Naasirka: Megacorporation specializing in the
manufacture of information storage and processing equipment and
software, computers, robots, and other complex electronic devices.
The firm is a Vilani corporation of uncertain lineage, but it is
known to have been in business prior to the founding of the Sylean
Federation. Naasirka is the largest supplier of communications
equipment to the Imperial Interstellar Scout Service's xboat
branch. -ld TA
Naasirka specializes in the manufacture of
information storage and processing equipment and software,
computers, robots, and other complex electronic devices. Naasirka
is the primary supplier of communications equipment to the Imperial
Interstellar Scout Service's xboat branch, and the leading
manufacturer of robots in the Imperium.
Stock Ownership: Imperial family, 4 percent;
investment trust, 24 percent; noble families, 23 percent; Hortalez
et Cie, 11 percent; Sternmetal Horizons, 6 percent; Ling Standard
Products, 4 percent; General Products, 3 percent; Igsiirdi family,
13 percent; private ownership, 11 percent. -mc RC
Nabokov (3118 Dark Nebula DAF4532-2): Nabokov
is a strange world. Its thin, low atmosphere makes life impossible
at altitudes greater than a few hundred meters above sea level.
However, there are a great many below sea level valleys which make
it possible for more than nine hundred thousand inhabitants to
survive. The world's main export is wellspice, a rare compound used
in pharmaceuticals. Wellspice is extracted from a lichen which
grows naturally in deep rock holes on Nabokov. -dn S&A
Narquel (0709 Diaspora A1109DG-F): This
planet's state religion is known as the Panamica Orthodoxy, a
radical offshoot of the Panamica creed. In its original form, the
Panamica creed interwove the gentler tenets of Judeo-Christianity,
Buddhism, Jainism, Taoism, and various animistic traditions of old
Terra. The new Panamica Orthodoxy is essentially militant pacifism:
all sophonts must submit to the infinite wisdom and goodness of the
Unknowable One and its secular ministers.
Narquel's last Theocrat was deposed by his
Council of Ministers, who now rule as the Theocratic Administrate.
Their desire to convert the universe is being conducted with a
particularly aggressive flair, and some observers wonder if the
ministers of the Administrate are simply using the creed of the
Orthodoxy as a shield for their own political adventurism. -AGD
Naval Base: Port facility for the support,
maintenance, repair and refit of naval vessels. Planetary surface
facilities are generally provided for vessels of 1000 tons or less;
orbital facilities handle larger ships.
A naval base has several distinct parts to
it; each part help in the accomplishment of the overall mission of
the base. The typical naval base is composed of an orbital berthing
area, a surface berthing area, a maintenance section, and an
administrative headquarters.
Berthing areas provide locations for ships to
lay over, for a day or for months. All berthing areas include
provisions for refueling from storage tanks or fuel lighters.
Maintenance sections at naval bases vary from
base to base. Where such a section would be redundant to the local
starport shipyard, it is small, and repairs or alterations are
carried out under contract by the local facility. Where adequate
facilities do not exist, the naval base itself may have a large
maintenance section capable of extensive repairs and refits.
Maintenance is performed on the ships on the world surface or in
orbit as necessary.
The administrative headquarters handles the
day-to-day operations of the base, as well as its paperwork
(including the allocation of funds, distribution of personnel, and
disbursement of maintenance and repair contracts).
The naval base is not a tactical unit. It has
no battle forces of its own, and it does not exert control even
over local system defense boats (which are under a separate
command). The naval base is responsible for supporting the fleet
and keeping it in optimum condition for its combat missions. -ld IE
Naval Depot: Depots serve as focuses for
naval efforts: supplying a fleet's every need, providing
construction and repair facilities, and producing and testing
experimental ship prototypes. A depot generally occupies an entire
system. Facilities, material, and personnel are extensive enough to
repair and resupply a large fraction of the fleet at any time. A
depot may be isolated from outside contact for years at a time
without serious setbacks. As depots cover large parts of a system,
there is no distinction between orbital and surface berthing.
In peacetime, the main function of a depot is
the design and testing of ships. A large staff of naval architects
(the cream of the area) and construction personnel is maintained at
every depot.
In wartime, depots serve as repair and
resupply centers for the fleet. In emergencies, the depot's
construction yards are sometimes pressed into service for
production of military ships.
Since a depot is obviously a very sensitive
installation, security is tight. An extensive array of both entry
and exit codes are employed to ensure no unauthorized vessels enter
or leave the system. Contingents of marines and system defense boats are stationed throughout the system, and they are constantly
ready for action.
