Trading Essence for Skill
Even if you feel you have no chance of accomplishing a task, there is one
last hope: Essence, the energy of the universe itself. Every point of Essence
spent raises your chances by one point.
Spending Essence to make a roll easier has a special side-effect, always
noticeable by even the most casual observer. When energy that celestial
manifests so crudely in the corporeal realm, something "otherworldly"
occurs. It might be a flash of diabolical flame, the distant ringing of
church bells, or the overpowering smell of incense. The GM decides on the
effect, but there is inevitably some obvious, strange side-effect that accompanies
the expenditure of Essence.
For example: George needs to get past the password on someone's computer.
Since he doesn't have the skill Computer Operation, which has a default
of -3, and his Intelligence is 6, he has to roll a 3 or lower to succeed!
George spends 2 points of Essence to raise his chances of success to 5,
and makes his roll. To the observers, it appeared as though his character
touched the computer's monitor and for a moment there came the sound of
a thousand Cherubim singing in harmony. Then it was gone, and he was through
the machine's security.
Difficulty Levels | Using Resources | Trading
Essence for Skill
Game Mechanics |
Choirs of
Angels |
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