Cherubim Game Mechanics


The Cherubim resonance is for location. They can attune themselves to as many things as they have Forces. If a Cherub allows an object of his attunement to be destroyed (its Strength reduced below zero), he generates dissonance, though this does not negate his attunement. If the object of a Cherub's attunement is broken and its parts separated, the individual pieces can only be detected on a check digit of six. If a Cherub can successfully restore the destroyed item to wholeness -- unlikely in the case of living things -- then the dissonance its destruction generated will disappear.

A successful Will roll can remove an attunement. As mentioned above, a failed attempt also generates dissonance.

Check Digit Results

1 You know the direction of the attuned object.

2 You know the direction of the attuned object and its general condition.

3 You know the direction of the attuned object, its general condition and its approximate distance from you (to the nearest mile).

4 You know the direction of the attuned object, its general condition and its approximate distance from you (to the nearest yard).

5 You know the direction of the attuned object, its general condition, its approximate distance from you (to the nearest yard) and whether or not it's moving.

6 You know the direction of the attuned object, its general condition, its approximate distance from you (to the nearest yard) and whether or not it's moving or in immediate danger.

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