Wagnild (2214 Daibei C435687-B): At about the
time of the Sylean Federation, geneticists on Wagnild were
sufficiently confident of their abilities to attempt major genetic
experiments on humans. By altering sperm and egg cells, they
brought about the births of babies with supposedly enhanced senses,
stronger immune systems, higher IQs, more efficient metabolisms,
stronger bones, and so on. Most of these "super" children were born
to carefully selected donor parents. Unfortunately, many were
raised to be quite aware of their "improvements."
By the time a number of the "artificial"
children reached young adulthood, resentment and alarm among the
"natural" population had increased. The "artificials" posed an
ominous threat. The appointment of several "artificials" to high
office (in defiance of age limits, in some cases) was the final
insult. A number of the "naturals" boarded ships for new worlds.
Ironically, few of the improvements can be
traced today. Some of the improvements had side effects the
geneticists had not expected. A high percentage of those born with
super senses eventually suffered mental breakdowns in their early
adult life, apparently from sensory overload.
The high IQs lasted a few generations before
returning to a more normal distribution. The improved immune
systems caused women to miscarry nearly 80% of their embryos, so
that many of the new traits could not be passed on at all.
The social upheavals did point out the folly
of separatism. The enhanced "artificials2 made efforts to fit back
into ordinary society, so that now many Wagnilder "naturals" carry
a few of those improved genes. The most common surviving trait is
metabolic efficiency. An average Wagnilder lives on about 25
percent less food than most humans. -dai TD 15
Wahtoikoeakh (2936 Riftspan Reaches
A773AL7-E): Wahtoikoeakh is the most heavily populated world in the
Riftspan Reaches, home to over 91 billion Aslan. A landhold of the
Fteweyeakh clan, the world is a major industrial center. The
Fteweyeakh are well known for their investments in manufacturing
concerns throughout the Hierate.
Wahtoikoeakh lies on the rimward edge of the
Great Rift. Ihatei seeking new territory across the Rift initially
surveyed the world. They quickly noted its dense core and rich
mineral resources, and within a century the planet had been claimed
by the Fteweyeakh.
Wahtoikoeakh's mineral wealth seemed
inexhaustible, and miner after miner poured in from Hlakhoi Sector,
immediately to rimward. Despite the high gravity - 1.4 Gs - many of
the miners stayed, becoming settlers. Over time the world's economy
diversified, and factories were built.
In modern times, the world is drastically
overcrowded, its atmosphere is polluted, and its ecosphere is
faltering. Local ecologists are concerned about the planet's
environment, but perhaps worse is the abnormally high level of
crime.
Honor-conscious Aslan are typically law-abiding, but the closeness of life on Wahtoikoeakh strains the
inhabitants' tolerance. Duels sparked by insults - real or
imaginary - are a common sight. Even normally unthinkable rukhta -
crimes of honor - are committed on a regular basis. As a
consequence, Wahtoikoeakh's stance in the eyes of other Aslan has
diminished, despite the planet's importance. -rr TD 19
Wapitl (0913 Diaspora B326353-F): This planet
is currently occupied by troops from Byrna (0915 Diaspora). After
a protracted strike by the planet's miners, the Tech and Trade
Council of Wapiti requested aid from its neighbor, Byrna. Enticed
by the Council's generous offers, Byrna obligingly sent a squadron
of TL 9 mercenary cruisers to take control of the situation.
Although the period of tension passed without
incident, some of the strikers caused extensive damage to the
automated mining apparatus in the main shafts. This crippled the
Wapitian economy, causing the government to default on its promises
to the Byrnans. In response, the Byrnans have declined to withdraw.
Wapitian mercenary contractors are now
travelling throughout the subsector, looking to gather the
necessary strength to throw off the Byrnan occupation. These
recruiters are quick to point out tneir planet's loss of
sovereignty to foreign "invaders", but they invariably neglect to
mention that Wapiti defaulted on its debt to Byrna. They also do
not mention that Wapiti may have similar problems paying off
mercenaries. -AGD
War: Major violent conflict between nations,
megacorporations, or races.
See Good War/Bad War,
Imperial Rules of War.
-ld IE
Way Station: Link in the express boat
network. The way station is a large (for the Scout Service) base
devoted to the overhaul and refit of express boats at points in
their journeys. During a normal tour of duty, an express boat will
jump from system to system, and occasionally change pilots, but
steadily work its way farther and farther down the line.
At each stop (Xboat station), the Xboat is
routinely checked, refuelled, reprovisioned, and sometimes
recrewed. Ultimately, however, the Xboat must undergo maintenance
and possible repair after the rigors of its mission. The way
station performs this function.
Way stations have stocks of scout-oriented
repair and maintenance equipment, as well as trained staffs of
service personnel. They are the equivalent of naval bases, although
they are capable of servicing only smaller tonnage ships (10.000
tons and less) due to the size and orientation of their facilities.
-ld IE
Weipu (0719 Solomani Rim X543000-0): Red Zone. Weipu is a pretty planet, possessing vast forested regions
with scattered lakes and small seas. History records how many
spacefarers found Weipu to look inviting by comparison with its
near neighbors: desert Ippurash, chilly, methane-rich Thars, and
the Stralsund asteroids.
