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Two dice and a rulesheet.
Stock #131358,
ISBN 080742094949.
$4.95.
This mini-expansion adds 30 brand-new serpentine monsters, coiling curses, and other sinuous surprises to any Munchkin game! Face down the King Snake or the Pie-thon, armed with your trusty Boa and Arrow. And don't worry; if anything goes wrong, a dose of Asp-rin will get you right back in the fight!
30 cards and a rulesheet in a tuckbox.
Stock #1589,
ISBN 080742094857.
$10.95.
30 cards and a rulesheet in a tuckbox.
Stock #1590,
ISBN 080742094888.
$10.95.
Fans of Mad Magazine love Sergio Aragonés, and they love his character Groo the Barbarian. Groo is a warrior and wanderer, never in one place for long . . . because he’s such a klutz the people run him out!
In this fast, fun game, each player tries to build a town and keep it intact against the twin threats of rival armies and Groo’s “helpful” visits. Roll dice to gain resources, and spend them on buildings or troops . . . but anything you can’t use is passed along to your rivals! • Cards illustrated by the great Sergio Aragonés himself, featuring Groo and his friends and foes. • A hit when it was first released, but unavailable for many years. Includes both the original game and the supplement! • Plays in under an hour – great fun for as few as two, or as many as six players.
115 cards, seven custom dice, a drawstring bag, and a rulesheet.
Stock #1583,
ISBN 080742095359.
$29.95.
Munchkin Marked for Death
(Reprint)
Munchkin Marked for Death has 17 cards ready to add to classic Munchkin. By themselves, these 17 cards can be used as a programmed demo to let existing fans teach new players.
But wait; there's more! This mini-expansion now includes 13 promo cards that we've reprinted to bring this set to 30 cards!
30 cards and a rulesheet in a tuckbox.
Stock #4210,
ISBN 080742094918.
$11.95.
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Star Munchkin: Space Ships
(Reprint)
Munchkin Booty introduced Ships to the world of Munchkin. You guys immediately asked why we didn't have Ships for Star Munchkin as well. So now we do!
Star Munchkin: Space Ships lets you ride in – or on – the Horsefly, the Starfurry, or the USS Secondprize. You can buff your ships with a Quad-Mounted Laser or a Bridge. And you can let your new Sidekick, Otto, do the flying for you.
Live long and prosper and kill monsters!
For this printing, we added ten space-y, reprinted promo cards and five blank cards to make this a 30-card set that you can decide what you want to add to your very own galaxy!Note: This is an expansion for Star Munchkin, not a stand-alone set. Space Ships is not collectible or randomized; every pack is the same as every other.
30 cards and a rulesheet in a tuckbox.
Stock #4214,
ISBN 080742094901.
$11.95.
Buy Now!
Munchkin Easter Eggs
(Reprint)
It's Easter, and you know what that means -- Bunnies! Kill them and take their sweet, sweet candy! Wear your Sundae Dress and Bunny Slippers while you fight Peter Cottonmouth and Little Bunny 'Thulhu! Just don't eat the Fake Grass . . .
15 cards and a rulesheet in a tuckbox.
Stock #4233,
ISBN 080742094963.
$8.95.
Dungeon Fantasy: The Devil's Workshop
We all know what that means: a Big Bad Evil Guy's stronghold. But while the Dungeon Fantasy Roleplaying Game is classic genre fantasy, a convention of the genre is that things aren't always as they seem. Heroes hellbent on kicking down the door and getting straight to the slaying and looting might be taken aback by what idle hands can accomplish. Evil artifacts in other dungeons come from somewhere . . . and the Organization of Satanic Hell Artisans (OSHA) isn't concerned with "zero accident-free days."
15-page PDF.
Stock #37-8182,
$6.00.
Make UP the news, that is. Just like the real tabloids do.
Everyone creates a headline . . . crazy, sinister, or all too true. An instant judging round lets everybody vote on the best headline. And it's on to the next round!
**For three or more players
**Includes 328 cards – plus easy rules!
**Fast-moving and funny!
328 cards and a rulesheet.
Stock #1752,
ISBN 080742095007.
$19.95.
Zombie Dice
(Reprint)
Eat brains. Don't get shotgunned.
You are a zombie. You want braaains. More brains than any of your zombie buddies.
Zombie Dice is fun for any zombie fan (or the whole zombie family). The 13 custom dice are your victims. Push your luck to eat their brains, but stop before the shotgun blasts end your turn!
