Depends on who it falls on!
Munchkin Druids adds 112 cards to the game . . . the new Druid class, and more nature-related monsters and weapons than you can shake a holy stick at. Watch out for the bloodthirsty
Enjoy the good-natured silliness of this 10th Munchkin expansion – shuffle it in with any of your favorite Munchkin games!
A 112-card expansion for Munchkin, with rules for a new class!
Stock #1584,
ISBN 080742095144.
$19.95.
Within the pages of this slim, saddle-stitched book are magic portals, gateways to other worlds that are usable in most fantasy roleplaying games. (Especially games that are based on the classic RPG we all know and love.)
Each gate detailed within is more descriptive in nature than mechanical, making it easy for GMs to incorporate these ideas into their games with as few headaches as possible.
Sprinkle these gates across your campaign and watch as the player characters stumble their way into endless adventure!
A 64-page black-and-white saddle-stitched book.
Stock #3126,
ISBN 978-1-63999-039-9.
$9.95.
We know you've been dying for another hearse-load of Undead. This 30-card mini-expansion has more monsters, more Treasures, and more postmortem fun to add to any Munchkin game. We couldn't keep it buried any longer!
These cards originally appeared in Munchkin Unicorns and Friends.
30 cards and a rulesheet in a tuckbox.
Stock #1550,
ISBN 080742095083.
$10.95.
The Good, the Bad, and the Munchkin Complete Edition (Reprint)
Oh, give me a home where the Jackalopes roam
And the Dudes and the Buckaroos play,
I'll slay and I'll loot, give the monsters the boot,
And the dice are not loaded, no way.
The Good, the Bad, and the Munchkin Complete Edition takes on the Wild West! Forget dragons and goblin – Jackalopes and Davy Croc have just as much treasure. Those plains may seem wide open, but there's lots of monsters to kill, and lots of stuff to take.
Become a Cowboy with a Twenty-Gallon Hat, or an Indian on a Catamount. Fight Wild Bill Hiccup, the Killer Jalapeño, and a Barber Shop Quartet. Take The Annual Bath for an extra level. Or just pal around with your sidekick the Greenhorn, until you sacrifice him to distract a monster.
The Good, the Bad, and the Munchkin Complete Edition is a stand-alone Munchkin game, including all the cards from Beating a Dead Horse and all the promo cards and bookmarks we've ever made for The Good, the Bad, and the Munchkin! Steve Jackson and John Kovalic have teamed up again to put puns to paper like no one else can. Head 'em up and move 'em out, and get ready to wander the Grim Roper into somebody else's combat, and make him Rootin' Tootin' for +10 . . .
227 cards (!), two bookmarks, and one six-sided die in a box.
Stock #1454,
ISBN 080742099227.
$34.95.
Munchkin Zombies Deluxe (Reprint)
What makes this edition "deluxe"? It's got a big gameboard to keep your cards in place, and six colored standies that you move on the gameboard as you level up!
It's the sickest, silliest Munchkin yet! You are zombies, kicking down doors and eating brains. The "monsters" you're attacking are people, some helpless and some hazardous, with a few rogue zombies thrown in. The armor is whatever you've blundered across during your lurching search for brains. So bravely you'll go forth, with mousetraps on your feet and a bowling trophy protecting your poor rotting head . . . to level up, or to die.
Again.
168 cards, one six-sided die, six chipboard standies with plastic bases, six player cards, a gameboard, and a rulesheet.
Stock #1495,
UPC 837654322000 .
$34.95.
Roll the Deck! (Reprint)
Roll the Deck with Pick a Card Dice!A small booklet of 11 dice games designed for use with Steve Jackson's Pick a Card Dice and standard playing cards.
The games in this booklet are built around the concept of generating a series of random draws from a standard deck of playing cards. Instead of playing cards, though, we've used our Pick a Card Dice. And so can you!
A 4.1 × 5.8 inch booklet containing 11 dice games.
Stock #3018,
ISBN 978-1-63999-036-8.
$9.95.
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Burn in Hell (Reprint)
Cleopatra. Blackbeard. Attila the Hun. Richard Nixon. John Wilkes Booth.
Collect the souls of the damned! In Burn in Hell, you try to assemble the tastiest "Circles" of history's sinners. Trade souls with your rivals . . . or just steal the ones you need. Collect groups of Mass Murderers, Cannibals, or even Clerics . . . or build sets of the Seven Deadly Sins. Burn in Hell will keep you on your toes -- can you see the sets that fit together for the most points? Can you steal a rival's key card before he can make a Circle?
Each card includes a great Greg Hyland caricature and a biography of the soul. You'll have a lot of fun reading (and arguing) about why each of these people was invited to the Permanent Pitchfork Party. And to rule in Hell, you must use strategy and cunning, because this game's not over until the last soul is snatched . . .
This set contains only the cards; the rules can be downloaded from DriveThruCards or from the Steve Jackson Games website.
