<& '/sitewide/navcsslink.inc' &>
<& '/sitewide/navbar.inc' &>
AAB: The Argushiigi Admegulasha Bilanidin,
which in Vilani means literally the "Vilani Repository of All
Knowledge," is a major scientific institution located on the world
of Vland. The extensive AAB facilities include a vast museum, a
library, and several research centers and publishing houses. Not
only does the AAB collect samples, specimens, and recorded
materials from all over explored space, it also publishes an
abridged 15 holocrystal encyclopedia set of its extensive data
files. Known simply as "The Encyclopedia," the set contains the
equivalent of 7500 extensively illustrated volumes, yet it can
easily fit into a large pocket. -ld IE
Abh Project: One of two Darrian research
projects charged with investigating irregularities in the energy
output of Tarnis. Its chosen method of sending an experimental
probe deep into the interior of Tarnis resulted in massive
disruptions of the star's energy balance, triggering the Maghiz.
The Abh project was based in the asteroid belt located in orbit 1
of the Darrian system; all trace of the project was destroyed by
the stellar flares the project triggered.
See Udh Project. -ld D
Abh: The first letter in the Darrian
standardized alphabet. One of five basins on the surface of Darrian
(0627 Spinward Marches). -ld D
Abyss: Engulfing most of the
Lanth/Spinward Marches subsector and extending into the Vilis and Lunion
subsectors, the Abyss is a large area of low stellar denshy. It has
been the site of several notable ship disappearances over the last
half-millennium and has built up a substantial amount of lore
associated with them. Only seven systems lie within the Abyss'
boundaries. -dod MTJ 1
Acorn (2835 Diaspora C100400-F): On Acorn,
Chirpers have long been a regular feature of the community. They
live in a combination hydroponics park/preserve. -AGD
Adwuj: A slightly syrupy beverage, usually
served heated, made from the fermented sap of several varieties of
trees on Gaajpadje (1124 Reavers' Deep). The bitter-sweet flavor
has often been described as a cross between licorice, cinnamon, and
burnt wood. -rd TD 16
Aegzaeng: This was formerly an independent
corsair group with a strong capability for ground operations. The
band remained a distinct entity even after the Kforuzeng absorbed
it in 1105, employing it as its chief ground arm. The Aegzaeng
broke away again in 1114. Rather than piracy, most of their
activities involve raids or legitimate mercenary work. -w&o V&V
Aeitle Sakh: The Aslan name for Reavers' Deep
Sector. -rd TD 16
Aekhu: Language and cultural region in the
Vargr Extents. Approximately follows the Imperial border, including
Gvurrdon, Tuglikki, and Provence. Vargr were drawn here by this
newer Imperial region around Deneb. Gvegh and Aekhu influences
overlap in Gvurrdon Sector, while Aekhu and Ovaghoun cultures mix
in Provence.
Attitudes along this frontier are marked by
sharp contrasts regarding religion, morality, patriotism, violence,
and honor. Inconsistency from world to world is about the only
thing that is consistent. This region also differs strongly with
the inner Vargr regions around Lair in that change is constant and
real, consistently breaking from set patterns, and more than any
other region.
Family bonds tend to have greater importance
than pack bonds within the Aekhu region. Siblings (sukagrra) often
maintain life-long associations, especially when they're
littermates (kagrra). -cul V&V
Afinajo Fungus: The afinajo fungus, native to
Buagki (1112 Corridor), reproduces by means of minute spores. The
spores act as a powerful psychotropic agent on both humans and
Vargr. Results are unpredictable and highly dependent upon the
individual.
Afinajo spores have been put to many uses.
SuSAG is currently attempting to synthesize a variant of the
fungus' psychoactive compound. The megacorporation's goal is to
produce a drug to combat mental illness.
Military agencies are rumored to use afinajo
fungi in biological warfare. Illegal 'najo inhalers have been used
for decades, to the annoyance of sector law enforcement personnel.
The Travellers' Aid Society found afinajo
spores sufficiently dangerous to declare Buagki an amber zone. -cor TD 18
Air/Raft: Also known
as a flier, the air/raft relies on solid state anti-grav modules for lift and
propulsion. Four independent, individually replaceable modules insure a
maximum of safety, in that each provides one-quarter of the vehicle's total
lift. A standard air/raft masses about four tons, and can carry a payload of
about four tons, including pilot and 3 passengers. Cruising speed is usually
100kph, with unlimited range and endurance. The normal air/raft is open-topped
and subject to the effects of weather and climate.
The major drawbacks to the air/raft are its low
load capacity, its relatively slow speed, and its susceptibility to weather
(both the negative effects of bad weather on passengers and the slowing
effects of high winds and buffeting).
Most air/rafts are capable of reaching orbit
(occupants should wear vacc suits) but the trip will take several (6 to
12) hours). Most air/rafts can also be overloaded with passengers (a
maximum of eight can fit with minimal comfort) so long as tonnage maximum
is not exceeded. -ld TP
Airplant: One of a terraformers'
best tools is a lichen native to Saandeth (1232 Core B130563-D) in Core Sector. Because of
this purplish-black, spreading plant, very small desert worlds may have their atmosphere
altered to become a thin but breathable atmosphere of nearly 100% oxygen.
Oxygen is frequently present in the soil of barren worlds, locked
in chemical compounds. The airplant absorbs large quantities of solar energy, including
ultraviolet and gamma rays, which power its enzyme systems and break the bonds of these
compounds. If the planet's gravity is strong enough to hold the liberated oxygen near the
surface, a light but adequate atmosphere builds up over the centuries.
To speed the terraforming process after introducing the plants,
domed areas may be constructed to hold the oxygen in higher concentrations, allowing
human settlement that much sooner. The smallest worlds rarely hold hydrogen in their
formation, so is still non-existent in such places. But hydrogen can be brought in and burned
in fuel cells, producing both energy and water for a colony.
On its home world, airplant is part of a small eco-system of
bacteria and lichens which requires almost no water and derives what it needs from the
breakdown of minerals. The population of Saandeth is clustered into a few dense population
centers, leaving most of the surface undisturbed. -core TD 10
Akabar (3031 Gateway C76766B-9): Once part of
the Renkard Union and now answering to the K'kree invaders, Akabar
is ruled by Regulator paramilitary forces acting under orders from
Silest.
