Ighoth (1904 Corridor A333000-C): Red Zone.
Until 1117, the population of Ighoth numbered in the tens of
thousands. In that year, however, a mysterious sublight vessel
entered the system at high speed, apparently on automatic pilot.
Vargr system defense forces boarded the giant derelict, found no
cause for alarm, and brought it back to Ighoth.
Within a week, contact with Ighoth ceased.
Ships jumping into the system encountered orbiting quarantine buoys
prohibhing landing. Radio communications went unanswered. EMS scans
of the world's surface revealed little or no activity. The logical
assumption was that the derelict had carried some sort of virus
which had evaded local decontamination procedures and wiped out the
planet's inhabitants.
Shortly thereafter, Imperial authorities
declared the Ighoth system off limits for fear of spreading
whatever virulent epidemic wiped out the local Vargr. -cor TD 18
Ikhtealyo: The Ikhtealyo clan and its two
associates seek peace with other major interstellar govemments.
Heavily involved in interface trading, the bloc would suffer
greatly from the loss of extra-Hierate trade during a war with the
Imperials or Solomani.
Soon after the Peace of Ftahalr in 2810 Aslan
(380 Imperial), the appeal of dust spice from Romar (2140 Spinward Marches) triggered a surge of colonization across the Rift. This
brought Ikhtealyo clan into the Tlaukhu, allowing its companies to
trade with the maturing Domain of Deneb, and to a lesser degree the Zhodani Consulate and other neighboring human states. -tlau S&A
Ilium (0426 Spinward Marches B444831-9):
Ilium, except for its sulfuric taint, seems like a perfect Darrian
planet with its warm, thin atmosphere and productive agriculture.
This is because the pre-Maghiz Darrians terraformed its atmosphere
by seeding bacteria and plants for decades before human colonists
settled permanently. The sulfur was a by-product of their efforts
to make the planetary crust out-gas more efficiently.
Ilium survived the isolated centuries fairly
well, but remained at a very low tech level. Its inhabitants had
gradually developed to about tech level 8 when they were
recontacted from Mire (0527 Spinward Marches). Today Ilium is a
major naval base. -ld D
Ilma (1523 Vland D510044-4): Ilma is a museum
world of the vanished Qiceteu civilization, a race of burrowing
sentients. Ilma's tech level 4 civilization apparently died out
when the planet's ecology was destroyed by a celestial catastrophe.
Six curators call this planet home, and they
are the sole maintainers of the beautiful underground ruins of the
Qicetu. -vla V&V
Imperial 49th Cruiser Squadron: CruRon
attached to the 61st Fleet in Deneb. Forever watchful for Vargr
incursions, this squadron is composed exclusively of Imperial
Vargr. Incidents between the 49th CruRon and probing ships from the
Dzarrgh Federate have created a particular rivalry between the two.
The 49th is characterized by especially high morale and takes pride
in the number in their ranks knighted into the Order of Gvadakoung.
Even after the Vargr invasion of Corridor, Norris has repeatedly
demonstrated his high degree of confidence in this squadron. -w&o V&V
Imperial Calendar: Calendar established at
the creation of the Third Imperium as a universal calendar reform.
Dates count from the founding of the Imperium, the year "zero."
Dates before zero are negative, dates after are positive. For
example, Terra discovered jump drive in -2431. The Imperium was
founded in zero. Emperor Strephon was assassinated in 1116.
The year is divided into 365 standard days,
which are grouped into 52 weeks of seven days each. The lengths of
days and weeks is a legacy of Terran domination during the second
Imperium. Days are numbered consecutively, beginning with one. The
first day of the year is a holiday and is not part of any week. For
example, the first day (Holiday) of the year 1116 is 001-1116. The
emperor was assassinated on 132-1116. The last day of the year is
365-1116. -ld IE
Imperial Edict 97: This executive order is
the enabling act for the use of Imperial warrants. Unusually
obscure for such a wide ranging and powerful edict, it is
nonetheless on file at all Imperial installations. The edict text
runs to 34 pages, much of it pure legalese; when distilled down, it
proves very direct, it assists the holder of an Imperial warrant
with all the power you can bring to bear.
