d666
Dice will usually be rolled in a set of three that we call the d666, for
obvious reasons. You'll need three dice: two of the same color and one that
is markedly different. It will be important to tell this third die apart
from the other two.
When you use the d666, you'll end up with two results. Add the first two
dice together to get one figure (like a normal 2d roll). In game terms,
this is frequently called the "target number" or the "to
hit" roll. The last die, the one that looks different from the other
two, is called the check digit. It indicates the degree of success or failure.
If the check digit is low, a 1 or a 2, you experienced a marginal success
or failure. A check digit of 5 or 6 is a success or failure on a grand scale.
Usually, the goal is to roll low. Success is determined by rolling equal
to or under a given number. If the roll is designed to be easy, the goal
number will be high; if the roll is designed to be hard, the goal number
will be lower, with an understandably lower chance of success.
Example: On the d666, you roll a 1, a 2, and a 6. Add the 1 and the 2
together to get 3 (a good roll); the number 6 is the check digit, and implies
a spectacular success.
The d666 |
The Check Digit |
Intervention
Game Mechanics |
Choirs of
Angels |
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