K'kree vegetarian laws are strictly enforced,
and K'kree naval forces frequently operate in-system. A stubborn
guerrilla resistance continues to operate within the equatorial
jungles of Akabar. -gat MTJ 4
Akeen (2708 Gateway B66A232-B): Capital of
the Akeena Union, and homeworld of the minor non-human race known
as the Akeed. A water world, Akeen possesses several large islands
and numerous island chains, the home environment of the enigmatic
alien culture. The Akeed themselves feed on minerals drawn directly
from soil and water, and appear to be as happy living under the
water as on the land. Though human contact with the Akeed occurs
only on land or in space, it is believed that the race has an
extensive marine culture. The extent of this culture, its tech
level, and other accomplishments are unknown.
The population, government, law and tech
level UWP codes refer to the human orbital colony called Sky,
together with human enclaves on the planet's surface. The
population of the Akeed is unknown, and their law and government
systems are largely unintelligible to human observers. Their tech
level, based on observations of their ship technology and
electronics, is generally set at ten(A). They possess Jump-drive
ships, but acquired them from humans early in the sector's history.
-gat MTJ 4
Akeena Union: A group of eleven systems
covering parts of the Denkard, Lowton, and Forcett subsectors of
Gateway. -gat MTJ 4
Akerut: Wholly-owned subsidiary of Tukera
Lines, organized to establish trade routes and shipping stations
within the Aramis subsector. Akerut gains most of its revenue from
cargo transport and trade within the subsector. Approximately 25%
of its shipping involves transport of cargos to or from locations
outside the subsector. -ld TA
Al Morai: Based on Mora, the merchant line Al
Morai services the central portion of the Domain of Deneb.
Established in 120 as a local transport company serving systems
within ten parsecs of Mora, the company soon expanded to handle
freight and passengers. During the third century imperial, the line
established an exploration division to supplement its cargo
carriers.
The Rebellion-era environment has provided Al
Morai with many growth opportunities, making them one of the most
prominent carriers in the Domain. The company's Route Protectors,
a small fleet of privately commissioned Gazelle-class close
escorts, have enabled them to maintain reliable service through
troubled areas of space. -dod MTJ 1
Alaoyaah (1714 Dark Nebula B331758-A):
Alaoyaah is tightly in the grasp of a feudal technocracy which
might be better described as a technocratic oligarchy. The ruling
body, the Ftaoeaktaih manufacturing cartel, holds the reins of
every aspect of life on Alaoyaah. The world was first colonized by
the cartel as a mining and manufacturing site, a venture which went
extremely well.
Trouble cropped up a few years ago, when a
number of Solomani humans were able to get appointments to the
administrative board of the on-planet operations. Using their positions to gain inside information, these individuals were soon able
to buy up the majority of the cartel's stock. From then on, they
began to impose higher and higher quotas on their already
overworked employees, forcing them to buy through a company store,
and not permitting contact with other worlds in the Hierate. The
bulk of the population on Alaoyaah are virtually slaves to the
administrative board.
Because of the potential for labor riots, or
even civil war, the Traveller's Aid Society has classified the
Alaoyaah system an amber zone. -dn S&A
Aledon, Norris Aella: Since 1117, Archduke
Norris has served as "provisional" ruler over the Domain of Deneb.
Upon consolidation of his forces and territories, Norris stated
that his position was one of loyalty to the Imperium. Though this
is still his officially stated position, as time passes it becomes
clear that Norris' directions and goals have to follow a unique
path in order for the region to survive as an entity. Born as
second son to the Duke of Regina, Norris was never expected to fill
his father's position. Norris pined naval intelligence and served
creditably until his brother's premature death. With his brother
dead and father dying, Norris was forced to take on the
responsibilities of the Duke of Regina.
His naval intelligence contacts allowed him to
predict the Fifth Frontier War and appeal to the emperor for
reinforcements in advance. When the tide of the war turned against
the Imperium, he assumed control over the Imperial fleets and successfully turned back the tide. This victory brought him both
political and popular support. In 1114, Emperor Strephon officially
acknowledged Norris' outstanding actions during the Fifth Frontier
War by elevating him to Archduke of Deneb. This made him the
highest ranking noble on the spinward frontier.
A year after the news of Stephon's
assassination reached Norris at Regina, the Domain of Deneb was cut
off from the rest of the empire as the Vargr overran the Corridor
sector. This event, combined with the obvious chaos occurring
closer to the Imperial core, caused Norris to declare the Domain
independent until such a time when the empire could peacefully
reintegrate itself. His proclamation as provisional leader met with
little resistance, as his popularity continues at high levels. -dod MTJ 1
Archduke of Deneb. Supported by many nobles
in the Moot, Norris is highly respected for his very competent
handling of the Fifth Frontier War and for his ability since
Strephon's murder to keep intact an important border region of the
Imperium. Because it would have been easy for Norris to declare
independence for his territories, particularly since the so-called
Restored Vilani Empire region now falls between the Domain of Deneb
and the Imperial Core, Norris's loyalty and fidelity to the
Imperium have attracted support for him from nobles. -emp IE
All Terrain Vehicle (ATV): The ATV is
designed to provide high quality transport on any number of worlds.
It can traverse all but the most forbidding terrain and is fully
amphibious. The ATV's pressurized interior allows up to eight
passengers living quarters with reasonable comfort for long periods
of time. The ATV typically masses ten tons and can carry a payload
of six tons, including the driver and seven passengers. Cruising
speed depends on the terrain being travelled; roads can allow up to
100 kph, while cross country will rarely exceed 60 kph, and broken
ground will keep speeds to 20 kph and under. Tracked ATVs are
somewhat slower than wheeled versions, but are more reliable in
difficult terrain.
An ATV may be powered by a battery charged
from a ship's power plant, or it may contain a small fusion power
pack requiring water or hydrogen for fuel. -ld B
The major drawbacks for the ATV are its refuelling
requirements (with water or hydrogen, generally every 24 hours or so), its
slowness in some terrain, and its bulk. -ld TP
Alphaaric (1133 Gateway A996220-F): An
independent system in the Ariel subsector jointly managed by
representatives of the Galian Federation and by the system's own
native, nonhuman civilization, the Faar. The class-A starport
designates the human construct known as Faarview, an orbital
colony/station circling Mashan, the system's primary gas giant.
Alphaaric is inhabited by the Faar, a highly
advanced civilization which, for various reasons, has never
bothered to develop jump drive or to explore beyond its own world.
Human studies of the Faar are continuing. In the meantime, a brisk
and highly lucrative trade in high-tech electronics, novelties, and
recreational devices continues between Galian traders and the Faar
Domains. -gat MTJ 4
Altmac: Four different alcolholic beverages
and one non-alcoholic are used for this cocktail, which is common
in the Massilia/Zarushagar area. Served in a large glass, this
drink is a transparent blue, contains carbonic acid and is despite
its high alcolholic percentage quite refreshing. -cam MS
Amber Zone: Travellers Aid Society
classification for a nation, world, or system which presents a need
for caution in dealings and activity. The amber code may indicate
chaos, upheaval, or xenophobia in local business, politics,
society, or culture, or it may be applied for other reasons.