There is usually no more than one naval depot
per sector. Depots are placed in systems where they will be close
enough to the expected action to be useful, but far enough back to
insure that they will not be captured. -ld IE
Neghu Oug (2804 Corridor C63A641-9): The
population of Neghu Oug is an uneven mixture of Vargr and
Ojehshodu, the world's indigenous minor race. The Ojehshodu are a
race of large, aquatic mammals, unsuited for life on dry land -
very little of which exists on ocean-swathed Neghu Oug. The technologically unsophisticated Ojehshodu readily submitted to foreign
rule when the Vargr arrived; even today, their contributions to the
planet's administration are practically invisible.
Interestingly, one Vargr sociologist,
Dartsongze, suggested in 972 that the Ojehshodu ran the planetary
government, manipulating the Vargr leaders as unsuspecting puppets.
Within weeks, Dartsongze was murdered. To this day, it is uncertain
whether he had uncovered an Ojehshodu plot or was killed at the
request of insulted Vargr politicians. -cor TD 18
Neopis (2020 Gateway A676789-A): A rich world
with a class-A starport, located just off the main interstellar
route from Gateway to the Megusard Corporate. Colonized from neighboring Bonnhelm by wealthy emigrants seeking to escape Bonnhelm's
severe desert conditions, it was repeatedly raided by pirate forces
early in its history. Those raids forced Neopis to develop a strong
system defense force which today is the world's principal export.
Neopan jump carriers are frequently hired by commercial lines as
escorts, especially on the Gateway-Sardis run. The system boasts an
excellent class-A ship building and repair facility. Neopis was the
site of an important victory over pirate forces in 1106. Over fifty
ships belonging to the notorious Fellowship of Kotar were lured to
Neopis by faked reports of rebellion and civil war. The Kotar
warships jumped in to loot what should have been a fat and easy
prize... and were ambushed by Neopan cruisers and a Plavian
expeditionary force led by then-Rear Admiral Quintana. Only ten
pirate craft escaped, and the Kotar Fellowship was never again a
serious threat. -gat MTJ 4
Neto (0504 Diaspora A300898-F): This world
supplies starships to Soyuz and Gasudarsk, thereby supporting their
efforts to contain the Ecclesiasty of Narquel. Neto's economy is
dominated by the new industrial focus on starship production, and
several rival shipyards are inviting megacorporation investment to
facilitate plans for expansion. So far, Ling Standard Products,
GSbAG, and General Products have all shown interest. -AGD
New Slavic Solidarity: Member state of the
Solomani Confederation. Many of the Solidarity worlds were first
settled during the Interstellar Wars by Terran emigres fleeing
political unification at home. European and Russian in origin, the
colonies never enjoyed official backing, and their early days saw
primitive conditions and much hardship. During the Long Night, the
worlds banded together to defend against piracy and raiding,
preserving their shared Slavic language and culture in the process.
Presently, most of the worlds have passed
from military rule, now being governed by bureaucracies and
democracies. Relationships with the Confederation are strained at
times, as the Solidats value their heritage of independence. The
Slavs have filed protests over Confederation meddling in their
internal affairs, but as yet the conflict is not heated, for the
Solidats support the Confederation military as a counter to both
the Hierate and Imperium. -sta S&A
Newcastle (1801 Vland C567669-8): Newcastle
has been under the control of numerous Vargr corsairs for nearly
two decades now. Early in 1104, Vargr corsairs overwhelmed the
relatively low-tech defenses and took over the planet completely.
It is believed that Newcastle has served as
the jump off point for many of the Vargr corsair advances in the
last two years. Although clandestine surveys of the system have
failed to turn up any conclusive evidence of a corsair base,
computer analysis of traffic patterns repeatedly show Newcastle as
the hub. Officials are at a loss to explain the mystery. -vla V&V
Nicholle: Oldest issue of Martin V. Born in
401, proclaimed empress by the Moot in 457, murdered in 475. -emp IE
Eleventh in the line of emperors of the
Imperium. Oldest issue of Martin V. Born 401, proclaimed empress
457, assasinated 475 by Cleon IV. Second empress to hold the
throne.
The fact that Nicholle was assasinated by her
successor is indicative of the strained fabric of the Imperium in
those days before the Civil War and the Barracks Emperors. The
incident, and the pressure of certain member worlds of the Imperium
led to the establishment (now somewhat discredited) of succession
by right of assassination. -ld AN
Nicolai: Defeated the forces of Emperor
Constantus in the Battle of Rakakaka (610). Born in 559, proclaimed
emperor by the Moot in 610, murdered in 612. -emp IE
Nika: Blue, hot beverage common in Domain of
Ilelish. Nika contains a mild stimulant and is popular as
accompaniement for breakfast. -cam MS
Nikok: Breakfast eaten in the Domain of
Vland. Consists of fried meat, crispy thin cakes and jam. -cam MS
Nilnanok: Vilani dessert consisting of layers
of differently flavored sweet creme with crisp sprinkling. Usually
served in a transparent bowl for maximum effect, as the different
layers should be of varying colors. -cam MS
Ningho (3008 Diaspora A577110-F): This world
is home to an intelligent race of amphibians who are uninterested
in technology or trade. Happy just the way they are, they found
pre-Rebellion efforts to conduct a census of their numbers both
amusing and silly. -AGD
Nishka: Alcoholic drink common to the
Vland/Lishun area. -cam MS
Nobility: The foundation of interstellar
government within the Imperium. The Imperium depends on nobles
ranging from knights to archdukes to carry the chain of authority
and the mantle of responsibility from the Emperor to the people.
