Janus, Archangel of Wind
Belonging to the House of Justice
Philosophy
The world is a wind. It sweeps across the hearts and minds of its inhabitants,
bending the soft things and destroying whatever else stands in its way.
The servants of Janus are Heaven's agents of change, charged with shaking
up the establishment and making the static into the dynamic.
Dissonance
It's dissonant for the servants of Janus to stay in the same place for more
than 3 days. A locale, in the modern world, can be interpreted as a city,
but some cities (New York, L.A., etc.) sprawl over enough land that different
parts of them could be considered different locales. But it's important
for those who serve Wind to keep moving, at all costs.
Attunements
Since being unnecessarily detained can be fatal, Janus's servants have an
attunement for motion much like the nature of the Ofanim.
Seraphim
The Seraphim of Wind can add the number of their Celestial Forces to their
Debate skill rolls, similar to their infernal cousins, the Balseraphs. This
won't let them lie without generating dissonance, but it will help them
sway someone's opinion with the overall hope of greasing the wheels of the
Symphony.
Cherubim
Cherubim working for Janus can only attune themselves to one person at a
time, but the subject of that attunement becomes enthralled with the Cherub
(like a Servant Resource at a level equal to the angel's Celestial Forces),
acting as his servant as long as the attunement lasts.
Ofanim
Quick-moving Ofanim supporting the Word of Winds may add the number of their
Ethereal Forces to any roll involving breaking locks, opening doors or otherwise
freeing themselves from corporeal restraint.
Elohim
Elohim serving Janus can look at the sky and accurately predict the weather,
barring the intervention of Celestial Forces, for a number of days into
the future equal to their Ethereal Forces.
Malakim
The dark riders who serve the Archangel of Winds are extraordinary demolition
experts. They may use the number of their Ethereal Forces as a positive
modifier to any roll involving making, setting and using explosives.
Kyriotates
Kyriotates serving Janus may assume gaseous form, manifesting in the corporeal
realm without the need of a host vessel. They can't communicate verbally
or interact with the world in any significant way, and can move at one-quarter
their normal rate. The angel, in gaseous form, may be spotted by an observer
if he can make a successful Perception roll, made easier by every note of
dissonance the angel has.
Mercurians
Janus' Mercurians can move through crowds like eels through coral. Waves
of humanity seem to part for them, whether or not the angel's presence is
visible.
Manner and Appearance
Janus is one of the Ofanim, and one of the oldest Archangels. Though
his very nature is to promote change, whatever the cost, he himself has
changed very little in the past millenia. In fact, like many Archangels,
his pace seems to be picking up, accellerating to a whirlwind pace.
He's extraordinarily gregarious, but also just as quick to condemn a friend
than praise him. Fortunately, after one of his fits passes, he is very,
very apologetic. While some people have begun to worry about his stability,
both Gabriel and Dominic stand up for him, noting that his sometimes-violent
mood swings are merely a side-effect of his role in the world of large.
No one denies that Janus is genuinely friendly, hard-working and a hell a lot of fun.
The servants of Janus are easy to spot: reckless youth, hanging out of the
side of a speeding car to regenerate Essence, zooming from one town to another,
attending rallies, blowing up cars, acting for change.
Relations
Janus is devoted to Michael, and rarely speaks to counter his opinion. When
he does, it's usually to point out the rights and responsibilities of those
in the House of Justice.
It is common knowledge that Janus is very close friends with Michael, David
and Gabriel; in fact, it was Janus who invited Gabriel to join himself and
Dominic as an Archangel of Justice, something for which he believes Khalid
has never forgiven him. Janus asks that Khalid, as someone wound so tight
that another twist may cause him to snap, feel the brunt of his servants'
collateral damage when at all possible.
Missions
The Answer, My Friends. The servants of Janus aim to disrupt normalcy
and cause as much chaos as possible without upsetting the overall balance
of the Symphony. A typical scenario has an angel of Janus come to town,
figure out where the people with the tightest asses are, and mayhem ensues.
Although really, you can pretty much take any situation, inject the servants
of Janus, and it'll end with, "and mayhem ensues."
Rites
- Spend 10 minutes in 80+ mph winds (like on a motorcycle or in a convertable
with the top down).
- Spend 8 hours meditating on a moving rollercoaster -- it can stop to
let other people off and on, but you have to ride it through.
- Flip a moving vehicle.
Chance of Invocation: 0
Invocation Modifiers
The Archangel Janus does not ever wish to be summoned. Unlike the other
Archangels, he doesn't pay any attention at all to the Symphony for someone
invoking his name. But even though the storm can't be summoned doesn't mean
there aren't ways of attracting its attention.
The material here is © 1995, 1996 Steve Jackson Games, Incorporated. All
rights reserved.
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