Travellers should exercise caution.
Until recently, the Imperial Travellers' Aid
Society considered all worlds within the Imperium safe unless
specifically noted otherwise. With the recent fragmentation of the
Imperium, the travel zone classification of worlds has been
relegated to local branches of the Society.
The Domain of Deneb branch of TAS has
classified worlds outside its borders as amber zones. Travellers
are advised to exercise caution, especially in areas bordering
Aslan space, Corridor Sector, the Vargr Extents, and the Solomani
Rim.
See also Red Zone. -ld IE
Less severe than a Red Zone, which indicates interdiction, war, or quarantine. -ld TP
Amberinth (0527 Gateway C785897-A): A
pleasant, Earth-like world originally reserved for the estates of
many of the wealthier magnates of the early corporate days of the
sector. Amberinth has recently been opened to wholesale
colonization and exploitation, however. Continuing legal problems
have hampered development in areas where the Dastri, a humanoid,
non-human race still quard their territorial domains with stone-aqe
weapons. -gat MTJ 4
Ameros (2008 Core B110542-G):
About 50 years ago, the famous financial/banking megacorporation
Hortalez et Cie, LIC underwrote one of the most ambitious
terraforming projects to date in the Imperium on the world of
Ameros.
The goal of the pilot project is to completely
transform the surface of Ameros from a barren airless rock into a world
with a thin atmosphere and a 10% hydrosphere in less than 100 years.
If successful, the project will pave the way for comfortable colonization
of otherwise inhospitable moons and planets.
The progress on Ameros so far has been
disappointing: its atmosphere is only up to a trace level from its
original vacuum state and its hydrosphere has been increased to a
mere 2%, all of which is currently in the form of ice. Hortalez et Cie has
expressed some concern over the dicouraging progress; the research
team on the world has assured the banking firm that the project is
actually closer to being on track than it appears. They contend the
last 25% of a terraforming period is when the most dramatic results
appear. -core TD 8
Amsa (0429 Lishun B220310-B): Makhidkarun
retires its top executives to Amsa for their health. Domed parks
surround the homes, where the low gravity prolongs life and makes
activity easier. Servants and medical personnel serve two-year
terms. -lis TD 7
Ancients: Highly intelligent race which
gained prominence approximately 300,000 years ago.
Most of what is known about the Ancients has
been gleaned from archeological excavations of Ancient sites: the
remains of cities, bases, outposts, and settlements of the
Ancients. Scientific dating techniques have established that a
"Final War" spanning a 2000-year period destroyed virtually all of
the Ancients at that time.
The influence of the Ancients is broadly felt
in the universe. Humans from Terra were transported to many worlds
by the Ancients; their descendants became the Vilani and the
Zhodani, as well as the 46 known minor human races. The Vargr have
been shown (through genetic testing) to be descendants of
genetically manipulated Terran canines (apparently, the canine
stock was acquired at the same time the humans were taken from
Terra). Ancient artifacts which have been discovered show a very
high tech level and an equally high degree of sophistication; such
artifacts often reveal new, previously undiscovered or unexploited
technologies.
The Ancients were responsible for several
major features within the region now occupied by the Imperium.
Their warfare resulted in the large proportion of asteroid belts
throughout explored space. There is evidence they created the
multiworld rosette at Tireen (Knaeleng 2910, in the Vargr extents).
Scattered empty cities (most severely damaged by battle) stand as
evidence of their wars; most, however, are restricted areas under
investigation by the Imperium and not open to the public. One
notable exception is the world Antiquity (Corridor 0816). The
Antiquity Ancients site is open to tourists: its fascinating museum
displays many wondrous and mystifying artifacts. many of which are
still in working condition. -ld IE
The Shionthy (2306 Spinward Marches) Asteroid
Belt is believed to have been formed during one unusually intense
battle between Ancient forces. Reports indicate that other Ancient
sites within the Regina subsector are currently being excavated,
both by official expeditions and clandestinely by treasure hunters.
-ld Kin
See also Humaniti, Solomani Hypothesis. -ld IE
Name given to a race of intelligent beings
who inhabited various regions of this portion of the galaxy approximately
300,000 years ago.
Specific evidence of the Ancients is rare, and
is almost always found in the form of ruins or destruction. -ld SotA
Anderson (1519 Gateway CCC1210-B): A research
station in orbit around Anderson's World, a deadly high-gravity
planet with an atmosphere of fluorine and chlorine compounds and
seas of hydrofluoric acid. Its primary commercial use is as a way
station on jump routes from the Galian Federation to the Plavian League and other destinations to trailing. Galeoceuticals
Incorporated has reported completion of preliminary tests aimed at
establishing robotic chemical plants on antigravity platforms
within the exotic atmosphere of Anderson's World. -gat MTJ 4
Anderson, Gege (1071-): Famous holovid
director born on Lendining (2621 Massilia) 215-1071. After
attending the holovid directors school on Lendining, Anderson began
as an assistant to various local directors. He had his debut in
1098 with a Party like nothing else, which won much critical
acclaim. Other works include Dry Ground (1100), the Tourniquet
(1102), the Adimigli Revelation (1105) and Lowers Find Again
(1112).
A special place in the works of Anderson is
reserved for Hivernation (1115), which won the Golden Trinary at
the Dasmasueg holovid festival on Folquette (1028 Core) in 1116.
The holovid is based on a manuscript by Greindahl - a Hiver living
on Anaxias (1724 Delphi) - and is widely believed to be one of the
most convoluted plots ever concieved. Hivernation is about a group
of humans who are frozen by some Hivers, because the hivers are
curious about suspended animation. When the humans later wake up,
they believe themselves to be moved in time and place, until one of
them discover that they have only been led to believe this. This
turns out to be wrong, and from here the plot is a chinese box of
assumptions, and the characters involved has to ask themselves, if
they just want to believe, or if they want to know the truth.
Andersons style is fairly no-nonsensical with
little room for sentiment or humor. Although he's never been much
loved by the general public, critics and intellectuals all over the
Imperium and beyond has proclaimed him to be the greatest living
holovid director in the Imperium. -cam MS
Andory (0236 Spinward Marches C695735-9):
Prime candidate for Droyne homeworld. Discovered in 802 and placed
under interdiction (red travel zone) by Imperial Interstellar Scout
Service. -ld IE
Anglic: The official language of the Third Imperium. A distant descendent of Terran English, Anglic was the
language of the Rule of Man ( -2294 to -1776). Anglic remained a
common interstellar language for trade and commerce during the Long
Night. Its widespread use on the original worlds of the Third
Imperium made it the natural language when the Imperium was
established.
