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Caledon Ventures: A growing mercantile firm based in the Principality of Caledon, this company has been one of the major ones responsible for opening new markets within Reavers' Deep Sector. Among other vessels, Caledon operates a number of Type A2 far traders for its exploratory trade missions. -rd TD 16

Caledon, Principality of: The largest human governed state in Reavers' Deep, closely allied with Imperial interests, residing in the Caledon and Scotian Deep subsectors. Governed by a Constitutional Monarchy, the Principality has enjoyed a reasonably stable history. Often described as a commercial kingdom, it is famous for the extent and wealth of its great trading houses. -rd TD 16

Capital (2118 Core A586A98-F): Central world of the Imperium and seat of government since its founding. Situated in the center of the Imperium, Capital's astrographical position has proven of prime importance as a communications hub, a cultural center, and an industrial focus. -ld TP
Under the divided Imperium, with no emperor officially proclaimed by action of the Moot, Capital is a head without a brain, and the separate domains of the Imperium have been forced to fend for themselves under the independent leadership of their local archdukes. Once the current political turmoil has settled down and the Imperium is reunited, Capital will again take its place as the centerpiece of human civilization. -ld IE

Carellines Ltd.: A ruthless and agressive trading firm well know for its determination to turn a profit, no matter what the costs. Though their activities often border on piracy, the loose political structure of the Reavers' Deep has allowed them to continue thriving. -rd TD 16

Carl's World (0336 Diaspora B567844-B): First claimed and settled during the Terran expansion by geologist-prospector-entrepreneur Carl Sickles, this mineral-rich world quickly became a source of raw materials for the coreward Terran expansion. The world became well-known for its vast supplies of unusually large quartz crystals which appeared very close to the surface and were often exposed by river channels. These crystals were useful for industrial purposes, but also became a tourist attraction, attracting thousands each year to ride rafts through Prism Valley.
Although the mineral deposits would last long past his lifetime, Sickles knew that they would eventually be played out, and wanted to ensure that his world would have lasting value. He began planning to gradually convert the world to a planet-sized amusement park, continent by continent, as each was exhausted of its mineral wealth. Today, 3300 years later, mining still continues, but several large theme areas have been created, including a small continent devoted entirely to genetically engineered dinosaurs from Terra's Mesozoic era. The most popular attraction on the world is the floating crystals. These flying crystalline mountains are each equipped with a central anti-gravity drive, power plant, and several weeks of fuel. They are used by most visitors as flying houseboats to leisurely cruise the skies of the world at a maximum speed of 30 kph, and can be rented in one of three configurations: pre-programmed to fly a certain course to various of the planet's tourist sites, with full controls to allow passengers to fly them wherever they like, or with no directional controls at all, so they float free on the wind.
Larger models are also available for group package tours and executive conferences. -AGD

Carlton (2720 Gateway B667754-A): Capital and central system of the Free Worlds. It is a thriving world with a population of 92 million. The principal cities are Carlton Down and New Haven, both of which benefit by an almost complete absence of government interference with starport business. -gat MTJ 4

Carrillan Assembly: The second largest human-dominated political entity in Reaver's Deep, it is composed of a group of federated worlds joined for the mutual regulation of trade, economic coordination, and common defense. The administrative center of the Assembly lies in the Carrillan Belt (2330 Reavers' Deep): a system which is currently in the grip of an increasingly repressive police state. -rd TD 16

Castell (0410 Core B7795AF-C): Castell's surface is over 90% water; its ocean floors abound with metal and mineral wealth.
In 758, negligence on the part of the population of the Myteria-Seru undersea arcology caused it to be completely flooded during a seismic disturbance, killing all of the 1.5 million inhabitants. The government decided that to prevent such a disaster from ever occuring again, it must carefully control all facets of life in the arcologies - a philosophy which the present-day government continues to promote. -core TD 8

Catanin (1736 Gateway E673000-9): A world which, until five years ago, had a population of some 100,000 people. A plague of unknown origin appears to have wiped out the population, though there are reports of survivors hiding in the hills. It is possible that the disease, whatever it was, affected the minds of the survivors. There has been no contact with the world in five years. The system has been listed as the Concourse equivalent of an amber zone until a thorough investigation can be carried out. -gat MTJ 4

Catharine: Born in 582, proclaimed empress by the Moot in 619, murdered in 619. -emp IE

