Laberv (0325 Spinward Marches B354443-7): A
hospitable world, Laberv is less populated than might be expected.
It is a major terminal for a criminal syndicate which makes life a
bit difficult for local inhabitants. More stubborn inhabitants have
scattered into the hinterlands where this activity does not affect
them. Very little work in the starport is done by machines. The
syndicate totally controls the starport. -ld D
Lair (2402 Provence A8859B9-F): "Homeworld"
and capital of the Vargr Extents. Lair has never been accorded any
particular status in the hearts and minds of the Vargr race, unlike
worlds like Terra, Vland, Zhodane, Kuzu, or Kirur. Lair was only
recently united; several sections of the planet boasted
independence until only a few years ago - which is unusual for the
homeworld of a major interstellar race. -ld IE
(-ld TP)
Lair Protectorate: The Lair Protectorate is
a loose coalition of nine worlds in Provence sector centered around
the Vargr "homeworld," Lair (2402 Provence). The majority of Vargr
hold little or no reverence toward their homeworld, especially
since the introduction of the Solomani Hypothesis and proof that
the Vargr race was transported to Lair by the Ancients. As the
birthplace of Vargr civilization and technology, however, Lair is
still a fairly important world.
Once a member of the ailing Empire of Varroerth, Lair declared its independence in 777 Imperial, carrying
the neighboring worlds of Firgvaar, Khvhaargvaetsoerrgh, Kaarlag,
Zhorvrn, and Fraets-Vog with it. These worlds are among the first
worlds settled by the Vargr race. All have a long tradition of
independence that went contrary to membership in the Empire of
Varroerth. Over the intervening years, three more worlds,
Zargvaetsr, Aertsvad, and Oeghzvar have joined the Protectorate.
Embracing everything that is truly Vargr, the
Lair Protectorate is based on the basic precepts of charisma and
responsible change (called chaos by some humans). Leaders, customs,
organizations, and laws change on a constant, continuous basis.
The Empire of Varroerth, represented by
Regional Governor Ghaarkts Faegzag, tries to ignore the
Protectorate which, with its high technology and tradition-minded
fervor, would certainly triumph in any reasonable version of a
civil war. All in all, the Empire of Varroerth simply refuses to
recognize the Lair Protectorate's existence, and the Lair
Protectorate consequently refuses to recognize the Empire of
Varroerth.
The Protectorate seemed doomed to dissolution
in the first decade of the 1100s with the death of ruler Fanadae
Aegon. Civil unrest rose to frightening proportions on Lair Itself,
and political scientists feared the Protectorate would collapse. A
new administration led by reform-minded Ulurs Otsunga has recently
provided a stabilizing influence, however; hope for the
Protectorate has been rekindled. -pro V&V
Lakher: Vilani sour-sweet cookie normally
eaten after a main course, but before dessert. Can be flavored with
lots of different local berries, spices, nuts, creams etc. -cam MS
Lancia: Cultural region in the Gushemege
sector of the Third Imperium. The area was extensively ravaged
during the Vilani Pacification Campaigns, and afterwards resettled
from the Vland sector under an special program sponsored by
Makhidkarun. -ld IE
Lantal: Transparent hot drink common in Deneb
and Corridor sectors. The taste is a little sweet, but very fresh
and with a hint of sourish flavors. -cam MS
Lanth Subsector:
Subsector G of the Spinward Marches.
Lanth subsector is a paradox of astrography; the
large abyss
in its center makes its worlds virtually inaccessible, but the line
of worlds forming a jump-1 route through it make it a vital
transportation link.
Tureded (2414 Spinward Marches
C465540-9), long a sleepy agricultural world depending on passing
free trader to provide markets for its goods, lies at the junction of
jump-1 routes leading to Jewell,
Regina, Rhylanor, and
Lunion
subsectors. Its upgrade to a class B starport is imminent, and the
Imperial Interstellar Scout Service has expressed interest in
establishing an xboat link with Rhylanor and Rech (and thus through
to Regina (1910 Spinward Marches A788899-C)).
