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Caledon Ventures: A growing mercantile firm
based in the Principality of Caledon, this company has been one of
the major ones responsible for opening new markets within Reavers'
Deep Sector. Among other vessels, Caledon operates a number of Type
A2 far traders for its exploratory trade missions. -rd TD 16
Caledon, Principality of: The largest human
governed state in Reavers' Deep, closely allied with Imperial
interests, residing in the Caledon and Scotian Deep subsectors.
Governed by a Constitutional Monarchy, the Principality has enjoyed
a reasonably stable history. Often described as a commercial
kingdom, it is famous for the extent and wealth of its great
trading houses. -rd TD 16
Capital (2118 Core A586A98-F): Central world
of the Imperium and seat of government since its founding. Situated
in the center of the Imperium, Capital's astrographical position
has proven of prime importance as a communications hub, a cultural
center, and an industrial focus. -ld TP
Under the divided Imperium, with no emperor
officially proclaimed by action of the Moot, Capital is a head
without a brain, and the separate domains of the Imperium have been
forced to fend for themselves under the independent leadership of
their local archdukes. Once the current political turmoil has
settled down and the Imperium is reunited, Capital will again take
its place as the centerpiece of human civilization. -ld IE
Carellines Ltd.: A ruthless and agressive
trading firm well know for its determination to turn a profit, no
matter what the costs. Though their activities often border on
piracy, the loose political structure of the Reavers' Deep has
allowed them to continue thriving. -rd TD 16
Carl's World (0336 Diaspora B567844-B): First
claimed and settled during the Terran expansion by geologist-prospector-entrepreneur Carl Sickles, this mineral-rich world
quickly became a source of raw materials for the coreward Terran
expansion. The world became well-known for its vast supplies of
unusually large quartz crystals which appeared very close to the
surface and were often exposed by river channels. These crystals
were useful for industrial purposes, but also became a tourist
attraction, attracting thousands each year to ride rafts through
Prism Valley.
Although the mineral deposits would last long
past his lifetime, Sickles knew that they would eventually be
played out, and wanted to ensure that his world would have lasting
value. He began planning to gradually convert the world to a
planet-sized amusement park, continent by continent, as each was
exhausted of its mineral wealth. Today, 3300 years later, mining
still continues, but several large theme areas have been created,
including a small continent devoted entirely to genetically
engineered dinosaurs from Terra's Mesozoic era. The most popular
attraction on the world is the floating crystals. These flying
crystalline mountains are each equipped with a central anti-gravity
drive, power plant, and several weeks of fuel. They are used by
most visitors as flying houseboats to leisurely cruise the skies of
the world at a maximum speed of 30 kph, and can be rented in one of
three configurations: pre-programmed to fly a certain course to
various of the planet's tourist sites, with full controls to allow
passengers to fly them wherever they like, or with no directional
controls at all, so they float free on the wind.
Larger models are also available for group
package tours and executive conferences. -AGD
Carlton (2720 Gateway B667754-A): Capital and
central system of the Free Worlds. It is a thriving world with a
population of 92 million. The principal cities are Carlton Down and
New Haven, both of which benefit by an almost complete absence of
government interference with starport business. -gat MTJ 4
Carrillan Assembly: The second largest human-dominated political entity in Reaver's Deep, it is composed of a
group of federated worlds joined for the mutual regulation of
trade, economic coordination, and common defense. The
administrative center of the Assembly lies in the Carrillan Belt
(2330 Reavers' Deep): a system which is currently in the grip of an
increasingly repressive police state. -rd TD 16
Castell (0410 Core B7795AF-C): Castell's
surface is over 90% water; its ocean floors abound with metal and
mineral wealth.