Only the emperor has the power to issue these
warrants.
A similar edict (Imperial Edict 3097)
provides limited power to the Archdukes of the Imperium to issue
similar warrants, although they are limited in their duration and
territory. -ld IE
Imperial Research: The Imperium finances
research into a variety of areas. Sometimes this is an attempt to
duplicate technology observed or reported in neighboring cultures
and not yet within the ability of the best known science in the
Imperium. Other times, the research is an area of interest
expressed by some Imperial body (such as spinal mount weapons
research performed by the Imperial Navy).
Imperial research stations may be located on
worlds which need a boost to the local economy or in remote systems
far from the potential disturbance of Imperial politics. Many
different stations may be located in several systems of the same
region, and many different areas of knowledge may be under
investigation at one time.
In general, however, one station is
constructed for one purpose, and it continues in a single area of
knowledge for its entire span of usefulness. Its size, personnel
roster, power plant capacity, and even visibility profile are
dependent on its area of investigation.
Imperial backed research may delve into many
areas. Some examples include black hole research (both large-scale
and mini-black hole investigation), instantaneous transmitter
development (so far proving impossible), antimatter containment,
new weapon development (such as disintegrator beams), black globe
development, deep planetary scanning, psychohistory, mass
population behavior prediction, genetic transformation of living
organisms, self-aware robots and starships, stasis and time travel,
personal shields, memory transfer, and total rejuvenation.
The Divided Imperium: The divided Imperium is
having varying effects on Imperial research stations. Some stations
continue as if nothing has happened, others have been directed
(under new authority) to change the focus of their research, still
others have been either shut down or sacked by the local
authorities for anything of value to the defense of the local
realm. -ld IE
Imperial Research Station: The worlds of the
Imperium manifest a wide range of technological levels. The third
Imperium has always allowed its member worlds a wide degree of
latitude, and it meddles very little in local affairs. With
communication limited to the same speed as transportation, a single
offworld query can involve weeks, months, or even years before a
reply is received. In addition, the cost of offworld transportation
(in both time and money) tends to limit the interchange of
information, the shipment of experimental prototypes, and other
such activities that are basic to the dissemination of scientific
knowledge.
Most worlds have found that simply purchasing
advanced technology from a neighboring world is impractical. Not
only is such high technology expensive, putting it to any cost-effective use requires that the technology be understood.
Consider: as useful as Tech Level 8 solid-state chip circuits are; they cannot be used on a large scale
without the knowledge of electronics or the ability to provide
supporting circuits (power circuits, circuit boards, and so on),
which further implies a knowledge of photo processing, and even
crystal culture. In the final analysis, attempting to jump to a
higher Tech Level without passing through any of the intervening
Tech Levels just doesn't work: one must pass through the lower
stages of technological development on the way to higher Tech
Levels.
Regardless of what the individual member
worlds do, there are also certain large-scale interests in the
Imperium which back research projects. Such research is generally
privately backed (such as under contract by multiworld
corporations), or it is sometimes performed in established Imperial
Research Stations.
Private Research: On a scale as vast as the
Imperium, it is often cheaper to duplicate research rather than
search out and contract for technology elsewhere in the Imperium.
However, trade between worlds tends to introduce new knowledge and
technology to those who do not yet have it. If a certain offworld
item proves useful, local companies may try to achieve the same
technology with the goal of entering into local manufacture. Local
manufacture has the advantage of taking into account local
preferences, as well as providing local employment. It also avoids
potential problems with licensing agreements and arrangements. -ld IE
Imperial Rules of War: To mitigate most of
the potentially disastrous aspects of armed conflict, the "rules of
war" evolved as an accumulation of unwritten concepts, which were
established on a case-by-case basis. The rules of war were never
officially codified, both to prevent them being seen as an Imperial
endorsement of war and to keep formal precedent from preventing
Imperial intervention whenever the Imperium deemed it necessary.