-ld IE
Noricum (2918 Solomani Rim A38A7CC-F): Amber
Zone. Noricum's native life evolved directly from sea to air forms
by way of many varieties of flying fish and rays. Such an
evolutionary pattern was aided by the world's low gravity and dense
atmosphere. Both environments teem with life; Noricum harbors
millions of aerial species.
Although little land appears above water on
Noricum, there are literal forests of sea plants, counterweighted
to stand upright, that extend several meters into the air out of
the water. Where these plants have intertwined their roots, they
may form large mats up to several kilometers across. In the
protected waters among their stalks, another ecology flourishes,
including the only crawling forms on Noricum.
Some 40 million people live here, mostly in
grav cities. They are ruled by the Alkalif, a group whose members
are selected in infancy and trained for their role until age 30.
The populace is convinced that this produces the best possible
leaders, possibly because charisma is one of the traits trained
into the Alkalif.
The local culture places little value on
privacy. Visitors should use discretion, since their words can be
repeated to the highest officials if they criticize anything. -sr TD 13
Nosea (0724 Spinward Marches B2326BB-C):
Nosea was named by explorers who were disappointed in the small
hydrographic percentage of the world. Actual water coverage is
about 5 percent; the remainder is ice-cap. -ld D
Nth Interstellar War: Any one of an
indeterminate number of interstellar wars fought between the Terran
Confederation and the First Imperium during the Period -2408 and
-2219.
The First Interstellar War (-2408 to -2400)
marked the initial clash between Terra and Vland. The peace that
concluded the hostilities was both uneasy and short. The second
through seventh wars were marked by seesaw exchanges of territory,
mostly confined to the Dingir and Sol subsectors. These initial
wars were fought, on the Vilani side, with only the forces
available to the Vilani provincial governor; the central government
was preoccupied with other problems. This was fortunate for the
Terrans, as Vilani power, even at this late date, was sufficient to
crush the Terrans in short order had it been applied.
The Eighth War finally broke open the
frontier and ended in the first major Terran victory. Finally, the
Grand Imperium took notice, and dispatched major fleet elements to
the area, but the time for action had passed. Terran invention of
the jump-3 drive made the Ninth War a crushing victory for Terra
and forced the Vilani to relinquish most of the Solomani Rim.
Thereafter, the Terrans were almost constantly on the offensive.
In the centuries after the conclusion of the
wars, no consensus could be reached in the academic community as to
when the later conflicts began or ended; all were interrupted
several times by armistices. cease fires, or shaky periods of peace
(indeed, a new war would often break out along the front lines
before the existence of a peace treaty could be communicated to the
respective capitals).
Periods of warfare are lumped together or
split apart depending on the historian's individual point of view,
and a single war to one historian can be identified as two or more
wars by others. The situation is complicated by the fact that
records for some of the years in question are sketchy. To clarify
matters, an accommodation was arrived at which simply labels all
interstellar wars after the Ninth with the indeterminate variable
N. Proper usage calls for the war to be defined with the actual
years being discussed. Many history texts use this system to refer
to all the wars except the first.
The Nth Interstellar War (-2235 to -2219)
ended the series when the Vilani Grand Imperium collapsed, as much
from its own weight, age. and decadence as from Terran victories.
The Terrans moved quickly to occupy the remaining Vilani territory.
See Rule of Man. -ld IE
Nulisud (1937 Vland A8D366A-F): Four million
people crowd Nulisud's highlands above three kilometers altitude.
The atmosphere's high concentratbn of oxygen prevents efficient
settlement of low-lying regions.
Unfortunately, the soil in the highlands is
poor and little mining can be done, but Nulisud survives as the
subsector capital and a trade center. It has one of the best starports in its area of space.
Recent terrorist activities have been
occurring in the starport with alarming regularity. Several of the
terrorist groups who have claimed responsibility are thought to be
aligned with Lucan. -vla V&V
Nyadh: One of five basins on Darrian (0627
Spinward Marches). -ld D