On many worlds, Anglic is only a second
language used for system traffic control, commercial operations,
and interstellar communications. Anglic is sometimes called
Galanglic (for Galactic Anglic).
The Imperium has not been able to prevent the
emergence of a wide variety of Anglic dialects. Interstellar
communications, holocrystals, and recordings help to spread a
uniform pronunciation of Anglic throughout the entire Imperium.
Within the Imperium, any Anglic speaker can understand almost any
other, but isolated communities on worlds with little contact with
the interstellar trade lanes shift their speech patterns to form
dialects. In addition, broad areas within the Imperium have
established their own pronunciation patterns; accepted dialects
include Rim (which includes Terra), Core (the central region of the
Imperium), Riftian (the spinward frontiers), and Transform (the
Antares region). -ld IE
Anguistus: Oldest issue of Porfiria. Born in
246, proclaimed emperor by the Moot in 326, died in 365. -emp IE
Anola (Anola grevii): An arboreal omnivore
native to Pysadi (3008 Spinward Marchers) in the Spinward Marches,
occurring nowhere else in the wild or in captivity. Anolas are
considered holy by the Mother Church of Pysadi. Their export,
capture, or study by any but those high in the religious hierarchy
is banned. They are kept in special, heavily-guarded garden
preserves and are cared for by specially appointed keepers. Killing
one of these animals is a capital offense. Although anolas are
occasionally encountered in the wild on Pysadi, those close to
civilized areas have been taken into the preserves.
Anolas mass an average of 3 kilograms, and
are usually between 50 and 75 centimeters in length, including
their two prehensile tails. Since anolas were known only from
poorly preserved pelts smuggled off-planet, for many years there
were thought to be three species, but as more complete specimens
became available, it was determined that the three different types
were only different sexual , phases of one species.
Respiration is accomplished by paired lungs
in the upper chest cavity. The circulatory system is closed, with
a pair of two chambered hearts moving the blood. Gas exchange is
typical, making use of an iron-based hemoglobin. Details of the
neuro-muscular system and the digestive system are not presently
available. Anolas are now known to be hermaphroditic, and the three
phases are stages in sexual development. Upon reaching maturity, an
anola's male system becomes active, the female system remaining
dormant. Under certain conditions, the male system degenerates,
glands for the nourishment of the young develop, and the male
becomes a neuter, or parental. Under certain conditions, the female
system of a parental will activate, and the individual becomes a
female. Little is known for certain about the details of the
reproductive cycle, but the following is currently the accepted
sequence of events.
Anolas live in small groups. Five adults is
the average size, one male, three parentals of varying ages and one
female. Females mate soon after assuming the female phase, and soon
bear a litter of three cubs. The birth process is hard, and she is
quite weakened from the ordeal for about three months afterward.
With each successive litter, the females become weaker, and few
survive their third.
When the female dies, it appears that the
lack of a certain pheromone triggers the female organs in the
oldest neuter into activity, and that neuter becomes female within
a few weeks. The change in proportion of the parental pheromones
causes the male to become a parental. The group then seeks out a
new male as rapidly as possible.
Each phase (male, female, and neuter) has its
own distinct pattern of fur coloration, density, and length, caused
by hormone changes associated with the shift in sex.
Several universities, zoos, and
xenobiological institutes have offered substantial rewards for live
anolas. Wealthy animal collectors are reported to offer as much as
Cr7,000,000 for a breeding group (five adults, as outlined above).
-ld TA
Anomaly Five (0615 Deneb X100000-5): Red Zone. A Scout team first discovered the enigma hidden here in the
early 400s. While helping to compile the First Survey, Lidia
Besant's geological team detected the enormous mass concentrations
which lurk deep beneath the moon's surface. The phenomenon would
have been strange enough if the small satellite had had a molten
core. These masses, however, lay within a ball of cold, inactive
rock. The geological knowledge of the day offered no explanation,
and Besant put the moon on the IISS's list of survey anomalies.
Today, more than 700 years later, geologists
still cannot explain the presence of these mass concentrations,
which have been the subject of much speculation. The popular media
have always been quick to point the finger at the super-technological Ancients. The Imperial Navy favored a slightly more scientific
hypothesis, however - one which identified the masses as deposits
of superheavy elements - and consequently interdicted the system in
690. The Navy consistently denies reports of any secret research
being conducted insystem. -den TD 19
Anselhome (0820 Spinward Marches C110588-8):
A large asteroid which attracted colonists because of its wealth of
ores. Living quarters are hollowed into the rock. Some of the
atmosphere for the underground habitats is processed from the
gasses put out by Anselhome's volcanoes. The only native life
(whose existence amazed some scientists) are bacteria and lichens
in the low-lying valleys. -ld D
Ansing Expedition: Famous exploration of the
accessible reaches of the gas giant Annikkittar in the Pretoria
system in 870 to 884. Extensive use of specially designed
exploration vessels, protective environment suits, and high
technology equipment allowed the Ansing Foundation of Vland to
extensively map and explore the upper reaches of the gas giant's
atmosphere. -ld IE -ld SotA
Ansirk (1609 Deneb A100100-F): Some 20 Naval
personnel on Ansirk undertake small starship design and
construction; several are test pilots. Another 20 to 30 provide
basic facilities for the inhabitants and for civilian travellers.
The economy is supported by a vast store of refined fuel, scooped
and refined from the gas giant which Ansirk orbits. The Navy uses
the system for test maneuvers - their presence discourages pirates.
Security robots are commonly armed with FGMP-15s and other
efficient weapons. -den TD 19
Answerin (0431 Vland B584A85-F): The
minor
human race of Answerin holds fear of any kind to be a disease of
the mind, and Answerin's psychiatrists have eftective techniques
for eradicating all anxiety from the populace.
The principal diagnostic tool for this is a
portable device which detects anxiety, by analyzing thoughts and
body functions.
The device's use borders too closely on
psionic practices to allow it free export to the rest of the
Imperium, but illegal copies are sometimes smuggled out.
When necessary, natives of Answerin can
produce an adrenalin reaction in their bodies, which gives them
temporary superhuman strength and dexterity. Mercenaries from
Answerin command premium prices for service.
