K'kree: The K'kree (once called Centaurs by
humans) are among the most massive of the major races and are the
only one of the major races to be descended from herbivores. An
adult K'kree stands about 1.5 meters at the shoulder and between
2.0 and 2.4 meters tall when standing erect. Weight averages 550
kg. They are bilaterally symmetrical, hexapedal, and homeothermic.
They bear some resemblance to the centaurs of ancient Terran myth,
a trait noted by the earliest human explorers.
The arrangement of the manipulative organ (or
hand) on the front limb is one of their most interesting features.
Complex or cartilaginous tubes permit the fingers of the K'kree
hand to telescope up out of the way when the hand is used as a
weapon. Fully extended, the fingers are mutually opposable to each
other and to the "thumb" which is in reality an extension of the
ulna. The K'kree hand is very flexible but somewhat weaker in
grasping power than the human hand.
The K'kree are covered with a short gray or
black fur and with a dense black mane covering the head and neck
and upper back of both sexes. Unlike Terran mammals, the young are
fed partially digested, regurgitated food instead of milk. Males
average 15 percent to 20 percent larger than females.
K'kree are extremely conservative in all
aspects of their culture. Ceremonial military units (such as
bodyguards) are armed with equipment which K'kree military
technology outdated centuries ago, and (aside from modifications
made necessary by the discovery of spaceflight) K'kree government
has not changed significantly in centuries.
Because of their origins as plains-dwelling
herd animals, the K'kree are claustrophobes; they cannot stand to
be enclosed. K'kree cities are clumps of low, broad, buildings; the
interior is never more than one story in height, which allows the
sky to be visible. Internal building divisions are achieved with
curtains or tapestries.
K'kree are extremely gregarious. They are
never found alone, and will quickly sicken and die if removed from
other K'kree for any length of time. Receiving a trade or
diplomatic delegation from the K'kree means entertaining the entire
family (one or more wives, servants, scribes, assistants, etc.) of
the merchant or the ambassador. The K'kree word for "my" refers to
a possession of an individual's herd, not to that of an individual.
Privacy and individuality are exotic and little understood concepts
for the K'kree.
Society: K'kree society is divided into
castes. The system is a remnant of ancient times which no longer
fits K'kree culture perfectly, but the K'kree stick with it because
it is traditional. There are hundreds of castes, but the
distinctions are too faint for non-K'kree to understand. For
simplicity, castes can be divided into three general groupings:
noble, merchant, and servant. It is possible for a family to rise
in caste, but this is a rare occurrence.
The lowest caste, the servants, has come to
include farmers, factory workers, and unskilled laborers as well as
servants for all classes.
The next higher caste, the merchants,
includes most skilled workers, scientists, engineers, technicians,
scribes, and government administrators, as well as merchants and
businessmen.
Nobles are the governmental officials (the
Krurruna and others), the high military officers, diplomats, and
heads of trade and manufacturing concerns. Nobles are usually
garbed in much more ornate fashion than the lower castes.
Every male K'kree must serve a term in the
military upon coming of age. Warriors are drawn from all castes;
rank in the military is determined by the caste of origin (nobles
enter the service as general officer trainees, merchants as lower
officers and noncommissioned officers, etc.). Upon completing the
required term of service, a warrior returns to his original caste
and position. Warriors are the only K'kree permitted to bear
weapons, and they are further distinguished by their peculiar
flared and horned helmets. They serve as soldiers, police,
firefighters, and bodyguards for diplomatic and mercantile
expeditions.
Female K'kree are casteless, and take on the
caste of their father or husband. Females have no position in
government or society other than the rearing of young.
Government: The basis of K'kree government is
rooted in the traditional herd system. The basic unit of government
is the herd, which consists of thousands of individuals of all
sexes, castes, and ages led by krurruna (literally: bosses) under
a single steppelord.
In recent times, most herds have been
assigned specific geographic areas (several may be assigned to a
city or a single herd may be assigned millions of hectares of
farmland). A number of herds are governed by a single "lord of
steppelords" (usually the ruler of a planet); and the K'kree race
as a whole is ruled by a "Steppelord of the 2000 Worlds."
K'kree Calendar: The K'kree calendar is based
on the period of Kirur (the K'kree homeworld) around Gzang, its
star. The K'kree Pim!bigr (year) is 439.56 standard days in length.