It's a great quick game. Play it at lunch (braaiiiiiins!) or while you're in line for a zombie movie . . . !
Two or more can play. Each game takes 10 to 20 minutes, and can be taught in a single round.
13 custom dice, dice cup, and a rulesheet.
Stock #131313,
ISBN 080742094765.
$15.95.
Buy Now!
Zombie Dice 2 – Double Feature
(Reprint)
If you love zombies, you love zombie movies . . . and Zombie Dice! So here it is: Zombie Dice 2 – Double Feature!
Three new dice give you three new ways to play. For the Big Summer Action Movie, you've got the two Heroes: the Hunk and the Hottie. He's got a double-shotgun icon, but if you eat his brain, you score double. The Hottie has two shotguns and three feet icons, making her fast AND dangerous.
For Santa Claus Meets the Zombies, you guessed it: Santa Claus is coming to town! He has three special gift icons -- a helmet, an energy drink, and a double brain! Or, of course, you could eat Santa's brain. It's a very merry undead Christmas!
Finally, in The Direct-to-Video Sequel: Use all three new dice and watch Santa rescue the Heroes!
Three new ways to eat brains, and they're all in Zombie Dice 2 – Double Feature.
Three dice and a rulesheet.
Stock #131324,
ISBN 080742094833.
$8.95.
Buy Now!
Zombie Dice 3 – School Bus
(Reprint)
Add the School Bus die to your Zombie Dice game for all sorts of craziness! The School Bus is full of tasty brains, but those kids are packing shotguns, too. You might find yourself chowing down on a brain buffet, chasing runners off the bus, getting run over, or being on the receiving end of multiple shotgun blasts!
This is an expansion for Zombie Dice. It is not a stand-alone game.
A 12-sided school bus die, 14 brain and shotgun counters, and a rulesheet.
Stock #131334,
ISBN 080742094826.
$9.95.
Buy Now!
Munchkin Apocalypse
(Reprint)
It's the end of the world!
In Munchkin Apocalypse, every possible natural (and unnatural) disaster has happened . . . or will happen during the game. You are a rugged survivor in a world full of people -- and things -- that want to kill you and take your stuff. So do it to them first!
This set introduces four new classes and a new, yet eerily familiar, card type: Disasters!
And what's with all these seals running around? Don't they know the world's about to end? You should really keep an eye on that seventh one in particular . . .
Boxed game with 168 cards, 12 seals, rules, and die.
Stock #1503,
ISBN 080742094789.
$29.95.
Buy Now!
Wiz-War
(Reprint)
Wizards clash in a magical dungeon, zapping each other to be the last one standing! Designed by Tom Jolly, this new (ninth!) edition of the legendary Wiz-War features art from the esteemed Phil Foglio, as well as double-sided modular game boards, dice, standies, and more.
Get the treasure and Fireball your friends!
For two to six players.
Gameboards, cards, standies and counters for 2-6 players, seven dice, and a rulesheet.
Stock #1751,
ISBN 080742096233.
$39.95.
Munchkin Enhancers
(Reprint)
30 cards and a rulesheet in a tuckbox.
Stock #4257,
ISBN 080742096196.
$10.95.
Buy Now!
Munchkin Apocalypse: Kaiju
(Reprint)
Yatta! Kaijū gēmu e yōkoso! (Hooray! Welcome to our kaiju game!)
Enjoy nuclear-powered battles, city-stomping showdowns, and off-planet altercations with Munchkin Apocalypse: Kaiju! (Gesundheit.) Get barbecued by Hamera, take a sledgehammer to Rocky Road Dan, and win the day with the help of a Rousing Theme Song and a Small Child in Shorts.
30 cards and a rulesheet in a tuckbox.
Stock #4270,
ISBN 080742096240 .
$10.95.
Buy Now!
GURPS Basic Set: Characters
(Reprint)
GURPS has been the premiere universal roleplaying game for decades. The current Fourth Edition makes it even better!
With GURPS, you can be anyone you want – an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else!
GURPS Basic Set: Characters combines material from the Third Edition GURPS Basic Set and GURPS Compendium I, plus hundreds of new and updated rules! This 336-page volume contains everything you need to create and play a GURPS Fourth Edition character.
This softcover printing is black and white (grayscale). A hardcover version is available separately, as are color versions (softcover or hardcover).