The main aim of the rules was maintaining the
economic and military well-being of the realm. They gave the
Imperium the right to intervene only when local military action
threatened this well-being. The primary causes of instability, as
viewed by Imperial analysts, have been long-term economic
dislocation and excessive extraplanetary influence:
A. Long-term social or economic dislocation
is suffered when a region loses its ability to carry on at its
prewar level of economic activity.
B. Excessive extraplanetary influence is even
more vague. Historically, the Imperium has tolerated the use of
force as a necessary outlet for built-up political and social
pressures. In such cases, a short war is deemed preferable to
continuing tension, sabotage, political agitation, etc. However,
attempts by extraplanetary forces, such as offworld governments or
large commercial interests, to seize control of a world's affairs
are beyond the scope of the "safety valve" rationale.
"Assistance" is tolerated so long as it is
deemed appropriate to the level of legitimate interest in the
affairs of the world held by the extraplanetary organization. For
example, the Imperium has often tolerated the provision by
megacorporations of training cadre, arms, equipment, etc.. on a
limited scale. and even I of training fully equipped striker units
to local governments. However, when it has appeared that the
primary burden for the conduct of the war has been carried by an
extraplanetary power, the Imperium has intervened, claiming the
power is using the misfortune of a local dispute as a pretext for
aggression.
Unlike the above rules, one prohibition is
clear and firm throughout the Imperium: use or possession of
nuclear weapons, if discovered, and regardless of size or type.
After Strephon's assassination, the
Imperium's rules of war policy has taken a thorough beating. Many
high level Imperial officials have abused the provisions of the
extraplanetary influence concept, largely because of their growing
distrust in the motives of their peers elsewhere in the Imperial
government.
However, some Imperial officials view the
current state of affairs in the Imperium as a valid application of
the rules of war. In their view, the current wide-scale struggle
was inevitable: it is simply a larger scale version of the
"necessary outlet for built-up political and social pressures," a
key concept in the rules of war. Thus they believe "a short war is
deemed preferable to continuing tension, sabotage, and political
agitation." -ld IE
Imperial Stationery: The Imperial family has
reserved (both by custom and by law) a distinctive design for its
personal stationery. Well-known throughout the Imperium through its
use for routine messages and for Imperial appointments, the form is
cream-colored and embossed with the Imperial Sunburst in gold. Both
physical and electronic versions of the stationery are used.
Because it is used for Imperial appointments
(even when issued in blank for offices in the marches) all Imperial
officials are familiar with the design and can readily tell
physical forgeries from the real thing. Electronic versions are
data-encrypted with a special code lock and require a special
hardware key to be unlocked, thus making even electronic forgeries
difficult. -ld IE
Imperial Sunburst: The symbol of the Third Imperium established by Cleon (the first emperor) when the empire
was proclaimed. Images show him standing before the original banner
with a golden yellow sunburst against a black background,
representing Capital's type G star against dark space.
In 247, the Eliyoh (a nonhuman minor race)
joined the Imperium. To that race the symbology was unimpressive.
The Eliyoh vision centered in the far infrared, which resulted in
distinction between the official colors of black and yellow being
impossible. So the Empress Porfiria declared that the symbol would
have no official color.
The original banner in the Imperial throne
room is still black with a yellow sunburst. The Imperial
Interstellar Scout Service uses a red sunburst; the Imperial Navy,
yellow; the Imperial Army, black; the Imperial Marines, maroon.
-ld IE
Imperial Warrant: Instrument of power issued
by Imperial dukes, archdukes, or the emperor. A warrant is a
written or electronic document on Imperial stationery provided to
trusted agents of the Imperium as a method of bypassing the
bureaucracy.