-spin SMC
Lanthanum: A rare earth element, the first of
the inner transition metals. Vital to the construction of the inner
coils of interstellar jump drive units. -ld IE
Larspri (0408 Old Expanses X1B1000-0): Tiny,
dense Larspri holds an atmosphere of hydrogen and carbon compounds
only because it is fairly far from its primary. These react with
the metals on the surface to produce corrosive and poisonous
compounds. Its tiny hydrosphere is composed of frozen carbon
dioxide at the poles.
This lump of matter would be good for nothing
if it were rock, but it is almost pure metal. Scientists have
speculated that it may be a chunk of a planetary core left after
the planet was smashed by comets, or even a chunk of a burned-out
dwarf star. Larspri is a rich source of metals from copper through
the transuranics.
Due to the impossible conditions no one lives
here, but 12 major companies have mining claims here which are
worked by specially designed robots, impervious to corrosion. -oe TD 12
Lasher (1430 Corridor B8C2100-8): The star
Lasher is a subsector all to itself. The Navy discovered extensive
deposits of lanthanum (a vital element in the construction of jump
drives) on an inner planet of the system; the planet's insidious
atmosphere makes the mines difficult to work, forcing cumbersome
protective gear and short work sessions. The entire population of
600 lives in an orbital rotating torus constructed by the Navy.
-cor EA
Leaping Snowcat: The Leaping Snowcat,
(Thalailurus uncia) is a carnivore/pouncer native to many worlds of
the Imperium, including Vland and Pretoria.
In Vilani culture, the snowcat is a symbol of
powerful surprise. -acss SS
Lectorsen (1813 Core D354655-5):
Lectorsen's carbon dioxide canopy makes it a tropical hothouse with
unusual and exotic species. Emperor Martin II, an avowed naturalist,
declared Lectorsen an Imperial Garden World in 199, to be preserved
with few technological trappings. -core TD 8
Lemish (1808 Corridor D79568C-A): Amber zone.
Lemish's starport and industrial capacity were severely damaged by
recent Vargr raids. The planetary governor fervently declared his
unwillingness to pay protection money to Vargr corsairs. In
retaliation, the Vargr mustered a fleet and sacked the planet,
specifically concentrating their attacks on the port and manuf
acturing complexes. The planet's technology dropped three levels.
The shipyards were totally destroyed, and the other port facilities
were barely functional after the attack.
At present, rebuilding efforts are in
progress, but the disruption of interstellar trade in the sector
has prevented the inhabitants from getting crucial supplies.
Remnants of the Vargr fleet continue to patrol the system, and
travellers are advised to avoid Lemish if possible. -cor TD 18
Lesser Rift: Broad expanse of space with a
very low density of stars trailing the main region of the Third Imperium. This rift is a pronounced impediment to interstellar
travel, for it constrains jumps through the Empty Quarter. The
Lesser Rift is lesser only when compared to the larger, more
prominent Great Rift spinward of the Imperium.
The Lesser Rift, like the Great Rift, has
provided long-term security for the Third Imperium by constraining
access to the Imperium's borders. -ld IE
Ling Standard Products: Originally a mining
firm (and still very active in that field), LSP currently is
engaged in a wide spectrum of activities including the manufacture
of electronic equipment of all sorts, ground and air vehicles,
starships and starship armaments, drive systems, power systems,
computers and software, small arms, and a variety of consumer
goods. Conserned to a small degree with banking, insurance, and
stockbrokerage, LSP maintains mining and manunfacturing facilities
throughout the Imperium and beyond. -ld MAS
Stock Ownership: Imperial family, 8 percent;
Hortalez et Cie, 26 percent; GSbAG, 23 percent; noble families, 8
percent; Murdoch Holdings, LIC, 8 percent; other, 27 percent. -mc RC
Lintl (0503 Reft B739AEE-F): A cold world,
Lintl is the capital of Vestus Subsector. Its 39 billion
inhabitants are bound by the constraints of the local religion (URP
A74015-A). Lintl is governed by three autarch-priests, who
interpret and execute the demands of the faith.
In Lintlian belief, all beings are elements
of a mass consciousness, the Totality. The Totality is defined as
the sum of all individual minds. By living according to the
standards of the faith, each individual can maintain his contact
with the Totality after death; otherwise, he is condemned to an
endless future of complete mental isolation.