338 black-and-white pages. Softcover.
Stock #01-6158BW,
ISBN 978-1-63999-047-4.
$29.95.
GURPS Basic Set: Characters
(Reprint)
GURPS has been the premiere universal roleplaying game for decades. The current Fourth Edition makes it even better!
With GURPS, you can be anyone you want – an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else!
GURPS Basic Set: Characters combines material from the Third Edition GURPS Basic Set and GURPS Compendium I, plus hundreds of new and updated rules! This 336-page volume contains everything you need to create and play a GURPS Fourth Edition character.
This hardcover printing is black and white (grayscale). A softcover version is available separately, as are color versions (softcover or hardcover).
338 black-and-white pages. Hardcover.
Stock #01-6158BWH,
ISBN 978-1-63999-049-8.
$39.95.
GURPS Basic Set: Characters
(Reprint)
GURPS has been the premiere universal roleplaying game for decades. The current Fourth Edition makes it even better!
With GURPS, you can be anyone you want – an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else!
GURPS Basic Set: Characters combines material from the Third Edition GURPS Basic Set and GURPS Compendium I, plus hundreds of new and updated rules! This 336-page volume contains everything you need to create and play a GURPS Fourth Edition character.
This softcover printing has color interior pages. A hardcover version is available separately, as are black-and-white/grayscale versions (softcover or hardcover).
338 color pages. Softcover.
Stock #01-6158C,
ISBN 978-1-63999-048-1.
$59.95.
GURPS Basic Set: Characters
(Reprint)
GURPS has been the premiere universal roleplaying game for almost two decades. The current Fourth Edition makes it even better!
With GURPS, you can be anyone you want – an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else!
GURPS Basic Set: Characters combines material from the Third Edition GURPS Basic Set and GURPS Compendium I, plus hundreds of new and updated rules! This 336-page volume contains everything you need to create and play a GURPS Fourth Edition character.
This hardcover printing has color interior pages. A softcover version is available separately, as are black-and-white/grayscale versions (softcover or hardcover).
338 color pages. Hardcover.
Stock #01-6158CH,
ISBN 978-1-63999-050-4.
$69.95.
GURPS Basic Set: Campaigns
(Reprint)
With GURPS, you can be anyone you want – an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else! GURPS has been the premiere universal roleplaying game for decades. The Fourth Edition makes it even better!
GURPS Basic Set: Campaigns combines information from the Third Edition GURPS Basic Set and GURPS Compendium II – plus our new core setting, with infinite possibilities for timeline-hopping adventure! (You don't have to play in the core setting – there isn't some game-altering metaplot – but it's there if you want it.) This 240-page volume contains everything a GM needs to create and run a GURPS Fourth Edition campaign.
This softcover printing is black and white (grayscale). A hardcover version is available separately, as are color versions (softcover or hardcover).
240 black-and-white pages. Softcover.
Stock #01-6159BW,
ISBN 978-1-63999-051-1.
$29.95.
GURPS Basic Set: Campaigns
(Reprint)
With GURPS, you can be anyone you want – an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else! GURPS has been the premiere universal roleplaying game for decades. The Fourth Edition makes it even better!
GURPS Basic Set: Campaigns combines information from the Third Edition GURPS Basic Set and GURPS Compendium II – plus our new core setting, with infinite possibilities for timeline-hopping adventure! (You don't have to play in the core setting – there isn't some game-altering metaplot – but it's there if you want it.) This 240-page volume contains everything a GM needs to create and run a GURPS Fourth Edition campaign.
This hardcover printing is black and white (grayscale). A softcover version is available separately, as are color versions (softcover or hardcover).
240 black-and-white pages. Hardcover.
Stock #01-6159BWH,
ISBN 978-1-63999-053-5.
$39.95.
GURPS Basic Set: Campaigns
(Reprint)
With GURPS, you can be anyone you want – an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else! GURPS has been the premiere universal roleplaying game for decades. The Fourth Edition makes it even better!
GURPS Basic Set: Campaigns combines information from the Third Edition GURPS Basic Set and GURPS Compendium II – plus our new core setting, with infinite possibilities for timeline-hopping adventure! (You don't have to play in the core setting – there isn't some game-altering metaplot – but it's there if you want it.) This 240-page volume contains everything a GM needs to create and run a GURPS Fourth Edition campaign.
