When the stars are right, the Great Old Ones will return. If the stars
aren't right, it's up to you to move them around!
In The Stars Are Right, you take
the role of a cultist, summoning Lovecraftian horrors from beyond time and
space.
The sky is represented by a grid of star tiles . . . and you can
change them. Invoke minor creatures to flip over a tile or push a row, creating
the correct patterns to summon more and more powerful ones. Eventually, you'll
build a horde of Servitors who can chain flips, pushes, and swaps together,
rearranging the entire sky to your whims. Change the skies, summon a Great Old
One, and win!
The Stars Are Right is a card
game for two to four players, ages 12 and up, with a playing time of less than
one hour. The cards are hilariously illustrated by Goomi
(Munchkin Cthulhu 3
-- The Unspeakable Vault).
Summon the Great Old Ones, who will shower you with power beyond your
dreams. Or perhaps they'll eat you. Or both.
Blackmail the printer. Threaten the innkeeper. Bribe the priest.
Welcome to Revolution!
Secretly bid against your
opponents to gain the support of the people, win territory . . . and gather
more Gold, Blackmail, and Force for the next round of bidding! Will you try to
control the tavern or the fortress? The harbor or the plantation? Knowing where
to push for support -- and where to back away and let your opponents fight --
is the key to victory. It's a game of bluff, counter-bluff, and
surprise.
Bidding tokens have different shapes and colors for easy
identification. Colorful cardstock shields keep your bids private, and provide
a handy rules reference during the auction. Traditional wooden blocks allow
players to see, at a glance, who controls which territories.
Revolution! is for three or
four players. The rules can be taught in minutes, and a complete game takes
less than an hour. Each new game brings new strategies and tactics.
Get ready for
Revolution!
Winter is coming. All the hunters boasted of their prowess, but you boasted the loudest. Now you have to deliver . . .
In Nanuk, each player bids for how long he can stay on the trail and how much he will bring home. Each boast must be greater than the one before, until one hunter refuses to raise the bid, saying "You're doomed!" Then the hunt begins. Will the hunt leader make good on his boast, or will the doomers be right? Every player decides secretly to help . . . or to let it fail.
Beware Nanuk, the great polar bear, who can end any hunt in failure. If you find an inuksuk, it will protect you – once. If the hunt is successful, the hunters share the animals collected. But if the hunt fails, the doomers score instead.
Nanuk is a fast-playing, highly social game of bidding and bluffing for 5 to 8 players.
Illuminati is the Game Of Conspiracy. Secret conspiracies are everywhere, and now you can take control of one of them and try to . . . yes . . . take over the world! This game has been one of our most popular since its 1982 release (it won the Game Designers' Guild Select Award and the Origins Award for Best Science Fiction Boardgame, which is a good trick since it's more of a card game, but the Illuminati work in mysterious ways).
Hacker is the Computer Crime Card Game. It was inspired by the 1990 Secret Service raid on SJ Games. Players compete to infiltrate and take over various systems on the Net. This one won the Origins Award for Best Modern-Day Boardgame of 1992. (Again, even though it's a card game. Go figure.)