168 cards, downloadable rulebook.
Stock #22-0021,
$27.95.
Munchkin Crazy Cooks (Reprint)
What's cooking? We're glad you asked . . .Munchkin Crazy Cooks puts the adventurers in the only place with more backstabbing and treachery than the dungeon: the kitchen!
This stand-alone game seats 3 to 6 foodies who can try to stomach corny jokes from Steve Jackson with a ganache of John Kovalic illustrations. Plus, it's designed to be easily shuffled into other Munchkin games to really whet your appetite!
168 cards, 40 food tokens, 12 standies, a gameboard, and one six-sided die.
Stock #1567,
ISBN 080742099814.
$34.95.
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Munchkin Tails of the Season (Reprint)
Your newest furry Munchkin friends are back for the holidays!
With festive art by Katie Cook, these cards are the purrfect addition to your Munchkin Tails game (or any other Munchkin game that needs a dose of Christmas magic)! Even if Christmas is in July . . . !
Fifteen cards to bring out your animal side this holiday!
Stock #4223,
ISBN 080742096325.
$7.95.
Munchkin Curses (Reprint)
Admit it. You love that moment when your enemy kicks down the door, and the card they draw is – a Curse! Almost as much as you love playing Curses on your enemies yourself. Whether it means losing items, skipping turns, or stumbling across a duck imbued with pure doom, a Curse always brings in an element of gleeful mayhem.
That’s why this mini-expansion contains 12 new Curses, two new monsters, and one Curse Reverse to shuffle into your Munchkin game!
This is an expansion for Munchkin. It is not a stand-alone game. This is NOT a collectible or randomized set. Every Munchkin Curses pack is the same as every other.
15 cards and a rulesheet in a tuckbox.
Stock #4255,
ISBN 080742095953.
$7.95.
Munchkin Warhammer 40,000 (Reprint)
Munchkin and Warhammer 40,000 – two great games that work great together! Become an Ultramarine, Necron, Aeldari, Ork, Death Guard, or Tyranid. Make a Pilgrimage to Holy Terra, use your Lasblaster, and of course you need More Dakka! Be vigilant; you might encounter the Sloppity Bilepiper, a Horror of Tzeentch, or even Mortarion himself!
Illustrated by principal Munchkin artist (and extreme Warhammer 40,000 fanboy) John Kovalic, and designed by Munchkin Line Editor Andrew Hackard in consultation with Games Workshop.
Now get out there, soldier, and do some damage!
Munchkin is © 2001, 2002, 2006-2008, 2010-2012, and 2014-2023 by Steve Jackson Games Incorporated. All rights reserved. Munchkin, the Munchkin characters, the pyramid logo, and related rights in and to the mechanics of Munchkin Warhammer 40,000 are proprietary to Steve Jackson Games Incorporated, and are either ©, ™ or ®. All rights reserved to their respective owners. Warhammer 40,000 © Copyright Games Workshop Limited 2023. Warhammer 40,000, the Warhammer 40,000 logo, GW, Games Workshop, Space Marine, 40K, Warhammer, 40,000, the 'Aquila' Double-headed Eagle logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or ™, and/or © Games Workshop Limited, variably registered around the world, and used under licence.
This game contains 168 cards, a gameboard, rulesheet, one custom six-sided die, and 12 standies with plastic stands.
Stock #4481,
ISBN 080742099562.
$34.95.
Bullet Dice (Reprint)
Bullet Dice are the ideal "ammunition" for a great game night!Unload on your opponents with Bullet Dice! These custom, double-injected dice accurately resemble a bullet and cartridge and can replace any standard six-sided dice.
Six double-injection bullet-shaped dice in a blister pack.
Stock #5922,
ISBN 080742097247.
$10.95.
Outdoor Encounter Cards (Reprint)
The Fantasy Trip: Outdoor Encounter Cards is a deck of 53 cards that any TFT gamemaster can use when in need of a random encounter. Each card offers a general overview of an unexpected situation; your skill and experience as a gamemaster is required to expand these seeds into encounters that the players will never forget.
54 cards (53 Encounter Cards and one instruction card).
Stock #22-0020,
$14.95.
Knightmare Chess Variants and Optional Rules (Reprint)
Chaos on the Chessboard!
For almost three decades, Knightmare Chess has been shaking up the chess experience, giving players a new and delightful way to enjoy the classic game. Now, the Variants and Optional Rules included within these pages add even more twists to chess, giving you the tools you need to further warp and transform the game – just add a chess set and a copy of Knightmare Chess!
These articles originally appeared in Pyramid in 1996 and 1997.
Based on the original French game Tempête sur L'Echiquier by Pierre Clequin and Bruno Faidutti.
A 4" x 6" 32-page color booklet collecting Knightmare Chess articles from 1990s Pyramid issues.
Stock #1328,
ISBN 978-1-63999-027-6.
$9.95.
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