Marc, Archangel of Trade
Belonging to the House of Prudence
Philosophy
The world is trade, the give and take of day-to-day survival. Commerce has
complicated the lives of humans, but this complication of life has lowered
the overall degree of violent conflict in the world. Wars can not be fought
without spilling blood -- paper and numbers and the structures inside people's
minds are the only casualties.
Dissonance
It's dissonant for angels serving Marc to break their word when it is given
freely. Also, none of them would ever knowingly cheat on a deal.
Attunements
The servants of Marc are attuned to the abstract structures of commerce
and ownership which are created in the minds of humanity and extend into
the Symphony.
Seraphim
Seraphim are Marc's traders and managers. They can look you in the eye and
know how much money you'd pay for something, so go ahead and write the check.
Cherubim
Devoted angels of protection, the Cherubim serving Marc can tell, with a
touch, who an object's true owner is.
Ofanim
You want it there when? Marc's Ofanim are the best shippers in the business.
They know the fastest way to get it there, but pulling it off is another
matter.
Elohim
Divine marketers, these Elohim can tell the monetary value of an item they
touch -- or at least, they know what the market will bear.
Malakim
Malakim, ever the darkest of the angels, are Marc's elite espionage agents.
After looking you in the eye, they can tell what something means to you.
(That folder's not just an unmarked folder, it's your monthly expense account
you're trying to hide from your boss. That pen's not just an old pen, it's
the one the girl you had a crush on in third grade gave you when you didn't
have anything to write with.)
Kyriotates
Marc's Kyriotates, unsurprisingly, are the angels of unions. They can trade
bodies with a willing subject; no resonance roll is needed. The original
host mind goes with them, but if they leave a vessel without putting everyone's
souls back in the right bodies, they generate dissonance.
Mercurians
A Mercurian working for Marc can, as an additional aspect of his natural
resonance, tell how much money you've received over the past number of months
equal to his Celestial Forces, and what you did to earn it.
Manner and Appearance
Marc is a Mercurian, well-suited for the human-level complexities of the
fiscal world. Snappily dressed, fashionably polite and sporting a clipped
British accent, he's one of the celestial in-crowd, the few that have stood
at the top of their field since the beginning. There have been the occasional
stumbles during times of turmoil when his Word was not given proper authority,
but nothing major has ever stood in his way.
Relations
Trade is Marc's Word, giving of yourself in an agreement rather than stealing
from another and leaving nothing. Working with the abstract structures of
the corporeal realm has set him in a unique position of go-between and diplomat
between those who deal with celestial abstraction -- Khalid, Blandine and
the Archangels of Justice -- and those who deal with corporeal reality --
Michael, Eli and the Archangels of Fortitude. Servants who support these
camps are frequently at odds with each other's purposes, and the agents
of Trade help smooth things over.
Just as David is the political glad-hander, Marc is the political neutralizer.
He considers it an important sideline to defuse the growing conflict between
Michael and Khalid. And while he may secretly ask his servants to balk David's
plans for power in an effort to prevent more even fuel from being added
to the fires of conflict, he'd never let anyone else know that.
Missions
Ahoy . . . Mate. A suspicious boat pulls back into the harbor shortly
after it leaves, leaking a long slick of fuel behind it. It's not on anyone's
registry, and you start to get those bad vibes again. Going to check it
out, you find it's not full of misdirected medical supplies or illegal weaponry,
it's full of people!
There are sixty people on board, kidnapped from the city's streets and branded
with the stamp of Vapula, Demon Prince of Technology, and slated to be candidates
for his demented experiments. One of David's Ofanim had been on board; he
caused the fuel leak but now they've got him tied down with fiberglass ropes.
The demons contact you, saying they'll hand over the Ofanite if you steal
for them a relic from the local divine tether -- a nautical compass that
generates one point of Essence every day it's splashed with human blood
. . . sound like a good trade?
Rites
- Make a 100% profit from an honorable transaction.
- For an hour, possess an object worth more than $100,000.
Chance of Invocation: 2
Invocation Modifiers
The material here is © 1995, 1996 Steve Jackson Games, Incorporated. All
rights reserved.
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