In 758, negligence on the part of the
population of the Myteria-Seru undersea arcology caused it to
be completely flooded during a seismic disturbance, killing all
of the 1.5 million inhabitants. The government decided that to
prevent such a disaster from ever occuring again, it must
carefully control all facets of life in the arcologies - a philosophy
which the present-day government continues to promote. -core TD 8
Catanin (1736 Gateway E673000-9): A world
which, until five years ago, had a population of some 100,000
people. A plague of unknown origin appears to have wiped out the
population, though there are reports of survivors hiding in the
hills. It is possible that the disease, whatever it was, affected
the minds of the survivors. There has been no contact with the
world in five years. The system has been listed as the Concourse
equivalent of an amber zone until a thorough investigation can be
carried out. -gat MTJ 4
Catharine: Born in 582, proclaimed empress by
the Moot in 619, murdered in 619. -emp IE
Celetron (0922 Core A375000-F): The
Imperial Naval Base at Celetron is hard at work on a self-aware
starship project. While only a ground-based prototype has been
produced, the project's technicians are hopeful that an
independently intelligent interstellar vehicle will be produced by
the end of this century; partial applications of the technology,
such as safer navigation and more accurate ship-to-ship combat,
should come much sooner.
Celetron has no other inhabitants other
than Navy personnel. -core TD 10
Centaurs: Common name applied to the K'kree,
because of their resemblance to mythical Terran creatures. -ld IE
Chanestin Kingdom: One
important rival to the Sylean Federation (which later became the
Third
Imperium) was the Chanestin Kingdom of Dunea subsector of Core.
Originating on Keshi (1938 Core), the militaristic empire of the Chanestin
dynasty extended a feudal rule over som twenty-five star systems
within a five-parsec radius. The Keshi conquests began when
technology declined on Keshi's neighboring planets while Keshi
retained jumpdrive. The Chanestins were careful to consolidate
each new planetary takeover before moving on, so the core of their
pocket empire proved a solid base for new expeditions.
Once established, rule by the Chanestins
was not particularly harsh, except in the suppression of uprisings.
Sylean trader-emissaries, however, arriving in -107, received very
short shrift when they spoke of the growing Federation, bound
together by economic self-interest and mutual defense. The
summary execution of the "spies" brought the Syleans in force
against the Chanestin systems when a much more peaceable
meeting could have been arranged in the absence of such
paranoia.
War lasted well into Cleon's reign and
was a chief reason for the defensive architecture of the first Imperial
palace. -core TD 10
Chaosheo (0130 Deneb E87A788-1): Amber Zone.
Current IISS doctrine discourages interstellar contact between the
Imperium and sophonts below tech level 5. In fact, Imperial law
forbids unlicensed trade with such primitive populations. However,
exceptions to these rules occur, one being the case of Chaosheo.
The natives, the Shi'awei, are a race of
bulky aquatic sentients who live near geothermal vents in the sea
floor. In appearance, they are bulky, bullet-shaped creatures with
four evenly spaced arms. The heat given off by the vents supports
their life cycle and affords an opportunity for rudimentary
metalworking. Thus, the Shi'awei have been able to progress slowly
to tech level 1 despite the rigors of their environment.
The IISS had long been aware of the Shi'awei,
but the Scouts judged them unready for contact and interdicted the
system. The interdiction was broken in 1073 when the Arean
Transport starliner Ishgarlu misjumped and crashed in Chaosheo's
oceans. IISS observers watched as the Shi'awei explored the wreck,
encountering several live humans in the process. The Scouts were
forced to step in.
Since 1073, a simple landing facility has
been built for incoming starships; Chaosheo's travel code has been
upgraded from Red to Amber. Trade with the Shi'awei is limited, but
the Scouts have been busy learning more about the biology and
sociology of Chaosheo's fascinating inhabitants. -den TD 19
Chirper: Semi-intelligent minor race native
to many worlds in and outside the Imperium.
Chirpers are omnivore/gatherers in the 25 kg
class. Living in small groups with limited social organization,
they gather fruits and berries, supplementing their diets with
occasional small animals, which they catch and kill with crude
tools.
Chirper intelligence is at the low end of the
scale and ranges from a few points above animal levels to a few
points below the average for humans.