See also Two Thousand Worlds. -ld IE
K'Tring: Warlike human inhabitants comprising
part of Gaajpadje's sapient population. Decended from the crash of
a warship 2,000 years ago, the K'Tring are believed to be related
to the since-vanquished Drexiltharans: one of the last great Reaver
states. Currently, the K'Tring are planetbound, with a tech level
of 6. -rd TD 16
Kaflowe (0514 Massilia D-465545-8):
First
Imperium records indicate that early migratory colonists were the
first to travel to this world. They found a local ecology that was
almost totally incompatible with human life.
The migrants were ill-prepared to cope with
this, since most of the precolonization surveys had been orbital.
Only one biological group was found to be edible, a symbiotic triad
of bird, rodent, and plant. Until plants from the migrant's
homeworld could be coaxed to grow, this triad was the sole source
of food and had to be husbanded with extreme care. Thus this
special triad assumed a significance all out of proportion to its
ecological niche.
Today's attitude toward the triad is little
short of mystical adoration, though the food problem has long since
been solved. The grilin bird is protected and encouraged to
multiply by the planting of the siccradit tree. The mikat rodent is
also allowed to run free, despite its taste for certain human
crops.
A religion has grown up around the concept of
the symbiotic triad in the past 400 years. Its central tenets
enjoin cooperation and harmonious living, so the theology has a
more or less calming influence on the culture. -mas TD 11
Kaflowe claims allegiance to Lucan, although
their actions to date indicate a considerable apathy on the part of
the locals to the entire Rebellion situation. -mas K
Kagalarmadigum: Very fine wine found on many
planets in Vland sector. Very new and fresh Kagalarmadigums are
considered to be the best, and many fine restaurants have their own
gardens for the grapes, which are then picked and pressed while the
customer waits. The quality is also very dependent on the grapes
and the soil they stand in, as well as the care that goes into
pressing them. -cam MS
Kakhiw (1308 Ealiyasiyw B5647K6-C): Both
Aslan and Droyne inhabit Kakhiw. Nearly a third of the planet's
10,000,000 inhabitants are Droyne loyal to the Okakhiwao clan. The
Droyne settlement, Nadaybthu, prospered before the Aslan's coming,
but cooperation between races has done even more to bolster the
local economy.
Accustomed to the talents of the psionic
Droyne, a few Aslan have begun studying these disciplines. Other
elements of Droyne culture, especially its mysticism, have also
seeped into the life of the Okakhiwao. The world's unique cultural
mix has made it a popular tourist spot recently. -eal TD 18
Kamikoru, Ganidirsi (157-204): An IISS
explorer active in the early exploration of Trojan Reach. While on
a long-range probe of Dpres Subsector, Kamikoru died a premature
death; her ship's systems failed under conditions that remain
mysterious even today. An IISS rescue team found Kamikoru dead, her
Scout ship drifting and heavily damaged.
In modern times, Kamikoru is better known for
her career as a sculptor. One of her pieces was sold in 1108 for
MCr10. Many other finds have surfaced since, but most have proven
to be forgeries. -tr TD 20
Kanorb (2733 Corridor C473976-C): Kanorb has
a long history of settlement and fractious politics. Kanorb was a
stronghold of Vilani noble houses in the First Imperium; it
withdrew from Interstellar commerce early in the Rule of Man
period. When the Solomani attempted to reintegrate Kanorb by force,
the population put up fierce resistance. The Solomani Navy was so
overtaxed by the vastness of the Second Imperium that they were
never able to muster enough force to fight a conclusive battle with
Kanorb. After the Rule of Man fell, several of the Vilani Lord
began quarelling with each other, no longer having a common cause
to unite them. The world disintegrated into dozens of squabbling
nations during the Long Night.
The Third Imperium first re-established trade
relations with the nation Eshlepur, on the northern continent. Now,
most of the major power carry on interstellar trade, acting
independently under sometimes contradictory agreements. Smaller
nations group themselves into spheres of infuence around
superpowers possesing starports. Language have diverged sharply
from the original Vilani; some fifty dialects are now spoken on the
planet. -cor EA
Kforuzeng: The most powerful Vargr corsair
band in Gvurrdon Sector. From 1105 to 1107, it virtually
monopolized all corsair activity along most of the length of the
Domain of Deneb border. It remained the largest band even after
severe decline. Its growth is surging again amidst the chaos of the
Rebellion. The Kforuzeng has a reputation for extreme ruthlessness.