Celetron (0922 Core A375000-F): The Imperial Naval Base at Celetron is hard at work on a self-aware starship project. While only a ground-based prototype has been produced, the project's technicians are hopeful that an independently intelligent interstellar vehicle will be produced by the end of this century; partial applications of the technology, such as safer navigation and more accurate ship-to-ship combat, should come much sooner.
Celetron has no other inhabitants other than Navy personnel. -core TD 10

Centaurs: Common name applied to the K'kree, because of their resemblance to mythical Terran creatures. -ld IE

Chanestin Kingdom: One important rival to the Sylean Federation (which later became the Third Imperium) was the Chanestin Kingdom of Dunea subsector of Core. Originating on Keshi (1938 Core), the militaristic empire of the Chanestin dynasty extended a feudal rule over som twenty-five star systems within a five-parsec radius. The Keshi conquests began when technology declined on Keshi's neighboring planets while Keshi retained jumpdrive. The Chanestins were careful to consolidate each new planetary takeover before moving on, so the core of their pocket empire proved a solid base for new expeditions.
Once established, rule by the Chanestins was not particularly harsh, except in the suppression of uprisings. Sylean trader-emissaries, however, arriving in -107, received very short shrift when they spoke of the growing Federation, bound together by economic self-interest and mutual defense. The summary execution of the "spies" brought the Syleans in force against the Chanestin systems when a much more peaceable meeting could have been arranged in the absence of such paranoia.
War lasted well into Cleon's reign and was a chief reason for the defensive architecture of the first Imperial palace. -core TD 10

Chaosheo (0130 Deneb E87A788-1): Amber Zone. Current IISS doctrine discourages interstellar contact between the Imperium and sophonts below tech level 5. In fact, Imperial law forbids unlicensed trade with such primitive populations. However, exceptions to these rules occur, one being the case of Chaosheo.
The natives, the Shi'awei, are a race of bulky aquatic sentients who live near geothermal vents in the sea floor. In appearance, they are bulky, bullet-shaped creatures with four evenly spaced arms. The heat given off by the vents supports their life cycle and affords an opportunity for rudimentary metalworking. Thus, the Shi'awei have been able to progress slowly to tech level 1 despite the rigors of their environment.
The IISS had long been aware of the Shi'awei, but the Scouts judged them unready for contact and interdicted the system. The interdiction was broken in 1073 when the Arean Transport starliner Ishgarlu misjumped and crashed in Chaosheo's oceans. IISS observers watched as the Shi'awei explored the wreck, encountering several live humans in the process. The Scouts were forced to step in.
Since 1073, a simple landing facility has been built for incoming starships; Chaosheo's travel code has been upgraded from Red to Amber. Trade with the Shi'awei is limited, but the Scouts have been busy learning more about the biology and sociology of Chaosheo's fascinating inhabitants. -den TD 19

Chirper: Semi-intelligent minor race native to many worlds in and outside the Imperium.
Chirpers are omnivore/gatherers in the 25 kg class. Living in small groups with limited social organization, they gather fruits and berries, supplementing their diets with occasional small animals, which they catch and kill with crude tools.
Chirper intelligence is at the low end of the scale and ranges from a few points above animal levels to a few points below the average for humans.
Chirpers are named for the sharp bird-like chirp which characterizes their speech.
Chirpers are recognized by Imperial authorities as intelligent, and as such, they enjoy the protections and responsibilities of intelligent species within the Imperium. Most chirpers live in established reservations with only limited interchange with humans. -ld IE

Chronor Subsector: Subsector A of the Spinward Marches. The Chronor subsector lies at the extreme spinward reach of the Imperial frontier, and has long been a point of friction between the Imperium and the Zhodani Consulate. Chronor is the Imperial spelling for the subsector; the Zhodani corrupted spelling is Cronor.
Many worlds in the Chronor subsector remain nominally independent, although they are under Zhodani protection. Long term education and development programs are in progress to integrate these worlds into the Zhodani Consulate.
Quar (0808 Spinward Marches B532720-B) is the site of an Imperial naval base. The world was originally settled by Imperials, but was pronounced independent as a result of the armistice after the Third Frontier War. It was regained in the Fifth Frontier War. -spin SMC

Church of the Chosen Ones: A fanatical Vargr sect which believes that the Ancients not only "invented" the Vargr race by genetic manipulation of Terran carnivores, but that the Ancients also returned to the Vargr several times and improved the race to the point that it could take its rightful place as the leader of this part of the galaxy. Some Church members even believe that the Ancients will return again to bring this about. The Church has waned in influence since its founding 200 years ago, but it still has followers on many worlds. -ld IE