But Weipu is void of any human colonization
or even robot intrusion - it instead is ruled by a unique
metalconsuming bacteria evolved in its mineral-laden hot springs.
The first humans to land on Weipu were
stranded by the inexplicable breakdown of their ship and most
machinery. They eventually realized that something organic was the
cause, but had little equipment left with which to investigate. A
second wave of colonists landed and left in short order, bearing
the survivors of the first wave with them. The colonists from both
parties were quarantined on an asteroid at Stralsund and the ships
were dismantled.
The bacteria, while not directly pathogenic,
can live in the human intestine. All colonists living on the
Stralsund asteroid eventually died of iron, copper, and zinc
deficiencies.
The planet was interdicted. The bacteria is
a widespread and essential link in the planetary ecology.
Eradicating it would wipe out all native lifeforms on the world.
-sr TD 13
Wildburn: Spirits served in Zarushagar
sector. The color is almost black and the taste is liquorice-like.
-cam MS
Wimorel (3129 Vland C765443-7): This Ancient
site has only a few ruins attributable to the Ancients, but it has
a great many ruins of a stone age culture that apparently coexisted
with the Ancients, under their protection, and who shared their
fate in the final war. It has been hypothesized that the Ancients
looked on these primitives as a sort of pet.
The current inhabitants are not the
descendants of that race, but of animals that were near
intelligence when their superior competition was wiped out. Their
numbers are rather small but the Kolzar are inventive and
determined. They are roughly humanoid, but have scaly skins and a
low body temperature.
Before the restored Vilani Empire could act,
Lucan's forces acquired control of Wimorel. Apparently, scientific
teams under orders from Lucan are combing the Ancient ruins for
technology that could be of use to the ad-interim emperor in his
fight against Dulinor. Recently, rumors have started to surface of
amazing new technological finds on Wimorel, but many of these
rumors are little more than hearsay. -vla V&V
Windhorn Pact of Two: The Pact united two
small states in Tuglikki sector seeking assistance against the
Dzarrgh Federate on their trailing borders. The Windhorn Pact has
had little involvement in the turmoil following Strephon's death
and the withdrawal of the Corridor Fleet. The Pact is too small,
too decentralized, and too far from the Denebian border to launch
a major assault.
Nevertheless, the Pact toes the line
politically, passively supporting Dzarrgh and Augurgh raids. The
worlds of the Pact prefer to keep their larger neighbors' attention
focused on the Domain. -sidebar MTJ 2
Winston (0620 Spinward Marches E887573-6):
Winston was thinly colonized before it was taken over and lost a
great deal of its population and technology in repeating fighting
with the Sword Worlds. Some nations are still sympathetic to the
Sword Worlds, but most are loyal to Darrian. -ld D
Worlds of Leader Rukh (Rukh Aegz): One of
Gvurrdon Sector's larger and more stable Vargr governments. The
current Rukh, while bearing no love for Norris, has kept her people
from attacking the Domain of Deneb en masse. Naturally, this hasn't
kept numerous independent corsairs from heading rimward into the
Marches, but the situation would be far worse if the Rukh Navy
entered the picture.
Interestingly, some analysts see a Zhodani
hand in the Rukh's stance. The Rukh worlds have long had strong
diplomatic ties with the Zhodani, and with the recent thawing of
relations between the Consulate and the Domain, the Zhodani may
very well have asked for the Rukh's restraint. By far, the Zhodani
would prefer a stable Domain on their borders than something
resembling the anarchy of Corridor. -sidebar MTJ 2
Wuan Technology Association: Member state of
the Solomani Confederation. A loose, commercial grouping, the Wuan
worlds owe their colonization to Asian corporate interests. Well
supported by Korean and Japanese funds on Terra, the wuans
specialized in manufacturing high-tech products for export. They
survived the Long Night by continuing this practice, and while
raiders collected tribute, they chose not to loot the Association
wholesale.
During the Long Night, the Wuans began a
genetic experiment. They studied, modified, and standardized human
genotypes. Now, the Wuans can produce specialized humans suited for
any task or environment. A visitor to Wuan factories will see long
rows of identical Workers performing the same industrial task.
Wuan political power rests with the
Executives who administer the Association's various corporations.
They maintain a fleet of trading ships that travel to Daibei, Dark
Nebula, and Reaver's Deep, and they own many smaller companies
throughout Magyar. Lacking a standing navy, the Wuans recognize the
need for the Confederation military, but they do little more than
tolerate the Cause and the central government. -sta S&A
Wyaroaer: This corporation takes the name of
a legendary weaponsmith from early in the Age of Enlightenment. The
students of her students banded together to form the company, which
has remained a leader in Aslan military technology ever since.
Originally cross-clan, Wyaroaer came to be
wholly owned by Eakhtiyho clan in -140 Aslan (-2205 Imperial) as a
result of events often repeated in romantic tales. That union
eventually spread Wyaroaer into space to become the third ranking
megacorporation in the Hierate. Today, Wyaroaer is the Hierate's
leading arms producer, from starship spinal mounts to small arms,
some of which are made for export to human space.
Wyaroaer leads in the manufacture of
electronics, computers, cybernetic components, and robots. In many
cases, Wyaroaer set the industrial standards for the Hierate. Most
of these products are for commercial consumption rather than as war
material. -sidebar S&A