Typically, a warrant is provided to an
individual who uses the power it provides to accomplish some
mission of interest to the issuing official. Missions may include
establishment of colonies in areas requiring development, the
assumption of military command in the midst of a crisis, and the
unilateral establishment of new noble lines to administer provinces
which have suffered from war or economic collapse.
For example, the late emperor Strephon
sometimes exercised his power through agents rather than directly
through the bureaucracy of the Imperium. These instances were rare,
although there is reason to believe that such agents are more
numerous than it appears. The Imperial warrant would contain a
statement similar to the example below:
"Capital. The bearer of this warrant is
acting for the good of the Imperium and the Emperor. Extend him
every assistance. Strephon. "
See also Imperial Edict 97. -ld IE
Imperiallines: Interstellar shipping
corporation serving worlds off the main trade routes of the
Spinward Marches. Most class C starports in the Marches are served
by Imperiallines. -ld TA
Instellarms, LIC: Manufacturing, buying, and
selling military equipment of all sorts, Instellarms is a specialty
supplier of private and public military units of all sizes and
types. Agents of the firm can often be found on a battlefield,
negotiating the purchase of the equipment of the losing side before
the battle is completely over. The company does not deal in
interstellar vessels or chemical, bacteriological, or nuclear
weaponry.
Stock Ownership: Murdoch Holdings, LIC, 32
percent; Hortalez et Cie, 30 percent; noble families, 8 percent;
Ling Standard Products, 6 percent; Ichiban Interstellar, LIC, 5
percent; GSbAG, 5 percent; Sternmetal Horizons, LIC, 8 percent;
other, 6 percent. -mc RC
Interdiction: The Imperial practice of
interdiction of worlds within the boundaries of the Imperium had
long been a source of contention between liberal and conservative
factions in the government. Interdictions must be approved by a
member of the Imperial family, but generally such approval is given
in response to a request from an interested service, which is
almost always the Scouts or the Navy.
It is generally held that the Scouts
recommend interdiction to shield a young or sensitive culture from
the interference that trade and commerce will bring.
The Navy is held to be more vindictive in its
recommendations, for they use interdiction to punish local
governments or to hide its own mistakes.
In the current turmoil of the divided
Imperium, various regions are reclassifying some indicted worlds as
open and some previously open worlds as interdicted. The Domain of
Deneb, however, is honoring all Imperial interdicted worlds as
before.
Interdicted worlds are awarded travel zone
red ratings by the Travellers' Aid Society. -ld IE
Interstellar Governments ot Dark Nebula: The
Aslan Hierate controls about half of the worlds in Dark Nebula
Sector. The other major government is the Solomani Confederacy,
controlling the trailing quarter of the Sector. These two trade
actively, but sometimes diplomatic relations are strained. Most of
the remaining worlds are non-aligned, with every possible attitude
toward each other and their larger neighbors. Two small
federations, the Ulane Hierate in Earle subsector and the
Gerontocracy of Ormine in Akhlare subsector, complete the tally.
-dn TD 17
Iolanthe (1052 to 1079): Empress of the
Imperium. Iolanthe, the daughter of the senior duke of Gushemege
sector, and member of a prominent Vilani noble family, married
Strephon in 1079. Her primary avocation is the preservation of
developing cultures within the Imperium. She was murdered, along
with her husband the emperor and her daughter the grand princess,
in Dulinor's assassination attack of 1116. -ld IE
Iouo (0624 Magyar A79A968-E): louo was
formerly the capital of its subsector. An escalating war of
economics and ideologies between it and Havaiikii (0523 Magyar
B69A668-E) seemed likely to ruin both worlds. In 1069, sector
authorities stepped in, moving the subsector government four
parsecs away to Gobi, and placing both worlds under military rule.
A trade commission was appointed to mediate the economic disputes,
but they found that the root of the war seemed instead to be in
conflicting political philosophies.
