Blandine, Archangel of Dreams
Belonging to the House of Prudence
Philosophy
The world is a dream, nothing more. Some dreams are more solid than others
-- Blandine's servants are charged with protecting the dreamers and helping
them battle their fears. The minions of Beleth, Princess of Nightmares,
are dire enemies of Blandine's servants.
Dissonance
An angel of Blandine cannot attain his celestial form in the mundane world,
and may only use Celestial Songs while in the Marches. Doing otherwise generates
dissonance.Also, most of Blandine's angels have been assigned specific dreamers
to watch over. If you know your charge is in danger, he must be warned in
his next dream or you'll suffer dissonance until either the dreamer has
been adequately warned or the dangerous situation otherwise resolves itself.
Attunements
The servants of Blandine have the ability to enter the Marches through the
mind of a human dreamer. It requires the angel to be asleep, and make a
successful Perception roll. You have to have seen the person before, but
they can be anywhere in the world; +2 if you're physically touching. The
subject must also be asleep, and in Blandine's realm. The check digit of
the roll is the number of minutes you may stay in the subject's dream.
Seraphim
Blandine's Seraphim can spot visitors to a dream world, they stick out like
non-union actors in a Hollywood production. These servants are most often
used to root out intruders in a protected dreamscape.
Cherubim
Cherubim working for Blandine think they've found the perfect job. "I
just have to watch people and obsess on protecting them in the realm of
the body and the realm of the mind? Cool!" Upon falling asleep, they
can automatically enter the dreamscape of a person they're attuned to. That
subject must be asleep as well, of course.
Ofanim
Ofanim feel at home in the Marches, moving at lightning speed through the
ethereal reality of a human's mind. They can stay in a dreamscape for a
number of minutes equal to the check digit of their successful Perception
roll times the number of Ethereal Forces they have.
Elohim
In the Marches, the natural resonance of Blandine's Elohim for emotion is
constantly active, as though the check digit of the successful resonance
roll had been equal to the angel's Ethereal Forces.
Malakim
Blandine's Malakim are not noticed in the Marches unless they want to be.
Anyone's Perception roll to notice one of these Malakim is modified negatively
by the angel's Ethereal Forces.
Kyriotates
While asleep, a Kyriotate may be in more than one part of the Marches at
a time. His consciousness may simultaneously extend to a number of dreamscapes
equal to his Ethereal Forces.
Mercurians
Blandine's Mercurians can use dreamers as conduits, moving from one person's
dreamscape into another's without needing to roll -- but only if the two
people are emotionally close to each other (GM's discretion) and currently
on the same side of the Marches (either Blandine's or Beleth's).
Manner and Appearance
Blandine is a Cherub, and something of a loner Archangel. As such, she likes
to stay out of the plans of the others. Her Divinity is high enough that
she doesn't care too much about the interpersonal politics that goes on
between various Archangel cliques; even beyond that, she has her own reasons
for shying away from the pubic view.
Just because she's removed herself from the plannings of others doesn't
mean she's not doing anything. While Gabriel's the Archangel who's had the
most influence on mankind, it's generally agreed that Blandine has done
the most measurable good. She credits her success on carrying out her orders:
help the human race achieve its goals, its dreams, with as little interference
as possible.
Blandine doesn't have much respect for shows of strength, or a prowess at
any martial art, but she does have a proper respect for strategy and an
eye for developing useful tactics.
Unlike most other Archangels, she doesn't have her own domain in the heavens;
she has made her home the Marches, where the minds of all humans go when
they sleep. Blandine and Beleth (see p. 00) were lovers, before the Fall;
when she Fell, Beleth claimed half of the Marches for herself. Though they
have not seen each other since the Fall, Archangel Blandine and Demon Princess
Beleth live in nearly-identical towers on opposite ends of the dreamlands,
where they pace and brood for days upon end, staring at the dot of the other's
tower on the horizon. For a more detailed description of the dreamlands,
see p. 00.
Blandine does not enjoy working in a direct manner with her subjects, even
her favored servants. Instead, she'll have one of her many retainers instruct
her angels concerning their duties. She chooses to work several layers behind
the real action, visiting key people in their dreams and trying to help
them work through their problems. At times, she has used her substantial
power of dreams to subtly nudge the slumbertime thoughts of entire cities,
calming people in a time of panic or creating an air of discomfort when
necessary. When she does manifest, Blandine prefers to appear as a woman
in her mid-20s; her hair is black and she wears gray, heavily-embroidered
clothing.
Relations
At one time, Blandine's servants did not get along with Gabriel's and Michael's.
The Archangel of Dreams considered the Archangels of War and Fire to be
too careless in their actions, with Michael in particular ill-deserving
of a place in the House of Prudence. She still warns her subjects to be
careful around servants of Archangel Gabriel, but has ordered that under
no condition are they to hinder the efforts of their servants.
Blandine herself never bothers leaving the Heavens for matters of merely
political concern. One of her tiny, cherubic angels of Hope, the Menunim,
traditionally carry her sigil to the meetings of the Seraphim Council, where
her vote is placed at the discretion of Michael.
Missions
Reach the Morning Light. Blandine's servants are rarely combat monsters.
Like their mistress, they prefer subtle background manipulations to any
more forceful methods, and seldom involve themselves in outright violence.
Every evening is an adventure for the servants of Blandine, forced to show
caution during the day so they may expend their Essence through the night
in a world far from Earth. After a long night of walking the Marches, it
can be a lonely few hours of nursing an empty resevoir before the morning
and its rush of rejuvenating Essence.
Rites
- Spend 4 hours asleep without visiting Beleth's realm.
- Spend 8 hours successfully protecting a sleeper from active forces of
danger.
Chance of Invocation: 1
Invocation Modifiers
The material here is © 1995, 1996 Steve Jackson Games, Incorporated. All
rights reserved.
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