The restored Vilani Empire is using Answerin
mercenaries in increasing numbers to augment elite ships' troops
and jump troops units. -vla V&V
Antares: Trailing region of the Third Imperium. The name Antares is applied to a variety of places at the
trailing fringe of the Imperium. Antares is a domain of the
Imperium, a sector within that domain, and the capital of that
sector. -ld IE
Antares, League of: The League of Antares
(although it does not include the Antares system) is an autonomous
region within the Imperium. The worlds were originally pressed into
the Imperium in 89 during the Antarean Pacification Campaign. The
worlds were occupied by the Julian Protectorate during the Julian
War. When regained for the Imperium at the end of that war, the
peace terms included a mandate that the League of Antares be given
limited autonomy for control of trade, commerce, and internal
affairs.
The autonomy of the League of Antares served
as a model for the later establishment of the Solomani Autonomous
Region. -ld IE
Antebellum: Literally, before the war.
General historical term referring to the period within the Imperium
before the Civil War, specifically 210 to 604.
The antebellum period was characterized by
expansion of the Imperium with large-scale colonization efforts,
integration of numerous regions into Imperial society, and an
overall mood of growth and exploration. With the end of the
antebellum period, the Imperium turned more attention inward and
devoted resources to internal development and consolidation. -ld IE
Anther (2021 Core A300697-E): Anther's government
is another inefficient bureaucracy, but the world's landscape is an attractive one.
Tall towers shoot up from the ground, and then at heights anywhere from 30 to 100
meters up they spread out like mushrooms, drooping down toward the ground. Over
time, the structures eventually do reach the ground, forming an enclosed dome under
which terraforming can be performed.
On some towers, several domes spread out from different
levels, creating concentric circles on the ground. Different areas of a complex can thus
be used for different purposes, with farming in one, manufacturing in another, and
recreation in a third. Since livable ground under the domes are precious, many
inhabitants still live under the towers themselves, or in the attached "ceilings" of the
domes. -core TD 10
Anti-Rukh Coalition (Gnoerrgh Rukh Loell):
Vargr grouping in Gvurrdon sector. The Coalition has never bothered
much with the human governments nearby. Its sole desire has been
the overthrow of the Rukh government. The Imperium and the Zhodani Consulate have rarely figured in the Coalition's plans.
Remarkably, the Coalition's goals have not
changed with the isolation of Deneb, although the Coalition is
worried by the improvement in Zhodani-Denebian relations. As the
Zhodani support the Rukh, the Coalition fears the Domain will enter
into some sort of trilateral alliance. It is possible that
Coalition agents are working secretly to disrupt the Zhodani-Denebian peace, even while they continue to plot directly against
the Rukh. -sidebar MTJ 2
Antiquity (0806 Corridor A223420-C): One of
the best preserved Ancient sites in existence. Discovered in 385,
the site is unique in that many parts of it are still operational.
The biggest problem faced by researchers has been figuring out what
things did and how they worked. Many items are still a mystery. -ld IE
Aosta (0332 Deneb A669236-C): Empress
Nicholle declared Aosta an Imperial Reserve world in late 474, as
one of her Iast official acts. Aosta is nearly a water world; a
global ocean spans nine-tenths of the world's surface, punctuated
only by scattered archipelagoes. Within these seas, Aosta sports an
incredibly diverse abundance of life.
As this is the only reserve world to
concentrate on the sea, marine biologists and oceanographers travel
to Aosta from far across the Imperium. These visitors are housed in
self-supporting space habitats; no permanent structures are allowed
on the planet itself. The local College of Marine Studies fully
occupies one of these habitats, providing a center for research and
education.
At any one time, multiple research parties
are actively engaged in undersea operations. Advanced submersible
craft ply the world's oceans, sometimes even diving to the depths
of the oceanic trenches. Researchers take special care not to
disturb the local wildlife, however. -den TD 19
Aoukeiwar (2306 Riftspan Reaches A0000G3-C):
Aoukeiwar is a system thoroughly isolated by the Great Rift. Its
nearest interstellar neighbor is Iktaitlow (1801 Riftspan Reaches
E5666M7-A), seven parsecs away. Deep space fuel caches or other
roundabout means are necessary to make the crossing.
The system is so remote that it remains
unclaimed by any Aslan clan. Reiosahkirl, a sector-wide mining
corporation, secured ownership of the system in 3297 Aslan (807
Imperial). The company's engineers hollowed out a small asteroid,
which has since served as a base for the belt's few prospectors.
Reiosahkirl maintains a permanent staff
insystem, but the majority of belters are transients, periodically
shipped in by the company. The visitors are given free
transportation to and from Aoukeiwar, but Reiosahkirl receives a
substantial portion of their profits. -rr TD 19
Apostles of Clarke's Law, The: The Apostles
trace their faith back to the Interstellar Wars, when a group of
military researchers who were fleeing forced labor decided to found
a colony on Oppenheimer (2138 Neworld A5909A9-E). The scientists
dedicated their new home to the peaceful pursuit of advanced
technology. Oppenheimer was sacked during the Long Night, but the
scientists managed to preserve remnants of their science. Regarded
with awe by the struggling population, they came to fill a priestly
role.
In the centuries since, the tech-priest
Apostles have absorbed much new technology, and they preach that
advancements in such sciences are a way of reaffirming the Godhead
within all men. They have been found proselytizing about the
Sphere, bringing religiously-shrouded technology to low-tech
worlds. There have been reports of Apostles being lynched on
Sanctaterrists worlds, and they are in constant, violent conflict
with the Society for the Sovereignty of Man over Machine (SSMM).
The Apostles of Clarke's Law worship their tools and always recite
prayers over them before performing any technical task. -rel S&A
Aramis Subsector:
Subsector D of the Spinward Marhces.
Aramis subsector is a major agricultural producer in the Marches;
much of its produce is exported to the Vargr Extents. The Imperial
Interstellar Scout Service maintains several trading stations to
facilitate trade and contact with the Vargr.
Zila (2908 Spinward Marches E25672C-7)
is an agricultural world known for its wineries.
Pysadi (3008 Spinward Marches C4766D7-4)
is an agricultural world under the rule of a religious dictatorship. It has
a fine reputation for its commodities, especially its fruits.