Chirpers are named for the sharp bird-like
chirp which characterizes their speech.
Chirpers are recognized by Imperial
authorities as intelligent, and as such, they enjoy the protections
and responsibilities of intelligent species within the Imperium.
Most chirpers live in established reservations with only limited
interchange with humans. -ld IE
Chronor Subsector:
Subsector
A of the Spinward Marches. The Chronor subsector lies at the extreme
spinward reach of the Imperial frontier, and has long been a point of friction
between the Imperium and the Zhodani Consulate. Chronor is the Imperial
spelling for the subsector; the Zhodani corrupted spelling is Cronor.
Many worlds in the Chronor subsector remain
nominally independent, although they are under Zhodani protection. Long
term education and development programs are in progress to integrate these
worlds into the Zhodani Consulate.
Quar (0808 Spinward Marches B532720-B) is the site
of an Imperial naval base. The world was originally settled by Imperials, but was
pronounced independent as a result of the armistice after the Third Frontier
War. It was regained in the Fifth Frontier War. -spin SMC
Church of the Chosen Ones: A fanatical Vargr
sect which believes that the Ancients not only "invented" the Vargr
race by genetic manipulation of Terran carnivores, but that the
Ancients also returned to the Vargr several times and improved the
race to the point that it could take its rightful place as the
leader of this part of the galaxy. Some Church members even believe
that the Ancients will return again to bring this about. The Church
has waned in influence since its founding 200 years ago, but it
still has followers on many worlds. -ld IE
Ciencia Iphegenia (1088 to 1116): Grand Princess of the Imperium, daughter of Emperor Strephon and Empress
Iolanthe. As heir to the Iridium throne, Grand Princess Iphegenia
was educated from birth to eventually assume the mantle of
authority for the Imperium. Her early fascination with the sciences
prompted an extensive interest in the Imperial Interstellar Scout
Service, which considered her its patron.
The Grand Princess died in the assassination
attack of the usurper Dulinor in 1116. -ld IE
Civil War (604 to 622): Fought between
various factions within the Imperium for control of the
bureaucracy. It had its origin in the strain on communications
within the Imperium caused by the long lag times dictated by the
very size of the Imperium. To cite one cause, however, would be
simplistic. The diverse backgrounds of the many constituents of the
Imperium had its effects, as did rivalry for power by major naval
and military commanders and a lessening in the Imperium's
expansionist tendencies.
The spark which started the Civil War came
from the First Frontier War (589 to 604) in the Spinward Marches.
Communication lags and a lack of preparedness forced the Marches to
conduct most of the war on its own with little additional help or
support from the Imperium. Grand Admiral of the Marches Olav hault-Plankwell forced the war to an end and found solid support for a
new government. Marching on Capital with his war fleet, he forced
an audience with Empress Jacqueline 1, supposedly for recognition
of his war effort. In the course of the meeting in 606, he
personally murdered the Empress, and then proclaimed himself
Emperor by right of fleet control. The ensuing power struggle
lasted through 18 years and 18 emperors.
The fighting in the Civil War was of two
varieties: fringe battles for power bases, and central battles for
power in the Core. The fringe battles were fought throughout the
Imperium as rival factions recruited forces. Once any power block
built up enough strength to make a victory seem possible, the
forces were moved to the Core and used to either seize power or to
wrest it away from someone else.
But there was also a cheaper, easier route
open to many. The dynastic crisis of 244 had produced a precedent
for the assassination of the emperor if he or she overstepped the
bounds of legitimate activity. The concept was introduced to
legitimize the elimination of Cleon the Mad and was never intended
for any other purpose. Nevertheless, in the turmoil of the Civil
War, assassination was introduced and accepted, at least by those
utilizing the technique, as a way of promoting a succession in
government.
The line of Emperors during the Civil War
came mostly from naval officers, and they are collectively called
the Emperors of the Flag. Of these eighteen, seven were
assassinated, ten were killed in battle, and one survived -
Arbellatra.