-w&o V&V
Khankari (0205 Vland B885311-D): Khankari's
dense atmosphere carries enormous kinetic energy, making a windy
day quite an event. Khankari's dense atmosphere likewise serves to
distribute heat across the globe from the tropics to the poles.
Khankari's sharp axial tilt and short year
(in the inner orbit around a cool M2 V star) contribute to abrupt
seasonal changes and generate some of the sector's most dramatic
weather.
Hurricanes wiped out the First Imperium
colony planted here and has decimated the population repeatedly
thereafter. The world's inhabitants completely died out during the
Long Night.
Early in the Third Imperium, a new colony was
established on Khankari. The small group now living on Khankari
today use well-reinforced homes, and many avoid the entire weather
problem by living underground. -vla V&V
Khaukheairl: Aslan clan. Member of the
Tlaukhu. Historically enemies, Yerlyaruiwo and Khaukheairl are
still outspoken rivals, as a result of ancient disputes. Yet, the
apparent enmity is merely superficial. These two actually cooperate
more than any other pair of power blocs, in spite of their retoric.
They have gone to each others aid on a number of occasions, and
frequently intermarry.
Members of Khaukheairl exhibit their status
more than members of Yerlyaruiwo clan do. Their manors are
impressively large, and their envoy ships are luxurious.
Khaukheairl nobility usually insist on every formality, especially
those that distinguish rank.
This clan is the leading patron of Aslan art
and culture. Much as Imperial nobility might sponsor famous
orchestras, theaters, art galleries, and conservatories, the
nobility of Khaukheairl support equivalent Hierate institutions.
Many of the most widely known artists and art treasures can be
found among Khaukheairl clan. -tlau S&A
Khikaba (0829 Lishun C524869-A):
Khikaba was the site of the infamous Meson Rebellion in 1020. Imperial Navy forces
took 12 years to restore order. Now under martial law, Khikaba's government is
administered from the naval base at Shuka Gipdim (0728 Lishun A370575-E). All
development on Khikaba beyond tech level 10 is forbidden and laboratories are
strictly monitored ot prevent the rebuilding of high-tect weaponry. Guerrilla
activity is still common in mountainous areas. -lis TD 6
Khoez-toeng-thos
(1304 Lishun A8C9740-9): The alleged "colonization" of this planet
by Vargr using "orbital complexes" (actually just big starships) isn't
fooling anybody. Imperial military expert believe the Vargr are using
the world as an advance base, since Khoez-toeng-thos just happens
to be adjacent to to some very pleasant Imperial worlds. As a result,
many of these worlds are strengthening their system defenses; the
Imperial Navy is discussing plans for a new base at Untida (1305
Lishun). -lis TD 7
Kidagir (2503 Corridor X242325-5): Red Zone.
This border planet changed hands in 1100; the Vargr corsairs who
occupy the planet now hold the the tiny human population in
slavery. A recent expedition to aid the humans has disappeared.
Many Vargr, peacebly incined to the Imperium, avoid the planet.
-cor EA
Kiirindor (2520 Deneb B446666-P): Kiirindor's
atmosphere is tainted with excess carbon dioxide, which warms it
pleasantly but makes breathing diffkult. The inhabitants cultivate
much greenery in and around their homes to offset this. The planet
was colonized from Erita (2519 Deneb) over the past 200 years, and
is scheduled for complete independence any time now. -den TD 19
Kikasad (2334 Corridor C76A003-6): This
waterworld is a hunting preserve, boasting some of the most
spectacular (and most deadly) game fish in the Imperium. The law
level indicates the weapons allovable for hunting. Valiant hunters
may attempt an underwater hunt: some never return. -cor EA
Kirur (1315 Ruupiin B863A03-F): Homeworld and
capital of the Two Thousand Worlds - the interstellar empire of the
K'kree. The planet's oceans are extremely shallow and the world
exhibits almost no volcanic activity, which is very unusual for a
world of its size. Kirur has one large continent, which was
conquered in prehistoric times by the current ruling clan; Kirur is
one of the most politically stable planets known. -ld IE
-ld TP
Kiur (0125 Lishun B9C5715-D):
Kiur is a large, very dense world, rich in heavy metals with a dense hydrocarbon
atmosphere, making Kiur almost a sub-gas-giant in a system
entirely composed of
gas giants. Its 71 million inhabitants live in orbit to escape the atmosphere of
methane and ammonia.