Junidy (3202 Spinward Marches B434ABD-9)
is the homeworld of the Llellewyloly: a race whose five limps function as
both hands and feet. The Llellewyloly have a complex society with many
dimensions of social precedence; the same individual may be entitled
to high status in one situation and low status in another, and to make an
error in propriety is a serious matter. -spin SMC
Arbellatra: First of the Alkhalikoi Dynasty
(and occasionally considered to be the 18th of the Emperors of the Flag). Born in 587, served as Grand Admiral of the Marches and led
the defeat of the Out-World Coalition in the Second Frontier War
(615 to 620). Arbellatra returned to the Imperial Core and defeated
the remnants of the Central Fleet under Gustus in the Second Battle
of Zhimaway (622). Proclaimed regent by the Moot in 622 pending the
location of a suitable surviving heir to the throne. Proclaimed
empress by the Moot in 629. Died in 666. Built the Grand Imperial
Palace, a magnificent sphere one kilometer in diameter, which
floated one-half a kilometer above the landscape of the Imperial
Park on Capital. -emp IE
Arden, Federation of: The independent, human-inhabited state of the Federation of Arden consists of Arden (1011
Spinward Marches) and six other star systems. Arden is controlled
by the Arden Society, a small group of dedicated individuals who
become members through financial or labor contributions. The
government is extremely repressive. In the years since the close of
the Fifth Frontier War, the Federation has pursued expansionistic
policies which have not been looked upon favorably by the Domain.
-dod MTJ 1
Argent Mining Inc: Administered from Chou
(0210 Magyar), Argent Mining is a member of the Wuan Technology
Association. The firm maintains mining and refining operations
thoughout Magyar and Dark Nebula Sectors. Occasionally, Argent
employs tailored human clones or androids for operations in hostile
environments or when a labor force for an important project is
needed quickly.
The company's birth-labs produce humans of
specific genotypes to perform as Workers, Managers, Clerks, and
other functions. The clones are raised in corporate creches and
receive education through deep-psych tape-study. These tapes
provide a psychological structure for their recipients - the clones
will only be happy doing the work they were designed to do. This
guarantees a productive work force, but unfortunately, such
populations are not terribly effective at responding to new
circumstances. -solbiz S&A
Arkhaala: Dessert belonging to the Vland
sector haute cuisine. Not entirely Vilani in principle, this sweet
is much inspired by Solomani desserts. Nonetheless, Arkhaala is
rarely found outside Vland sector.
A bowl of braided crispy dough-straws
contains a thin layer of a sweet jelly, which keeps a sour-sweet
cold cream inside the bowl. A layer of fruit is placed on top. -cam MS
Arrilla (0112 Massilia E-585448-6): Visitors
to Arrilla often report that the Arrillans are too easygoing,
making them a joy to visit, but frustrating as business partners.
Their planet is a kindly one, with moderate temperatures over much
of its surface and plentiful resources. As a result, its people
feel little urgency about acquiring more goods to make life
comfortable, and they are quite satisfied at their low Tech Level.
The mountains of the large continent contain rich deposits of
minerals and crystals, but few natives can be stirred to mine them
out for trade. Foreign investment would be possible, but one would
need to import workers as well as equipment: Local labor tends to
take holidays whenever the mood strikes. All told, the planet is a
tourist's delight, often recommended by doctors for the cure of
stress-related ailments. -mas TD 11
When Strephon was assassinated in 1116,
Arrilla sided with Lucan without a fight and continues to claim
loyalty to Lucan to this day. -mas K
Artemsus: First of the Lentuli Dynasty. Born
in -17, proclaimed emperor by the Moot in 54, died in 166 at the
age of 183, demonstrating the natural longevity of the Lentuli
line. Artemsus established the domains and instituted the
Pacification Campaigns (76 to 120) to bring the historical
territories of the First and Second Imperia into the Third Imperium.
The Solomani Hypothesis (that the humans of
the galaxy are all descended from one genetic stock, spread by some
ancient race for reasons unknown; and that the source of that stock
was Terra of Sol) was proposed in 114 and received immediate,
although somewhat disinterested, acceptance. -emp IE
Artifact: Any manufactured object. The term
artifact is commonly used to refer to any object, item, or group of
related items produced by the Ancients. -ld IE -ld SotA -ld TP
Asena (3022 Diaspora C354855-C): Asena has
for centuries maintained a rigid social structure, stratified by
age. This gerontocracy is advantageous to many Asenans, but stifles
off-world trade. While hard-liners refuse to soften Asena's traditions, Asenan liberals agitate for at least moderation in the
property and exchange laws to attract much-needed trade. -AGD
Ashki (0110 Lishun A89A533-D):
Ashki is a water world, the home of the so-called electric algae, which are neither algae
nor normally electric. They are scavenging amoebae with a blue-green pigment; its
function is quite different from chlorophyll. In stormy weather the copper-based pigment
collects static charges as lightning strikes the water. When charged, the amoebae group
themselves into colonies of many strange shapes, held together by intertwining of the
individual cells' cilia. The tendrils of these colonies shock fish with accumulated charges
and thereby enrich the feeding ground of decaying matter on the shallow sea floors
where the amoebae live. -lis TD 6
Aslan: The Aslan are a race of intelligent
beings with an established interstellar empire spinward and rimward
of the Imperium; in addition, large numbers have settled within the
Imperium.
Aslan stand roughly human-sized, averaging
2.0 meters in height and weighing about 100 kg. They are descended
from four-limbed, upright, bipedal carnivore/pouncer stock
originally adapted to a solitary arboreal existence.
The earliest Terran explorers saw in them a
vague resemblance to the Terran lion, and they have been described
(by Terrans) as lion-like ever since, although there is very little
true similarity. The derivation of the word Aslan is unknown. There
are two sexes, male and female. The most notable external
difference is the increased size and mane of the former. Females
outnumber males by 3:1.
Aslan have a single highly specialized
dewclaw under each thumb which folds back jacknife fashion into a
horny covering in the base of the thumb and palm.
A vast Aslan-dominated empire (the Aslan Hierate) lies far to rimward, but Aslan themselves have ranged well
beyond its borders, with many settling within the Imperium and
attaining full status as citizens. As citizens, they subordinate
themselves to Imperial authority, although they have remained
culturally separated from human society. Aslan serve in the
Imperial armed forces; they achieve nobility; they pay taxes; they
run businesses.
Aslan Society: The Aslan are a warrior race,
proud, noble, and devoted to those in authority above them. An
individual Aslan is usually a member of a family of from 2 to 12
individuals under a patriarchal leader. Several families will
combine into a pride with one family dominant. A number of prides
form a clan, again with a top pride. Aside from military
organizations and the ruling council (within the Hierate), the clan
is the highest social-political organization among the Aslan.
