Difficulty Levels


After the GM decides (invariably with input from the player) which characteristic is most appropriate, the GM may choose to assign a level of difficulty (this is entirely optional; many rolls will be zero difficulty). This difficulty level is subtracted from the required roll before success is determined. The suggested levels of difficulty are as follows:

-2 Very Difficult
-1 Difficult
0 Average (no modifier)
+1 Easy
+2 Very Easy


Example: Paul, a Servant of God, is chasing a Demon through a building, with a 7-yard gap between them. With one well-timed leap down the approaching stairs, he might be able to close the gap between himself and the evil creature. The GM decides he should roll against his Agility. Paul's is 7, which is pretty good for a human. However, the GM also rules that the difficulty is -1 (Difficult). Paul must roll less than or equal to a 6 (7-1). He rolls a 2, a 2 and a 5 - and successfully leaps down the long stairwell. The GM rules that Paul manages to gain 5 yards (the check digit of the d666) on his prey.

Another Example: The demon Mynofrigith is trying to break a cane that a priest is using to block his way. The difficulty is +1 (Easy) and his Strength is 11, meaning he has to roll less than or equal to a 12! Success, in this case, is automatic. He rolls anyway, to get the check digit, check for Intervention, and generally mock the poor GM, getting a 2, a 4 and a 4. The cane snaps like a twig into four pieces (a trivial detail derived from the check digit).

Adjusting Difficulties


In certain situations, players may choose to increase or decrease the level of difficulty by 1 point (and only 1) by modifying their attempt. In these cases, the GM should require that the player describe exactly what his character is doing to make the task simpler or more complex. Increasing the difficulty by 1 point will add 1 to the check digit of the roll, resulting in a better success or more severe failure. Making the task easier by 1 point subtracts 1 from the check digit, making failures less severe and successes more mundane.

This type of modification does not work in all situations, and should be allowed sparingly.

Example: Thomas, playing the Demon Mynofrigith, tells the GM he wants to shoot at a fleeing car in an attempt to stop it. He asks to accept an additional level of difficulty and elaborates that he's aiming for the tires (or gas tank, or whatever). The GM agrees and Thomas rolls, subtracting an additional -1 from the required roll and adding 1 to the check digit.

Basic Conflict Resolution

Difficulty Levels | Using Resources | Trading Essence for Skill


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