During the course of the Civil War, the
Outworld Coalition (of Zhodani and Vargr) saw that their defeat in
the First Frontier War at the hands of Olav need not be permanent.
They attacked again in the Second Frontier War (615 to 620). Their
defeat in that war had greater effects than they would know. Grand
Admiral Arbellatra managed the meager forces of the Imperium
against the Coalition and managed to force a second defeat.
Arbellatra's strategy after the war was (like
Olav) to march on the Capital and seize power. She, however, did
not make the mistake of seizing the throne. Instead, she defeated
the putative emperor and then took possession of power, holding it
in trust for a rightful successor. She held the post of regent for
seven years while a search for a member of Jacqueline's family
could be found to take the throne.
In the stability that followed with her as
regent, she made an impression on the Moot and succeeded in
establishing a broad power base. Ultimately, the Moot approached
her to take the throne herself, an end which was probably in her
mind all along.
With the end of the two Frontier Wars and the
Civil War, the Imperium entered a period of renewed expansion and
consolidation. The express boat system was established to enhance
government, commercial, and private communications; the Solomani
influence in the Imperium was lessened and replaced with a more
cosmopolitan policy; renewed efforts at interior development of
existing Imperial territories provided a new focus for the nobles
of the Moot. -ld IE
Cleon I: First of the Zhunastu Dynasty and
first emperor of the Imperium. Born in -57, proclaimed hereditary
emperor for life by the Moot in the first year of the Imperium.
Died in 53. Built the Grand Palace of Cleon, which still stands
today in the Imperial Park and is a much visited monument. -emp IE
Cleon II: Only issue of Cleon I; also known
as Cleon the Weak. Born in 21, proclaimed emperor by the Moot in
53, abdicated in 54. In point of fact, a recent study indicates
that the term weak may be an unfair description of Cleon II. Apparently unsuited to devious palace politics but still recognizing
the need to consolidate the power of the fledgling Imperium, Cleon
abdicated in favor of his brilliant chancellor, Artemsus Lentuli.
Still vitally concerned with the welfare of
his former realm, Cleon spent the rest of his long, active,
colorful, and, from all accounts, happy, life on the frontier as a
self-appointed (and extremely effective) one-man fire brigade. -emp IE
Cleon III: In the dynastic crisis caused by
the death of Martin II without direct issue, Cleon Zhunastu, great-great-great-grandson of Cleon II by direct first issue, appeared to
be the most legitimate claimant to the throne. Born in 201,
proclaimed emperor by the Moot in 244, assassinated in 245. Known
also as Cleon the Mad, it appears that while his claim to the
throne was flawless, he was not. His behavior in office (he
resolved disagreements within his cabinet by shooting vocal
opponents) soon convinced surviving members of the government that
he was a homicidal maniac, and a decision to dispose of him was
made and implemented in short order. The decision to depose a
ruling emperor was not made lightly, but was agreed upon not only
by those nobles closest to the emperor himself, but also by a
secret meeting of the Moot, which ordered Cleon's assassination.
Porfiria was chosen by lot as Cleon's heir, and succession was
accomplished by the right of assassination. -emp IE
Cleon IV: Generally believed to be
responsible for the murder of Empress Nicholle and her immediate
family, Cleon IV was a distant relation in the Zhunastu Dynasty and
based his claims to legitimacy on that. This interloper was the
first of the nondynastic emperors and kept the Moot at bay by
threats of violence against its members. Born in 423, proclaimed
emperor by the blackmailed Moot in 475, assassinated in 555. -emp IE
Cleon V: Born in 565, proclaimed emperor by
the Moot in 615 after the resubjugation of the Home Worlds, killed
in battle in 618. -emp IE
Client State: An independent political unit
which has elected (or had forced upon it) the patronage of a larger
political unit. This relationship is generally mutually beneficial
and is essentially commercial in nature. That is, the political or
defensive ties which may be part of any patron-client relationship
are ultimately intended to promote trade between the two. -ld IE
Clown (1807 Magyar B401975-E): Clown has two
widely separated colonies that rarely deal with each other. When
originally colonized, two colonies were established: one in the
north polar ice cap region and one in the south polar region. No
other location had any water, so population spread was not
encouraged. The two simply dug in and grew right where they were.