A deep-seated territorial instinct causes the
Aslan to have an inordinate (from a human standpoint) concern with
land. For male Aslan, owning land is a major goal in life. An
Aslan's stature is determined by the amount of land he (or her
husband) controls, or by the amount of land owned by any higher
lord the Aslan may be vassal to. The lowest classes of Aslan are
landless, and provide the farmers, laborers, craftsmen, and factory
workers. A holder of a large territory will often grant authority
over it to vassals (usually sons, brothers, or male relatives by
marriage) who administer the land in his name
The sexes have very different roles in Aslan
society. Males (in all but the lowest classes) are concerned mostly
with military) operations, acquisition of territory, and political
affairs. Females are concerned with trade, industry, and the
accumulation of knowledge. Upper class males have little conception
of money and are literally incapable of functioning in a
technological society without aid, so they are thus seldom
encountered without the supervision of a wife, mother, or other
female relative or employer.
For instance, a typical Aslan mercenary unit
will be organized by a wealthy married female, who will then assign
its operation, for a share of the proceeds, to an unmarried female
relative. The battle commander and most of the troops will be
unmarried males (many of them also relatives) hired with the
promise of land grants (and the opportunity to gain honor and
reputation in combat); however, staff, operations, supply, and
intelligence officers will generally be female.
The extremely deadly nature of any combat
between Aslan has led to a rigid, ritualized pattern of behavior
designed to reduce conflict. Aslan are very polite, and while most
have learned to be patient with non-Aslan, accidental fights still
occur. Disputes between individuals are handled by the patriarchs;
disputes between families are handled by the pride leader; disputes
between prides are handled by the clan leader.
Aslan Calendar: The Aslan calendar is based
on the period of Kuzu (the Aslan homeworld) around Tyeyo, its star.
The Aslan ftahea (year) is 319.98 standard days in length.
See also Aslan Border Wars. -ld IE
Intelligent major race evolved from carnivore/pouncers
on the world Kuzu, situated 135 parsecs rimward from Capital. Physically, the
typical adult Aslan masses 100 kilograms, stands upright to a height of 2 meters,
and is similar in needs and preferences to humaniti. They have good night vision,
a heightened sense of smell, and retractable claws (vestiges of earlier days)
which can still prove useful in brawls. Socially, Aslan group themselves in
voluntary families (containing two to twelve adults and a varying number of
children) for most purposes, including commerce and recreation.
Major contacts with the Aslan in the Spinward
Marches are the result of trading missions which gather rare or valuable
goods for shipment to the Aslan Hierate.
The Aslan have been Imperial allies (although
rather passive) in the wars against the Solomani. -ld TP
Aslan Aorlakht: With the racial imperative of
land ownership equating status, Aslan ihatei (second sons) have
been claiming lands further and further away from the core of the
Aslan Hierate. Expanding out from the colonies on the coreward side
of the rift, a wave of ihatei calling themselves the Aorlakht ("New
Lords" or "New Landholders") took advantage of the Rebellion chaos
to expand into the Rimward end of the Domain in 1117.
Though searching for new, unclaimed
territories, their unwanted progression into Domain space has lead
to a number of conflicts. In 1118, Fleet Admiral Tranathiaf was
dispatched to the area to deal with the threat. Through the
numerous skirmishes and negotiation attempts, little has yet been
resolved. -dod MTJ 1
Aslan Border Wars ( -1118 to 380): Series of
conflicts between various Aslan clans and human systems as the
Aslan expanded toward already settled human territory. The Aslan
achieved jump drive late (-1999) and proceeded to expand into the
available territory in their region of space. Contacts along their
trailing border necessarily resulted in friction with the human
systems in that region.
Because the Long Night was already well under
way by the time the Aslan encountered humans, there was no central
human government to resist Aslan attacks. Since there was no united
Aslan authority either, the sides were fairly matched, and numerous
small wars erupted between Aslan clans and human splinter states,
with alliances among the various powers constantly forming and
dissolving.
The border between human and Aslan space
remained relatively constant, with a few systems changing hands
after each war. At this time some clans also launched raids into
the interior of the former Imperial domains, where they conquered
and settled worlds as much as 40 parsecs beyond the border.
Once the Third Imperium expanded into the
region (circa 200), its superior organization and technology
gradually put an end to the Aslan threat. The final treaties, known
as the Peace of Ftahalr, were negotiated with all the major clans.
They established a buffer zone about 30 parsecs wide between the
Imperial border and the region of Aslan control. There has been no
war since then (380), although the Solomani have violated portions
of the zone and incorporated it into their boundaries.
See also Aslan Hierate. -ld IE
Aslan Hierate: Interstellar, multisector
government of the many Aslan clans. Aslan society centers on the
clan. Within the Hierate, the family structure of the Aslan and the
governmental structure are the same. The highest governmental
functions are performed by a council of twenty-nine clan leaders
chosen from amongst the most powerful clans.
"The 29" (as they are called) have
quasireligious status and represent the essential unity of the
Aslan race. To be chosen one of the "the 29" is the highest honor
to which any Aslan can aspire. The 29 meet continuously on Kuzu to
adjudicate interclan disputes and decide matters of group policy.
No member of the 29 speaks for the Hierate as a whole, nor does the
whole 29.
There are no Hierate military forces; each
clan has its own, and they rarely act in concert with those of
other clans. The Hierate itself can call upon military forces only
insofar as the clans themselves agree to provide such forces. Even
the minor forces conveying the 29's decisions are actually under
the control of individual clan leaders.
Dulinor the Usurper shot and killed the Aslan
ambassador from the Yerlyaruiwo clan at the same time he murdered
the late emperor; this sparked Aslan reprisals in the rimward
border of Trojan Reach Sector and the Solomani Rim. Officially,
however, these scattered border hostilities do not constitute a
state of war between the divided Imperium and the Aslan Hierate.
See also Aslan Border Wars. -ld IE
Asli (0121 Lishun C000761-D):
Asli is an offshoot of the very successful asteroid culture of Parsi (0221 Lishun
C000753-F). Both systems are administered by graduates of Parshi's exclusive
Academy of Asteroid Sciences. Upon graduation, each scientist is assigned to
the rule of a cubic trillion kilometers of asteroid belt, either opening new
territory or replacing a dead collegue. The hollow asteroid worlds of Asli and
Parshi are considered wonders of the Imperium, both for engineering excellence
and human comfort. -lis TD 6
Assassination, Right of: The first Third Imperium emperor to be shot by his successor was Cleon III, also
known as Cleon the Mad. Selected by lot in a secret meeting of the
High Moot, Porifia shot Cleon III in his council chambers in 245.
Porifia was subsequently proclaimed empress by Moot confirmation.
During the Civil War period, several usurpers
attempted to claim the throne by the night of assassination - few
succeeded.
Although the right of assassination has
fallen into disuse, it is generally agreed that for the method to
be a valid route to the iridium throne, certain precedents must be
followed: 1) the assassin must be a high noble; 2) the assassin
must kill the emperor by his own hand in the presence of witnesses;
3) the Moot must approve of the new emperor. just as with any
successor.