The subsector govemment workers are not
terribly pleased whh their new location on a near-desert planet,
after the gorgeous waterworld they had known. But the younger
employees are being recruited from Gobi hself, and many say the
older workers are just "too soft." -mag TD 14
Iraisafeie (1527 Ealiyasiyw B8C22MA-A): The
hellish chlorine atmosphere of Iraisafeie enshrouds a xenophobic
minor race, the Huosua. Their alien metabolism and unpleasant
natural weaponry make them fast, deadly killers. The atmosphere
hampers sensor scans, making an accurate count of their numbers
impossible; they aren't listed in the world's population. Although
currently at a Stone Age level of development, the Huosua have
nevertheless proved to be a threat to the Teralyah clan's mining
engineers. -eal TD 18
Iridium Throne: The symbol of the continuing
line of emperors of the Third Imperium. The physical throne was
originally an iridium construction on which the emperor sat. Over
time, the term has come to represent not only the emperor's throne,
but the office of the emperor himself. -ld IE
Irila (2211 Vland B568003-9): Irila is a
virtual park planet, boasting beautiful natural scenery and animal
life totally unafraid of humans. It was bought outright by a
conservation society of the First Imperium and the charter has
passed into Sharurshid's hands unchanged.
Although Sharurshid now operates the world as
a tourist attraction for profit, it is maintained as naturally as
possible. -vla V&V
Irilitok: Language and cultural region in the
Vargr Extents. Violently anti-Vargr attitudes made Vargr
settlements rare during the Long Night in Mendan, Gashikan, and
parts of Trenchans and Amdukan.
About -1000, humaniti began taking Vargr as
slaves, selecting those with a more "human-like" appearance. These
were Vargr with large, "expressive" eyes, shorter snouts, and a
reduced tendency to stoop. On some worlds where their reproduction
was left unchecked, the slave population eventually grew to
dominate the world. At the same time, additional Vargr from Meshan
began moving into the region as attitudes relaxed.
Especially since the Julian War, this group
is known for having the most cooperative inclinations with
humaniti. They also tend to be the most comfortable Vargr for
humans to deal with. Elsewhere, Vargr and humans generally
segregate themselves into their own societies. In this region, the
division between Vargr and human societies is blurred, and on some
worlds all but absent. -cul V&V
Irrgh Manifest: The Irrgh Manifest is a
sizable and long-established interstellar state occupying the
rimward portion of Provence Sector. From its capital at Igunfaksa
(1731 Provence), the Irrgh Manifest has dominated politics in
Aenkuk and Voudzeur subsectors since its inception in the early
400s. The state is named after the charter that created it.
The Irrgh Manifest is a heated enemy of the
Glory of Taarskoerzn. Before the Rebellion era, the Taarskoerzn
state held a small area of space along the spinward border of the
Windhorn Rift.
But in 1117, the Taarskoerzn government hired
corsairs to drive a safe path through Irrgh territory toward the
Imperium. This starlane effectively divided Irrgh operations. The
spinward half eventually allied itself with the neighboring Dzarrgh
Federate after early border disputes. The larger trailing portion
of the Manifest, including Igunfaksa, tried to avoid alliances and
struck into Corridor independently.
Eventually, like most raiding groups, the
trailing fraction of Irrgh territory fell under the dominance of
the Depot-backed Vaenggvae corsairs. As the Vaenggvae were originally associated with the Glory of Taarskoerzn, this domination has
humiliated the Irrgh leadership. -pro V&V
A sizable and long-established interstellar
state in Provence sector, the Manifest is bordered by two enemies:
the Domain of Deneb and the Glory of Taarskoerzn. The Irrgh-Taarskoerzn rivalry has existed since Glory forces cut a channel
through the Manifest toward the Domain. If not for the terms of
alliance imposed by the Vaenggvae, the Irrgh navy would focus its
wrath on the Taarskoerzn worlds. As it is, though, the Irrgh forces
have no choice but to lay siege to the human worlds in Corridor -
a task which they have adopted with great zeal. -sidebar MTJ 2
Isee (0833 Diaspora C334840-D):
Soloman/Cumberan tensions have escalated into war on this
balkanized world. Although Isee's major powers have remained
outside the primary conflicts, their allegiances are revealed by
their choice of allies and dependent states. Various mercenary
units are on-planet now, spearheading offensives in small, second-rate nations that are ideological surrogates of the larger governments.