The atmosphere can be easily skimmed and purified
for fusion fuel, but what really sweetens the dismal aspect of this world is the
ocean of pure hydrocarbons. These are scooped and sold to lower tech planets
that still burn them for fuel. A good example is Surli (0529 Lishun D000853-7), 5 parsecs away.
-lis TD 6
Kolan (2831 Gateway C757887-9): A small, hot
world known for its thick jungles and mist-shrouded, usually
overcast skies. A genetics research company, Ralton Farina, has its
headquarters and research laboratories here.
The world is also known as the reputed
hideout for numerous mercenary bases and refugee camps involved in
covert operations against the K'kree occupiers of the Renkard
Union. -gat MTJ 4
Kostov Confederate Republic: Memeber state of
the Solomani Confederation. Known throughout the Confederation as
a fierce democracy, the Kostov Konfedaar Republik requires that
each citizen over the age of 17 vote in the annual elections. These
elections decide all important aspects of the Republik's
government. A vast government bureaucracy sees to it that the
results of each election are quickly tabulated and enacted.
A congress is elected each year to tend to
foreign interests and insure the continuation of democratic ideals.
While it often proves difficult to get an immediate decision on
minor matters, special elections are held in the event of great
national need. Each world in the Republik handles its democracy in
a slightly different way, but the overall effect is nonetheless
that of a large, modern participatory democracy. -sta S&A
Kovuu (0514 Diaspora D374373-B): Kovuu's
population has long enjoyed the use of ornithopters as a form of
sport and recreation. Many Kovuuns use their wings for local
travel, and although a difficult feat, many have begun to learn how
to hunt live game from the air. This practice has created a greater
degree of local independence from imported foodstuffs. -AGD
Krimm: The krimm is a native of Brewin, a
beautiful but deadly world in the Hermes subsectorof Daibei sector. Several other
predators make this world a dangerous challenge for hunters and explorers, but many consider the krimm to be one of the most
ferocious.
A carnivore/chaser, the krimm resembles a
Vilani ashurgarsh or a Terran bear, but is generally smaller and
faster. Its claws and fangs enable it to pull down animals much
larger than itself, and it is known to kill even when not hungry or
threatened. Krimm fur is highly valued in the subsector, but for
obvious reasons, it is also rare. -dai TD 15
Ktouwaatritoikh: Captain of the expedition
that made the first crossing of the Great Rift in 1185 Aslan (-1044
Imperial). He was born on Steisua (1135 Dark Nebula) in 1130 Aslan
and found land in Ealiyasiyw Sector at the age of 28. This did not
satisfy his thirst for roving, however.
Leaving his holdings in the management of his
three wives, Ktouwaatritoikh took exploratory trips to coreward
until he encountered the obstacle that had stopped earlier adventurers: jumps too long for his vessel to make. With support from
the worlds on the rimward side of the Rift, he set out to create a
fuel dump in space to make the longest jump possible. This was
accomplished with large fuel pods equipped with beacons, and
sufficient extra tankage in the ships to make the return jump.
(This fuel dump is still kept stocked and occasionally used by
lesser vessels; however, most Rift crossings are now accomplished
in jump-5 ships and do not require it.) At the far end of the jump
was a thick cluster of worlds suitable for colonization. These
lands gave Ktouwaatritoikh status far beyond that of his holdings
in Ealiyasiyw, and he eventually brought his family to his new
holdings on the coreward side of the Rift. -dn TD 17
Kubishush (0917 Deneb B8B69AA-D): Kubishush
averages -40C and has a nitrogen atmosphere at 6.1 atm. pressure,
with ammonia oceans and ammonia vapor in the air. The inhabitants
are a hermaphroditic septapodal minor race, the Gl'lu, whose
metabolism is based on oxidation of the ammonia in the air. Their
latest leader, S'lmar Vovon, a dynamic Ssnanes (young one),
brilliantly led the rescue and reorganization efforts in the most
recent of the planet's geological upheavals. Rebuilding has
progressed so rapidly under his (or her) guidance and the expertise
of the planet's engineers that few visitors today can see the scars
of the latest turmoil. -den TD 19
Kuzu (1919 Dark Nebula A876986-E): Homeworld
of the Aslan race and capital of the Aslan Hierate. -ld IE -ld TP