Ciencia Iphegenia (1088 to 1116): Grand Princess of the Imperium, daughter of Emperor Strephon and Empress Iolanthe. As heir to the Iridium throne, Grand Princess Iphegenia was educated from birth to eventually assume the mantle of authority for the Imperium. Her early fascination with the sciences prompted an extensive interest in the Imperial Interstellar Scout Service, which considered her its patron.
The Grand Princess died in the assassination attack of the usurper Dulinor in 1116. -ld IE

Civil War (604 to 622): Fought between various factions within the Imperium for control of the bureaucracy. It had its origin in the strain on communications within the Imperium caused by the long lag times dictated by the very size of the Imperium. To cite one cause, however, would be simplistic. The diverse backgrounds of the many constituents of the Imperium had its effects, as did rivalry for power by major naval and military commanders and a lessening in the Imperium's expansionist tendencies.
The spark which started the Civil War came from the First Frontier War (589 to 604) in the Spinward Marches. Communication lags and a lack of preparedness forced the Marches to conduct most of the war on its own with little additional help or support from the Imperium. Grand Admiral of the Marches Olav hault-Plankwell forced the war to an end and found solid support for a new government. Marching on Capital with his war fleet, he forced an audience with Empress Jacqueline 1, supposedly for recognition of his war effort. In the course of the meeting in 606, he personally murdered the Empress, and then proclaimed himself Emperor by right of fleet control. The ensuing power struggle lasted through 18 years and 18 emperors.
The fighting in the Civil War was of two varieties: fringe battles for power bases, and central battles for power in the Core. The fringe battles were fought throughout the Imperium as rival factions recruited forces. Once any power block built up enough strength to make a victory seem possible, the forces were moved to the Core and used to either seize power or to wrest it away from someone else.
But there was also a cheaper, easier route open to many. The dynastic crisis of 244 had produced a precedent for the assassination of the emperor if he or she overstepped the bounds of legitimate activity. The concept was introduced to legitimize the elimination of Cleon the Mad and was never intended for any other purpose. Nevertheless, in the turmoil of the Civil War, assassination was introduced and accepted, at least by those utilizing the technique, as a way of promoting a succession in government.
The line of Emperors during the Civil War came mostly from naval officers, and they are collectively called the Emperors of the Flag. Of these eighteen, seven were assassinated, ten were killed in battle, and one survived - Arbellatra.
During the course of the Civil War, the Outworld Coalition (of Zhodani and Vargr) saw that their defeat in the First Frontier War at the hands of Olav need not be permanent. They attacked again in the Second Frontier War (615 to 620). Their defeat in that war had greater effects than they would know. Grand Admiral Arbellatra managed the meager forces of the Imperium against the Coalition and managed to force a second defeat.
Arbellatra's strategy after the war was (like Olav) to march on the Capital and seize power. She, however, did not make the mistake of seizing the throne. Instead, she defeated the putative emperor and then took possession of power, holding it in trust for a rightful successor. She held the post of regent for seven years while a search for a member of Jacqueline's family could be found to take the throne.
In the stability that followed with her as regent, she made an impression on the Moot and succeeded in establishing a broad power base. Ultimately, the Moot approached her to take the throne herself, an end which was probably in her mind all along.
With the end of the two Frontier Wars and the Civil War, the Imperium entered a period of renewed expansion and consolidation. The express boat system was established to enhance government, commercial, and private communications; the Solomani influence in the Imperium was lessened and replaced with a more cosmopolitan policy; renewed efforts at interior development of existing Imperial territories provided a new focus for the nobles of the Moot. -ld IE

Cleon I: First of the Zhunastu Dynasty and first emperor of the Imperium. Born in -57, proclaimed hereditary emperor for life by the Moot in the first year of the Imperium. Died in 53. Built the Grand Palace of Cleon, which still stands today in the Imperial Park and is a much visited monument. -emp IE

Cleon II: Only issue of Cleon I; also known as Cleon the Weak. Born in 21, proclaimed emperor by the Moot in 53, abdicated in 54. In point of fact, a recent study indicates that the term weak may be an unfair description of Cleon II. Apparently unsuited to devious palace politics but still recognizing the need to consolidate the power of the fledgling Imperium, Cleon abdicated in favor of his brilliant chancellor, Artemsus Lentuli.
Still vitally concerned with the welfare of his former realm, Cleon spent the rest of his long, active, colorful, and, from all accounts, happy, life on the frontier as a self-appointed (and extremely effective) one-man fire brigade. -emp IE