Today, both colonies are still totally self-sufficient and self-governing. The subsector offices are located in Popov, on the north
polar cap. -mag TD 14
Codices of Aosoilte: A series ot books
written in the archaic Saktah language, claimed to date back to
ancient times on Kusyu. Few have ever seen the Codices, much less
read them, but the books supposedly contain the complete history of
the Iaki people, among other subjects.
The Iaki clan today rules Eakhta (1118
Ealiyasiyw), a major industrial world. Each Iakiko teaches his
eldest son the Saktah language and secret traditions, then confers
ownership of the Codices. This occurs before the son assumes the
duties of clan patriarch; the would-be ko must translate and study
Aosoilte's works before his ascension to power.
The Codices have been the subject of much
speculation. Always hidden and heavily guarded, never translated or
revealed to the public, reason would suggest that they are more
than mere histories. All that is truly known is that they are the
Iaki clan's greatest treasure. -eal TD 18
Codsen (2317 Core E571568-2):
The Imperium owns and operates Codsen, using it to train Imperial
Marines in a variety of wilderness settings. The permanent military
population maintains near wilderness conditions themselves - making
Codsen the ideal world for teaching the techniques of surviving
without technology. -core TD 8
Commonality of Kedzudh: A loose interstellar
government in Gvurrdon Sector, the Commonality originally formed to
suppress piracy. In recent years, the state has grown markedly.
Importantly, member worlds still retain the right to conduct their
own diplomatic relations. Thus, some of the Kedzudh worlds have
declared their willingness to leave the Domain in peace. Others are
secretly or even openly hostile. -sidebar MTJ 2
Loose interstellar
government in the Vargr Extents. The Commonality dates from 1044,
when several world governments joined together in an attempt to
suppress piracy. The Commonality government has limited powers of
taxation; government institutions include a small navy/police force
and a university. Individual worlds conduct their own interior and
exterior relations. -ld IE
Confederation: Group of independent states,
worlds, or systems united for specified purposes while generally
retaining more freedom of action than the members of a federation.
Also a league or alliance (especially of princes, nations, states,
worlds, or systems). -ld IE
Constantus: Born 562, self-proclaimed emperor
by supposed right of assassination without support of Moot in 609,
killed in battle in 610. -emp IE
ConTech: Established in 713 by the noted
philantropist Wilhelm Roberto Conwell, ConTech concentrates on
research into the life sciences. The company serves as a consultant
to worlds seeking to repair or avoid ecological damage. ConTech has
vast expertise at mixing lifeforms from different worlds to create
a proper balance for a colony. ConTech is a financial and political
supporter of environmentally conscious organizations throughout the
Solomani Sphere.
Supported by the seemingly bottomless credit
line of its founder, ConTech is also a major contributor to the
Ministry of Genetics's Repository Project. This database and
genetic reservoir works to preserve endangered species and
biodiversity, record human and animal genotypes, and assist in the
recovery of extinct lifeforms. -solbiz S&A
Coppelia (0919 Core C550054-B):
Coppelia is home to a permanent 8-man orbital research/refueling
station, established to study the strange anomalies in the world's
gravity field. The world's surface gravity varies at random intervals
from .3g to over .7g for no apparent reason. So far, there is no
explanation for these gravity fluctuations. -core TD 8
Coralee (1629 Gateway C411764-9): Until
recently part of the Trindel Confederacy, Coralee is generally
considered to be a captive government, occupied by Viyard forces
during the Clovian War of 1098. The Coralee Question remained
unsettled after the Peace of Farnoc ended hostilities, and the
system was never formally ceded to the victorious Viyard Concourse.