The autarch-priests have inculcated this
belief into the minds of the populace, linking the world's laws
with the religion of the masses. Despite Lintl's high population,
order is maintained through a dogma of fear. -ref TD 20
Liran (1923 Deneb B000684-A): Liran's
asteroid miners provide neighboring Deneb with many needed raw
materials. The Navy has taken great pains to protect this system
recently. -den TD 19
Lishun (1511 Lishun A5858C8-D): The
sector capital is governed by the Coalition for Peaceful Progress,
which monitors all uses to which technology is put. Serous accidents
in weaponry manufacturing plants provided the final push which
brought the Coalition to power 75 years ago. The attitudes of the
inhabitants do not noticably influence the sector government. -lis TD 7
Liwar (1110 Vland C350000-A): An automated
refueling station serves travellers here on an otherwise barren
planet. Standard Imperial currency is acceptable to the robotic
machines.
The machines are serviced by a hermit, who
prefers to avoid contact with visitors. Most vessels do not delay
at the Liwar refueling station any longer than necessary. -vla V&V
Llaeghskath Interacterate: The Llaeghskath
Interacterate was formed in mid-1114. A long series of complaints
against the increasing hostility of Faarzgaen caused two worlds of
the Empire of Varroerth - Llaegharrgh (0604 Provence) and Ouskathoerz (0405 Provence) - to secede. This secession, meant to defend
against Faarzgaen's ambivalence, prompted Faarzgaen to secede as
well.
The two governments - Interacterate and Jihad
- squared off against each other. Varroerthan officials were
initially stunned, but they had no intention of forcibly
reintegrating either side. The Empire preferred to remain neutral
until the hostilities burned themselves out and both sides
willingly returned to the Varroerthan fold.
At present, it is fairly certain that such a
return will not be happening soon. The Llaerghskath Interacterate
is strong, stable, and independently-minded. Its government
embodies a strong, pro-tech ideology - one that has allowed
Llaegharrgh, the capital, to reach tech level 16. Young Ghaarn I,
former Admiral of the Fleet, has just been crowned Raarvak of the
Interacterate, with the overwhelming support of the populace.
After six years, the war with the Jihad of
Faarzgaen has hardly lessened in severity. Both sides have
sustained millions of casualties and gigacredits of damage. The
closest approach to a cease-fire came in 1118, when news of
Strephon's assassination and the Imperial break-up drew corsairs
and mercenaries from the fighting in Provence into Corridor. Nearly
constant, brutal warfare soon resumed, though.
The frequent battles have taken their toll on
the Llaeghskathian people. Once very friendly and hospitable, they
have become hard, quiet, and determined - a people accustomed to
constant warfare, death, and destruction. As the Interacterate's
fledgling economy is completely dedicated to the war effort, high
taxes and mandatory unpaid factory service now weigh upon the
citizens. Contact with other governments has dwindled to naught,
and foreign visitors are often suspected of being Faarzgaen
terrorists.
If and when the fighting does end, the
Interacterate promises to be a humane government. Its founders
intended to create an open, active society based on the advancement
of technology, to the benefit of all citizens. Consequently,
education is a high priority in Llaeghskathian life, and an
individual's charisma often depends on his academic background.
-pro V&V
Llellewyloly: A minor race native to Junidy
(3202 Spinward Marches). They have five multi-jointed limbs which
serve as hands and feet interchangeably. Their main sensory organs
are also located on the limbs. Long, course hair covers their
spherical, central bodies. Physiologically, they are adapted to
Junidy's daily temperature extremes.
Llellewyloly society is filled with subtle
complexities. A being's social status is always in flux, from one
situation to the next, and to make an error in propriety is a
serious matter. Their tech level 3 society is non-starfaring. -dod MTJ 1
Sophont race native to Junidy (Spinward
Marches/Aramis 3202 6434ABD-9). llellewyloly have five multijointed
limbs which function as hands and feet interchangeably; main
sensory organs are also located on the limbs. The spherical central
body is covered with long, coarse hair. Many body features are
adaptations to the extreme temperature variations of Junidy's day.
Llellewyloly have a complex society with many
dimensions of social precedence; the same individual may be
entitled to high status in one situation and low status in another,
and to make an error concerning propriety is a serious matter. -ld IE
Loeskalth: Minor human race from Gushemege
sector; known only from ancient First Imperium records. During the
early stages of the First Imperium the Loeskalth culture absorbed
a great deal of science and technology indirectly from the Vilani
and founded a small empire which embraced, at its height, most of
their home subsector.