Thus, the reason for the assassination must
be well founded, or Moot confirmation will likely be denied. Moot
confirmation can make all the difference - depending on what the
Moot says, the assassin could be hailed as a courageous hero or
prosecuted as a seditious murderer.
The attempt by the usurper Dulinor, Archduke
of llelish, to claim the throne via Strephon's assassination is not
seen by most loyal Imperial citizens as a legitimate claim to the
throne. The Moot has not yet had an opportunity to decide on the
matter. -ld IE
Assemblage of 1116: An opportunist Vargr
state formed after news of Strephon's assassination reached
Tuglikki. Led by the dictatorial Arruna Kosghaele Zal of Ngorsraek
(1937 Tuglikki B4438AE-B), the Assemblage has extended its
influence over 31 worlds in Deneb and Tuglikki sectors.
Zal formed the Assemblage from the remains of
the Erkaghodo Concordat, a political group that collapsed in 1083.
The Concordat ruled loosely; its member worlds retained their
freedom, although they agreed on a set form of federal government.
Nevertheless, charismatic opposition groups caused the Concordat's
fall seven years after its creation - a fate the Assemblage may yet
contront.
The Assemblage is fiercely hostile to the
Imperium. While Archduke Norris's fleets have managed to stave off
many raids by independent corsairs, Assemblage forces have wreaked
major damage on the economies of Lamas and Antra Subsectors.
Shipping and communications in that region have been severely
disrupted since the rise of the Assemblage four years ago. -den TD 19 -dod MTJ 1
The Assemblage is a strong alliance of worlds
in Tuglikki united in their hatred for the Domain of Deneb. The
Assemblage worlds banded together when they saw the opportunities
implied by the Rebellion. Since that time, the Assemblage has
remained fiercely hostile, the combined navies of its worlds
wreaking major damage on Deneb's coreward subsectors. -sidebar MTJ 2
Astrography: The science of mapping
interstellar space. Basic to any science of mapping is a coordinate
system. The scientific system used by the Imperium is based on
rings of longitude, rays of latitude, and parsecs. By convention,
rays of latitude and rings of longitude are measured from a
starting point at Reference/Capital, the world where the data from
the First and Second Imperial Grand Surveys are stored.
This mapping system is highly Imperio-centric, and other systems are used by other peoples and races
outside the Imperium. This system has gained wide acceptance,
however, among Imperium dominated client-states, human and
otherwise. This mapping system breaks down and is prone to error
beyond certain limits. It does serve admirably for a band
approximately 400 parsecs wide at a longitude of 10,000 parsecs,
which is a region precisely centered on the Imperium.
In ordinary discourse, a world is referred to
by its name, sector, and subsector. For example, the homeworld of
Archduke Norris is Regina (Spinward Marches/Regina) that is, the
world Regina in Regina Subsector in Spinward Marches Sector. -ld IE
Astrography of Dark Nebula Sector: The Aslan
homeworld lies at the very edge of Aslan space, rather than in the
middle of a sphere of influence as is more common with starfaring
major races. (The Vilani spread mostly in one direction because of
the limitations of jump-1 drive, but for most others, the stars
were more evenly spread.) Most agree that this is because Aslan
developed jump drive relatively late, and found that humans had
already claimed most of the worlds to coreward and trailing of
Kusyu.
It is noteworthy that in order to expand in
the direction left open to them, Aslan had to develop jump-2 almost
immediately after inventing jump drive. Many small clusters of
Aslan worlds would be isolated with only jump-1 drive available.
-dn TD 17
Astrography of Riftspan Reaches: The Great Rift sweeps diagonally through the Riftspan Reaches from rimward-spinward to coreward-trailing. Thus, worlds are few and far
between, and the sector contains a mere 108 systems.
Despite their sparsity, these few worlds form
a crucial path of interstellar "stepping stones" across the Rift.
Modern jump-5 craft can traverse the Rift with relative ease. For
centuries, however, the crossing required nearly two ftahea
(approximately 640 Imperial days) even for jump-3 vessels.
Since the Rift's first crossing in 1185 Aslan
(-1044 Imperial) by the explorer Ktouwaatritoikh, traffic through
the Reaches has gradually increased. The densely packed region of
stars on the Rift's far side drew ihatei and merchants alike, and
the intervening worlds were slowly settled. -rr TD 19
Atrake: Fruity wine produced on Zila (2908
Spinward Marches) from trakes. Atrake enjoys a solid reputation
within the Aramis subsector as a quality wine. Trakes grown on
Pysadi, however, are acknowledged to be of superior quality to
those grown on Zila, and atrake produced from Pysadian trakes is
also superior; since winemaking is illegal on Pysadi, the logistics
of producing atrake from Pysadian trakes can be complex and the
price is correspondingly high. -ld TA
Au'alrealko: Ancient Aslan philosopher who
formulated the concepts of honor as they are known today among most
Aslan. So important was this achievement that her name is written
with the "ko" particle usually reserved for clan heads. This remarkable token of respect indicates that all Aslan, in one sense,
could be considered her clansmen and descendants, since they follow
her teachings. -dn TD 17
Avat (1713 Diaspora D200534-C): The sleepy
little world of Avat has become a major transit node for Diasporan
commerce. In particular, it is the most common point for ships to
cross over from the Alurzan Loop to the Libert Main (and vice
versa). The increase in interstellar traffic has also brought a
wave of off-world criminals. In response, Avat's government has
become increasingly strict and totalitarian. -AGD
Avnira Tree: The avnira tree originated in
the Arrilla system (0112 Massilia). It was first transplanted in
689 to Jokkat. Since then it has been gradually spread through the
Kenum and Vaait Subsectors in Massilia.
The chief reasons for the avnira's popularity
are its great beauty and the ease with which it is transported and
transplanted.
The avnira has a dark, almost purple, color
with a beautiful flame in its grain. When treated with certain varnishes, the first two to three millimeters become translucent to
transparent, giving a depth and dimension to its appearance
unsurpassed in this area of the Imperium. After the wood has been
exposed to a bright light, it continues to glow intensely for about
two hours after the original light source is removed.
To transplant a new tree, simply cut a live
branch from the tree and freeze it. It will last up to 15 weeks and
may be transported anywhere while in this state. To revive and
complete the transplant, the branch should be placed in water at
around 40C for 12 hours, and then planted no more than 10
centimeters deep. The tree usually takes about 15 standard years to
reach a harvestable size, but can have cuttings taken from it after
as little as three years. -mas K
-mas TD 11