Cleon III: In the dynastic crisis caused by the death of Martin II without direct issue, Cleon Zhunastu, great-great-great-grandson of Cleon II by direct first issue, appeared to be the most legitimate claimant to the throne. Born in 201, proclaimed emperor by the Moot in 244, assassinated in 245. Known also as Cleon the Mad, it appears that while his claim to the throne was flawless, he was not. His behavior in office (he resolved disagreements within his cabinet by shooting vocal opponents) soon convinced surviving members of the government that he was a homicidal maniac, and a decision to dispose of him was made and implemented in short order. The decision to depose a ruling emperor was not made lightly, but was agreed upon not only by those nobles closest to the emperor himself, but also by a secret meeting of the Moot, which ordered Cleon's assassination. Porfiria was chosen by lot as Cleon's heir, and succession was accomplished by the right of assassination. -emp IE

Cleon IV: Generally believed to be responsible for the murder of Empress Nicholle and her immediate family, Cleon IV was a distant relation in the Zhunastu Dynasty and based his claims to legitimacy on that. This interloper was the first of the nondynastic emperors and kept the Moot at bay by threats of violence against its members. Born in 423, proclaimed emperor by the blackmailed Moot in 475, assassinated in 555. -emp IE

Cleon V: Born in 565, proclaimed emperor by the Moot in 615 after the resubjugation of the Home Worlds, killed in battle in 618. -emp IE

Client State: An independent political unit which has elected (or had forced upon it) the patronage of a larger political unit. This relationship is generally mutually beneficial and is essentially commercial in nature. That is, the political or defensive ties which may be part of any patron-client relationship are ultimately intended to promote trade between the two. -ld IE

Clown (1807 Magyar B401975-E): Clown has two widely separated colonies that rarely deal with each other. When originally colonized, two colonies were established: one in the north polar ice cap region and one in the south polar region. No other location had any water, so population spread was not encouraged. The two simply dug in and grew right where they were. Today, both colonies are still totally self-sufficient and self-governing. The subsector offices are located in Popov, on the north polar cap. -mag TD 14

Codices of Aosoilte: A series ot books written in the archaic Saktah language, claimed to date back to ancient times on Kusyu. Few have ever seen the Codices, much less read them, but the books supposedly contain the complete history of the Iaki people, among other subjects.
The Iaki clan today rules Eakhta (1118 Ealiyasiyw), a major industrial world. Each Iakiko teaches his eldest son the Saktah language and secret traditions, then confers ownership of the Codices. This occurs before the son assumes the duties of clan patriarch; the would-be ko must translate and study Aosoilte's works before his ascension to power.
The Codices have been the subject of much speculation. Always hidden and heavily guarded, never translated or revealed to the public, reason would suggest that they are more than mere histories. All that is truly known is that they are the Iaki clan's greatest treasure. -eal TD 18

Codsen (2317 Core E571568-2): The Imperium owns and operates Codsen, using it to train Imperial Marines in a variety of wilderness settings. The permanent military population maintains near wilderness conditions themselves - making Codsen the ideal world for teaching the techniques of surviving without technology. -core TD 8

Commonality of Kedzudh: A loose interstellar government in Gvurrdon Sector, the Commonality originally formed to suppress piracy. In recent years, the state has grown markedly. Importantly, member worlds still retain the right to conduct their own diplomatic relations. Thus, some of the Kedzudh worlds have declared their willingness to leave the Domain in peace. Others are secretly or even openly hostile. -sidebar MTJ 2
Loose interstellar government in the Vargr Extents. The Commonality dates from 1044, when several world governments joined together in an attempt to suppress piracy. The Commonality government has limited powers of taxation; government institutions include a small navy/police force and a university. Individual worlds conduct their own interior and exterior relations. -ld IE

Confederation: Group of independent states, worlds, or systems united for specified purposes while generally retaining more freedom of action than the members of a federation. Also a league or alliance (especially of princes, nations, states, worlds, or systems). -ld IE

Constantus: Born 562, self-proclaimed emperor by supposed right of assassination without support of Moot in 609, killed in battle in 610. -emp IE

