November 24, 2011: Why I'm Thankful For Munchkin
It's Thanksgiving Day here in the U.S. Millions of people are stealing turkey legs, eating mashed potatoes, and sticking a fork into a big slice of pumpkin pie. When I think of all the things that I could be thankful for, one of the first things that comes to mind is all the games I've played. Today I want to share why I'm thankful for Munchkin from a more personal perspective.
I first played Munchkin at a small convention almost eight years ago. A man wearing a black T-shirt with the letters M.I.B. on the back, grabbed me and asked if I wanted to play. I said "Yes," and sat down with a variety of people: male and female, old and young. Back then, I was floored by the diversity of the players. I knew people played Dungeons and Dragons, GURPS, and (in my case) Vampire: the Masquerade. I also understood the popularity of the Pokemon and Magic: The Gathering trading card games. What I didn't realize was that Munchkin was a new kind of game for me. My immediate impression was that this silly game with its cartoon-style artwork wasn't just for serious players or tournament winners, it was for the geek in all of us. It was a game where not only did I understand the jokes, I could repeat them and others would laugh, too.
And then? I sat down and played for a while. I giggled, I made other people cry, and I proudly showed off my min/maxer side. After eight years (and many, many Munchkin games later), I'm now working with Steve Jackson Games and John Kovalic. Did I have any idea what I'd be doing at the time? No, I really didn't. But I'll tell you one thing: with or without the job, I'm very grateful for Munchkin and the joy it's brought me and everyone else around me.
Thank you, Steve!
Share this post!
Get the latest SJ Games news via:
Copyright © 2024 by Steve Jackson Games. All Rights Reserved.