Tensions remain high, and most urban centers
are under martial law. Numerous popular liberation fronts have
appeared and are carrying on a guerrilla war from bases hidden in
the desert wilderness regions of the planet. -gat MTJ 4
Coreward: See Directions, Galactic. -cam MS
Corridor: Imperial sector containing 267
systems dramatically split by the Great Rift; 69 systems lie
rimward of the Rift and 149 systems form the coreward third of the
sector. Corridor is named for its role connecting old, well-established Vland Sector with the frontier sectors Deneb and the
Spinward Marches. The name Corridor dates from about 140 and has
displaced the old Vilani name (Eneri, rough translation: "star
salad") for the sector. Corridor today is disputed territory, which
lies between the so-called Restored Vilani Empire and the loyal
Domain of Deneb. -ld IE
Corridor Chronicles: The Corridor Chronicles
is a comprehensive guide to the history, locales, and peoples of
Corridor sector. Founded on Kaasu in 183, the Chronicles share
similarities with both the Argushiigi Admegulasha Bilanidin of
Vland and the Traveller News Service. However, the Chronicles' main
orientation is toward the history and culture of the sector,
whereas the AAB is a true general encyclopedia, and the TNS is a
full-fledged news network.
The Chronicles contain information on the
worlds of Corridor Sector, their histories, peoples, cultures, and
economies, sector nobility, popular ideologies, and other topics.
The Chronicles are completely revised every four years, although
periodic updates appear more often.
As the sector's most illustrious civilian
information gathering service, the Chronicles still strive to
uphold their motto, "Faithful to the Truth", despite the political
turmoil of the Rebellion. Often, two or more reporters from the
Chronicles will be assigned to cover a story from different angles
just to ensure unbiased coverage. -cor TD 18
Coventry (3207 Reavers' Deep E686720-5):
During a three-century period of the Long Night (circa -1620 to
-1320), Coventry was a prison planet, and the site of numerous
cruel and lethal biological experiments involving unwilling human
and non-human subjects.
Even though nearly two and a half millenia
have passed and Coventry is no longer a prison, the fearsome threat
of "transport to Coventry" is still used effectively by unscrupulous law enforcement officials in certain Solomani subsectors. So
infamous was this planet that one of the conditions of the
Peace of Ftahalr was that the Imperium would never upgrade the Coventry
starport facility above Class E.
Coventry is now the home for more than 50
million peaceful, hard-working inhabitants (many of them
descendants of prisoners). Coventry also exports agroproducts to
Imperial worlds of nearby Daibei Sector. Cargo shuttles land at
selected marked locations around the globe on Coventry, pick up
unmarked pallets (they can be identified only as "from Reavers'
Deep"), then depart as quietly as they came.
The government of Coventry is a participating
democracy with little formally structured legal code. All legal
matters are handled at the local level. -rd TD 16
Coyns: Of the rare artifacts recovered from
Ancient sites, the most common are coyns, small disk of metal
engraved with various symbols. Their specific purpose is unknown.
It may be that the objects served as money, jewelry, psionic
focuses, or for some other unknown purpose.
Original coyns have been found in various
precious metals such as gold, silver, platinum, iridium, monadium,
and even uranium. Sets range in size from six to thirty-eight
pieces and are considered desirable to museums throughout the
Imperium. Each coyn has a scrap value of Cr400 (if gold); to a
museum, the value is closer to Cr4000.
Copies of sets of coyns are made of aluminum,
lead, or zinc and are more frequently encountered from unscrupulous
merchants or traders. Such fake coyns have a value of about Cr20
each. -ld IE -ld TP
Craig Anton Horvath, Duke of Daibei:
Certainly one of the most quietly brilliant men in the Imperium,
Craig was a completely unknown quantity to his people when the news
of Strephon's assassination arrived in Daibei in late 1116.