ConTech: Established in 713 by the noted philantropist Wilhelm Roberto Conwell, ConTech concentrates on research into the life sciences. The company serves as a consultant to worlds seeking to repair or avoid ecological damage. ConTech has vast expertise at mixing lifeforms from different worlds to create a proper balance for a colony. ConTech is a financial and political supporter of environmentally conscious organizations throughout the Solomani Sphere.
Supported by the seemingly bottomless credit line of its founder, ConTech is also a major contributor to the Ministry of Genetics's Repository Project. This database and genetic reservoir works to preserve endangered species and biodiversity, record human and animal genotypes, and assist in the recovery of extinct lifeforms. -solbiz S&A

Coppelia (0919 Core C550054-B): Coppelia is home to a permanent 8-man orbital research/refueling station, established to study the strange anomalies in the world's gravity field. The world's surface gravity varies at random intervals from .3g to over .7g for no apparent reason. So far, there is no explanation for these gravity fluctuations. -core TD 8

Coralee (1629 Gateway C411764-9): Until recently part of the Trindel Confederacy, Coralee is generally considered to be a captive government, occupied by Viyard forces during the Clovian War of 1098. The Coralee Question remained unsettled after the Peace of Farnoc ended hostilities, and the system was never formally ceded to the victorious Viyard Concourse.
Tensions remain high, and most urban centers are under martial law. Numerous popular liberation fronts have appeared and are carrying on a guerrilla war from bases hidden in the desert wilderness regions of the planet. -gat MTJ 4

Coreward: See Directions, Galactic. -cam MS

Corridor: Imperial sector containing 267 systems dramatically split by the Great Rift; 69 systems lie rimward of the Rift and 149 systems form the coreward third of the sector. Corridor is named for its role connecting old, well-established Vland Sector with the frontier sectors Deneb and the Spinward Marches. The name Corridor dates from about 140 and has displaced the old Vilani name (Eneri, rough translation: "star salad") for the sector. Corridor today is disputed territory, which lies between the so-called Restored Vilani Empire and the loyal Domain of Deneb. -ld IE

Corridor Chronicles: The Corridor Chronicles is a comprehensive guide to the history, locales, and peoples of Corridor sector. Founded on Kaasu in 183, the Chronicles share similarities with both the Argushiigi Admegulasha Bilanidin of Vland and the Traveller News Service. However, the Chronicles' main orientation is toward the history and culture of the sector, whereas the AAB is a true general encyclopedia, and the TNS is a full-fledged news network.
The Chronicles contain information on the worlds of Corridor Sector, their histories, peoples, cultures, and economies, sector nobility, popular ideologies, and other topics. The Chronicles are completely revised every four years, although periodic updates appear more often.
As the sector's most illustrious civilian information gathering service, the Chronicles still strive to uphold their motto, "Faithful to the Truth", despite the political turmoil of the Rebellion. Often, two or more reporters from the Chronicles will be assigned to cover a story from different angles just to ensure unbiased coverage. -cor TD 18

Coventry (3207 Reavers' Deep E686720-5): During a three-century period of the Long Night (circa -1620 to -1320), Coventry was a prison planet, and the site of numerous cruel and lethal biological experiments involving unwilling human and non-human subjects.
Even though nearly two and a half millenia have passed and Coventry is no longer a prison, the fearsome threat of "transport to Coventry" is still used effectively by unscrupulous law enforcement officials in certain Solomani subsectors. So infamous was this planet that one of the conditions of the Peace of Ftahalr was that the Imperium would never upgrade the Coventry starport facility above Class E.
Coventry is now the home for more than 50 million peaceful, hard-working inhabitants (many of them descendants of prisoners). Coventry also exports agroproducts to Imperial worlds of nearby Daibei Sector. Cargo shuttles land at selected marked locations around the globe on Coventry, pick up unmarked pallets (they can be identified only as "from Reavers' Deep"), then depart as quietly as they came.
The government of Coventry is a participating democracy with little formally structured legal code. All legal matters are handled at the local level. -rd TD 16

Coyns: Of the rare artifacts recovered from Ancient sites, the most common are coyns, small disk of metal engraved with various symbols. Their specific purpose is unknown. It may be that the objects served as money, jewelry, psionic focuses, or for some other unknown purpose.
Original coyns have been found in various precious metals such as gold, silver, platinum, iridium, monadium, and even uranium. Sets range in size from six to thirty-eight pieces and are considered desirable to museums throughout the Imperium. Each coyn has a scrap value of Cr400 (if gold); to a museum, the value is closer to Cr4000.
Copies of sets of coyns are made of aluminum, lead, or zinc and are more frequently encountered from unscrupulous merchants or traders. Such fake coyns have a value of about Cr20 each. -ld IE -ld TP

