When the stars are right, the Great Old Ones will return. If the stars
aren't right, it's up to you to move them around!
In The Stars Are Right, you take
the role of a cultist, summoning Lovecraftian horrors from beyond time and
space.
The sky is represented by a grid of star tiles . . . and you can
change them. Invoke minor creatures to flip over a tile or push a row, creating
the correct patterns to summon more and more powerful ones. Eventually, you'll
build a horde of Servitors who can chain flips, pushes, and swaps together,
rearranging the entire sky to your whims. Change the skies, summon a Great Old
One, and win!
The Stars Are Right is a card
game for two to four players, ages 12 and up, with a playing time of less than
one hour. The cards are hilariously illustrated by Goomi
(Munchkin Cthulhu 3
-- The Unspeakable Vault).
Summon the Great Old Ones, who will shower you with power beyond your
dreams. Or perhaps they'll eat you. Or both.
Winter is coming. All the hunters boasted of their prowess, but you boasted the loudest. Now you have to deliver . . .
In Nanuk, each player bids for how long he can stay on the trail and how much he will bring home. Each boast must be greater than the one before, until one hunter refuses to raise the bid, saying "You're doomed!" Then the hunt begins. Will the hunt leader make good on his boast, or will the doomers be right? Every player decides secretly to help . . . or to let it fail.
Beware Nanuk, the great polar bear, who can end any hunt in failure. If you find an inuksuk, it will protect you – once. If the hunt is successful, the hunters share the animals collected. But if the hunt fails, the doomers score instead.
Nanuk is a fast-playing, highly social game of bidding and bluffing for 5 to 8 players.
Welcome to Friedey's, the Fast Food Restaurant of the Damned!
Combine frighteningly generic ingredients like "Sauce" and "Drink." Build orders like Penne for Your Tots and Sheep wit' da Fishes. Play from eight different menus, including the classic Friedey's Restaurant and the new McPubihan?s. But be quick – the customer is waiting!
Whoever fills the best orders gets the most points, and the zombie with the most points becomes . . . The Lord of the Fries!
Gather your crew of space pirate amazon ninja catgirls (aka SPANC), and embark on Capers to gather Loot and Toys, all illustrated by Phil Foglio!
Chez Geek is the game of apartment life. Will your roommates drive you crazy . . . or will you drive them crazy first? Illustrated by John Kovalic, this won the Origins Award for Best Traditional Card Game in 2000.
Chez Geek 2: Slack Attack and Chez Geek 3: Block Party pick up where Chez Geek left off, with more friends, more activities, and (yes) more nookie. Chez Greek moves you into a college frat, with all the parties, kegs, and occasional studying that entails. Chez Goth puts a new spin on living with roommates . . . now you're all Goth! Chez Grunt shows that even uniforms and drill sergeants can't keep you and your bunkmates from the search for Slack. What do you get when your roommates all follow the Glorious Leader, are camped out in the jungle, and you raid the locals for TP? Chez Guevara, that's what! And in Chez Cthulhu, you and your roommates will go mad as you plumb the depths of the Mythos in search of Slack!
Ninja Burger pits you against your fellow trainees in a new Ninja Burger store. Learn the secrets of stealth, swordsmanship, and customer service. Fight for honor, respect, big tips, and that coveted promotion . . .
This new, deluxe edition combines the original Ninja Burger with the cards from the supplement, Sumo-Size Me! and adds counters for tracking honor and money.
It's fast-moving. It's fun. You get to be a ninja. What more can you ask from a game?