A career Imperial Naval officer, Craig had
selected the navy's technical branch, and had never once held a
command, and never once been decorated. However, retiring as a
Fleet Admiral to his fief on Warinir, he brought with him a
tremendous lifetime of training in leadership and organization,
proving again the old wisdom, "there is no fitting preparation for
a king than to have been trained in the navy." Since 1118 when he
headed the de facto secession from the Imperium, he has expertly
held off the incursions of the Solomani. This he has also done
without attracting attention to himself, another skill he probably
has learned in the politically charged Imperial Navy. -fed AVe
Crisis of '99: Albert Croale, in his book
Almost Disaster, presents a hypothesis that the Third Frontier War
(979 to 986) occurred two centuries too late. After reviewing the
progress of events in the spinward reaches of the Imperium from the
antebellum period to the late seventh century, Croale then analyzes
the rise of the Psionics Institutes, their growing public
acceptance, and their spreading power. Finally, he presents that a
straight projection of events would predict a resurgence of the
Outworld Coalition, increased hostilities, and finally, a Third
Frontier War.
Instead, his hypothesis as stated in his book
indicates that the Psionics Suppressions (800 to 826 and beyond)
were a massive manipulation of the population of the Imperium, a
form of psychohistory, intended to eliminate the power of the
Institutes. Preparations were ongoing for war, and the Imperium
made representations of strength (in 799) to the Coalition. It
backed down.
But, the psychohistory project went wrong and
resulted in widespread rejection of psionics as a whole within the
Imperium to the point that even the government had difficulty in
using the science of psionics for its official purposes. -ld IE
Cropac: A popular board game, cropac is easy
to learn, but hard to master. Games usually take from one to two
hours and involves two persons. -cam MS
Cryptography: The science of concealing the
meaning of a message by the use of codes and ciphers. Codes involve
the substitution of other words for entire words or sentences;
ciphers involve the substitution of single symbols for the
individual letters of a message. -ld TA
Cunnonic (0822 Spinward Marches E65767A-3):
One of the less hospitable worlds which Darrian settlers colonized.
Cunnonic's climate is cool but tolerable. Its many volcanoes are
violently active on the average of at least once a year and cause
earthquakes and tsunamis. By far the biggest obstacle to
colonization was the presence of hostile native life. Large
predators of several types ranged the one large continent, and
poisonous trappers were common in the archipelagoes. Much smaller
herbivores ruined many crops before effective detterents for them
were found. All in all, a very Earthlike planet for a people who
had lived on a tame planet like Darrian to conquer. Perhaps because
so many of the colonists were Solomani (who were used to such
worlds), the planet's government split into eight factions. A
higher tech level would be possible if these various factions would
cooperate (especially on their starport), but that seems unlikely.
Fortunately, these various groups rarely resort to outright warfare
to settle their differences. -ld D
Currency, Imperial: The basic unit of legal
tender in the Imperium is the Imperial credit. Individual worlds
may issue their own currencies, and those currencies may or may not
be acceptable on other worlds. Similarly, corporations and
megacorporations may issue scrip, and its acceptance outside of the
corporate environment is a matter of conjecture. But Imperial
credits are accepted everywhere in the Imperium and in many
locations outside of it.
Imperial credits are almost impossible to
counterfeit because of their unique method of manufacture. Plastic
fibers are combined under high temperature and pressure and
extruded as a rectangular bundle of great length. The different
colored fibers form the pattern of the bill. It is not printed on
but actually made a part of the structure of the note. The bundle
is sliced to paper thinness, and a 14-digit alphanumeric
(letter/number combination) is added for uniqueness. Credit bills
are issued in 10, 20, 50, 100, 500, 1000, and 10,000 credit
denominations. Plastic coins, manufactured in a similar manner in
various shapes, are issued in quarter, half, one, and five credit
denominations.
Imperial credits can be bulky in large enough
quantities. Bills measure 75 millimeters x 125 millimeters; 1000
bills stand 50 millimeters high and weigh 500 grams.
Imperial credits are still legal tender in
the Domain of Deneb; their acceptance in other areas of the divided
Imperium varies widely. -ld IE