Craig Anton Horvath, Duke of Daibei: Certainly one of the most quietly brilliant men in the Imperium, Craig was a completely unknown quantity to his people when the news of Strephon's assassination arrived in Daibei in late 1116.
A career Imperial Naval officer, Craig had selected the navy's technical branch, and had never once held a command, and never once been decorated. However, retiring as a Fleet Admiral to his fief on Warinir, he brought with him a tremendous lifetime of training in leadership and organization, proving again the old wisdom, "there is no fitting preparation for a king than to have been trained in the navy." Since 1118 when he headed the de facto secession from the Imperium, he has expertly held off the incursions of the Solomani. This he has also done without attracting attention to himself, another skill he probably has learned in the politically charged Imperial Navy. -fed AVe

Crisis of '99: Albert Croale, in his book Almost Disaster, presents a hypothesis that the Third Frontier War (979 to 986) occurred two centuries too late. After reviewing the progress of events in the spinward reaches of the Imperium from the antebellum period to the late seventh century, Croale then analyzes the rise of the Psionics Institutes, their growing public acceptance, and their spreading power. Finally, he presents that a straight projection of events would predict a resurgence of the Outworld Coalition, increased hostilities, and finally, a Third Frontier War.
Instead, his hypothesis as stated in his book indicates that the Psionics Suppressions (800 to 826 and beyond) were a massive manipulation of the population of the Imperium, a form of psychohistory, intended to eliminate the power of the Institutes. Preparations were ongoing for war, and the Imperium made representations of strength (in 799) to the Coalition. It backed down.
But, the psychohistory project went wrong and resulted in widespread rejection of psionics as a whole within the Imperium to the point that even the government had difficulty in using the science of psionics for its official purposes. -ld IE

Cropac: A popular board game, cropac is easy to learn, but hard to master. Games usually take from one to two hours and involves two persons. -cam MS

Cryptography: The science of concealing the meaning of a message by the use of codes and ciphers. Codes involve the substitution of other words for entire words or sentences; ciphers involve the substitution of single symbols for the individual letters of a message. -ld TA

Cunnonic (0822 Spinward Marches E65767A-3): One of the less hospitable worlds which Darrian settlers colonized. Cunnonic's climate is cool but tolerable. Its many volcanoes are violently active on the average of at least once a year and cause earthquakes and tsunamis. By far the biggest obstacle to colonization was the presence of hostile native life. Large predators of several types ranged the one large continent, and poisonous trappers were common in the archipelagoes. Much smaller herbivores ruined many crops before effective detterents for them were found. All in all, a very Earthlike planet for a people who had lived on a tame planet like Darrian to conquer. Perhaps because so many of the colonists were Solomani (who were used to such worlds), the planet's government split into eight factions. A higher tech level would be possible if these various factions would cooperate (especially on their starport), but that seems unlikely. Fortunately, these various groups rarely resort to outright warfare to settle their differences. -ld D

Currency, Imperial: The basic unit of legal tender in the Imperium is the Imperial credit. Individual worlds may issue their own currencies, and those currencies may or may not be acceptable on other worlds. Similarly, corporations and megacorporations may issue scrip, and its acceptance outside of the corporate environment is a matter of conjecture. But Imperial credits are accepted everywhere in the Imperium and in many locations outside of it.
Imperial credits are almost impossible to counterfeit because of their unique method of manufacture. Plastic fibers are combined under high temperature and pressure and extruded as a rectangular bundle of great length. The different colored fibers form the pattern of the bill. It is not printed on but actually made a part of the structure of the note. The bundle is sliced to paper thinness, and a 14-digit alphanumeric (letter/number combination) is added for uniqueness. Credit bills are issued in 10, 20, 50, 100, 500, 1000, and 10,000 credit denominations. Plastic coins, manufactured in a similar manner in various shapes, are issued in quarter, half, one, and five credit denominations.
Imperial credits can be bulky in large enough quantities. Bills measure 75 millimeters x 125 millimeters; 1000 bills stand 50 millimeters high and weigh 500 grams.
Imperial credits are still legal tender in the Domain of Deneb; their acceptance in other areas of the divided Imperium varies widely. -ld IE