About 5400 years ago, the Vilani
consolidation destroyed the Loeskalth Empire and absorbed the
civilization into the mainstream of Vilani culture. An aggressive
and warlike race, the Loeskalth resisted but were ultimately
overwhelmed. -ld IE
Logaksu: Language and cultural region in the
Vargr Extents. This is an irregular bubble around Lair (2402
Provence A8859B9-F) about 20 to 30 parsecs in radius, plus adjacent
areas not included in other groups. Most of this region is the
original area colonized during the First Diaspora.
The region has normal volatility for Vargr
space, but a distinct stability remains inherent in the patterns.
Governments superficially change, but remain similar in form and
boundaries. Merchant companies come and go, but the trading lanes
tend to stay the same. Even styles follow recognizable cycles of
varying length. However, the region has gone through periods of
cataclysmic change where all recognizable patterns and cycles were
disrupted. These periods occurred in -2400, -1400, and -200. Each
lasted about a century and divided distinctive epochs in the
region's history. Imperial xenologists believe the region is
overdue for another period of great change. -cul V&V
Lucan Martin III Alkhalikoi: The nephew of
Strephon by his sister Lydia, Lucan has already proclaimed himself
as emperor; however, in his first act, he dissolved the Moot for
one year, so his claim has not had the opportunity to be officially
verified. The Moot, for its part, disputes his dissolution of their
body, but for security reasons, the Moot has not been able to
safely meet and conduct Imperial business. Some detractors accuse
Lucan of the murder of his older brother Varian, who was killed in
fighting in the Imperial Palace shortly after the murder of
Strephon by Dulinor. -emp IE
Lukham (1334 Vland A464ABE-G): After
replacing Khir Lowe against popular sentiment in 1110, Ursheam
Khushii, a military dictator, imposed extremely rigorous laws on
Lukham. The aim of the takeover was to control the high-tech
gravitics industry of the world, which specializes in
ultraminiaturization. Force has proved no substitute for willing
brains, however. Lukham's products have become shoddy and their
share of the market fell off sharply throughout the decade.
Today's current leader Khuushmin, the son of
Khushii, maintains a high lifestyle by taking a greater cut of the
dwindling profits. Rumors indicate the public would favor his
overthrow if it could be safely accomplished, but this would be
difficult from inside because of the local oppressive restrictions
on weapons.
Complicating this situation is Khir Lowe's
son, who lives with a handful of followers in political exile in
the rings of one of the system's gas giants. Khuushmin cannot do
away with him, because of the popularity Lowe still holds on
Lukham. But Lowe in his present habitation is powerless to act
against Khuushmin, whose troops regularly patrol the gas giant.
Khir Lowe was known for his generosity; if his son shares these
attributes, it is likely that his intluence on Lukham would be
substantial.
Now that the restored Vilani Empire has been
founded, the Igsiirdi are considering their options with this
world. The high council would like a profitable Vilani culture
restored to Lukham, but they are currently unsure how to approach
the problem without resorting to open violence. -vla V&V
Lunion Subsector:
Subsector K of the Spinward Marches.
Lunion subsector is the crossroads of the Spinward Marches; trade
routes connect with the Sword Worlds
and Darrian, with Glisten
and the Trojan Reach Sector rimward,
and with Regina and Jewell
coreward. In addition, the Spinward
Main passes through the
subsector.
The Ling Standard Products shipyards at
Strouden (2327 Spinward Marches A745988-D) and Lunion (2124
Spinward Marches A995984-D) are two of the largest producers of
starship hulls in the Marches, specializing in warships for the Imperial
Navy.
The asteroid belt at Zaibon (1825 Spinward
Marches B000544-B) was once a major source of copper for industry
in the subsector, but the lodes are now played out, and the system
facilities are deteriorating.
The deserts on Wardn (1727 Spinward
Marches B756486-B) are decorated by large-scale patterns carved
by anerobic life forms during their seasonal migrations. Some
academics researching this phenomena feel the patterns are an
expression of intelligence.
Quiru (2321 Spinward Marches B365300-8)
is governed by a military junta. Placed in power by a small mercenary
army, the junta is tolerated by the Imperium because the government
it replaced was less efficient. -spin SMC