Most dreaded of these units are
Torchevskeyev's Tacklers, a crack Solomani mercenary battalion with
a 431 year history of victory and viciousness. The Tacklers are
employed by a small but wellfinanced country. A threatened neighbor
has put out a desperate call for mercenaries and other
troubleshooters who can to deter this menace. So far, only one
Cumberan grav armor troop has responded. -AGD
Ishimshulgi (2021 Solomani Rim E200478-7):
This world used to have a thin atmosphere and a few oceans, before
the Terran corporation GenAssist attempted improvements.
Several centuries ago, the corporation
attempted to "encourage" a native lifeform which fixed nitrogen
into the soil for use by the local plants. The lifeform was not
widespread or prolific, and corporate personnel were hoping to
encourage it in order to expand the local agricultural regions.
GenAssist genetically altered the bacteria for prolificity. The
alterations worked, and in a few short years, the entire soil
surface was fixing nitrogen at a prodigious rate - an alarming
rate. GenAssist tried desperately to create an "antidote" lifeform,
but to no avail. In a bizzare twist of events, one of the
"antidote" attempts mutated into a strain capable of storing oxygen
in the soil. Within a century, the entire atmosphere of Ishimshulgi
was locked in the world's crust.
The Ishimshulgians are understandably
embittered at being driven into sealed habitats on what used to be
a habitable planet. Many left the world when the debacle became
obvious; the remainder filed a claim against Genassist that took
the corporation years to pay off. The payments for damages have
been used to "bubble-terraform" several locations on the planet's
surface. -sr TD 13
Ishirdu (0338 Corridor X776301-0): Red Zone.
The taint of radioactive gasses in the atmosphere of Ishirdu led to
the evolution of the psionically gifted Irdu, who live in widely
scattered woodland homes and supply their needs by telekinetic
manipulations. The population of two thousand is optimum to them,
and they maintain it carefully. Their psionic skills shocked the
Scouts of the Rydel Expeditions, and the Navy interdicted the
world, despite the non-agressive character of the Irdu. -cor EA
Istakar: One among many main courses in the
Vilani haute cuisine. Very warm, thin slices of meat are served
with an icecold sauce of sour berries. -cam MS
Ivan: Born in 580, named emperor by the Moot
after defeat of Marava in the Battle of Sulgami (620), killed in
battle in 621. -emp IE
Iyakhoryeh (2419 Riftspan Reaches B6396H5-D):
In 3619 Aslan (1089 Imperial), the local Ahlaowyarl clan forcibly
seized Eyeliys, a small moon of the system's outermost gas giant.
Until that time, Eyeliys had belonged to the Eirakhtya, another
local clan. The dispute quickly escalated into a full-scale
khireahirlyo - a war of assassins.
The war lasted until 3623 Aslan (1092
Imperial), when an Eirakhtya assassin killed the commander of the
Ahlaowyarl forces. Under the rules of the conflict, the Ahlaowyarl
were forced to submit; Eyeliys was returned to the Eirakhtya.
Mystery still surrounds the original reason
for the conflict. Eyeliys seems a worthless ball of ice. What
interested the Ahlaowyari in taking the moon remains buried in the
clan's most secret archives. Interestingly, Eirakhtya development
of Eyeliys picked up after that clan regained control of the moon.
-rr TD 19
Iystyos: An inexpensive intoxicant popular
with Aslan spaceship crews. The grain from which it is brewed is
native to Kusyu and has been imported to almost every Aslan world
where it could be grown. The brew often causes hallucinations in
humans who are unwary enough to try it. -dn TD 17