This softcover printing has color interior pages. A hardcover version is available separately, as are black-and-white/grayscale versions (softcover or hardcover).
240 color pages. Softcover.
Stock #01-6159C,
ISBN 978-1-63999-052-8.
$49.95.
GURPS Basic Set: Campaigns
(Reprint)
With GURPS, you can be anyone you want – an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else! GURPS has been the premiere universal roleplaying game for decades. The Fourth Edition makes it even better!
GURPS Basic Set: Campaigns combines information from the Third Edition GURPS Basic Set and GURPS Compendium II – plus our new core setting, with infinite possibilities for timeline-hopping adventure! (You don't have to play in the core setting – there isn't some game-altering metaplot – but it's there if you want it.) This 240-page volume contains everything a GM needs to create and run a GURPS Fourth Edition campaign.
This hardcover printing has color interior pages. A softcover version is available separately, as are black-and-white/grayscale versions (softcover or hardcover).
240 color pages. Hardcover.
Stock #01-6159CH,
ISBN 978-1-63999-054-2.
$59.95.
GURPS Tactical Shooting
(Reprint)
The smell of black powder and cordite. The quick blinding of a muzzle flash. The deafening roar of a close-quarter gunshot. Forget the movies; true shooting is exciting enough for a thousand stories -- if you live long enough to tell the tale.
GURPS Tactical Shooting does for life-like shooting what GURPS Martial Arts brings to real hand-to-hand combat -- gives all the information you need to bring realistic firearm combat to the gaming table:
Whether you're looking to ramp up the realism of your modern-day adventures, build and equip characters who are sharpshooting specialists, or arm the heroes (and villains!) with tactics and tricks to shift the odds, GURPS Tactical Shooting is loaded for bear!
90 black-and-white pages. Softcover.
Stock #01-6129,
ISBN 978-1-55634-993-5.
$24.95.
GURPS Template Toolkit 4: Spirits
Myth and folklore often portray spirits as vague and indistinct – but sometimes, you need sharper detail. Traditional folk would consult a shaman, medium, or other spirit-worker for advice. In GURPS, it's time to break out GURPS Template Toolkit 4: Spirits.
Herein you'll discover the underlying abilities of spiritual beings, including foundational traits; stackable templates that represent type, role, and more; and over 20 new powers. Follow the step-by-step guide to summon infinite supernatural entities to your gaming table – limited only by your creativity! Accompanying all this are thoughts on spirit magic, spirit realms, and the use of spirits in the campaign.
Whether you need a ghost to haunt a house, angels and demons to judge and torment, an ally for your shaman, or otherworldly beings to bargain with for information and power, GURPS Template Toolkit 4: Spirits helps you create the ephemeral beings of your dreams . . . or nightmares.
56-page PDF.
Stock #37-0164,
$11.00.
Ogre Record Cards is your "give me everything" set of damage tracking sheets. This set provides record cards for all known Marks and styles of Ogres, including the never-before-seen Paneuropean Legionnaire and Huscarl cards. Each card has stats boxes for Ogre Sixth Edition on one side and Ogre Miniatures on the other, so they work no matter which style of Ogre you prefer to play. We've also beefed up the number of Mark I, Pikeman, and Superheavy cards to four each to make sure you have enough to field those larger battles.
This unboxed set contains 38 double-sided cards.
Clear sleeves are strongly recommended for those using erasable markers.
38 double-sided cards.
Stock #22-0022,
$12.95.
Frag
(Reprint)
Frag is a computer game without a computer. It's a "first-person shooter" on a tabletop. Move your fighter and frag your foes; draw cards for weapons, armor, and gadgets; move through the blood spatters to restore your own health! If you die, you respawn and come back shooting!
Easy to learn, fast-moving, and fun . . .
Boxed game with 112 cards, rulesheet, a map, and 46 tokens.
Stock #1346,
ISBN 080742094840.
$24.95.
GURPS Infinite Worlds: Atlantropa
In 1928, Bavarian architect Herman Sörgel proposed the Atlantropa Project: a plan to defuse interbellum Europe's ticking geopolitical and social time bomb by using giant dams to lower the level of the Mediterranean in order to deliver more living space and ample hydroelectricity. In our world, this never came to pass. In GURPS Infinite Worlds, the Infinity Patrol has discovered many timelines where the project – or something like – it was realized.
The first of these, and the focus of this supplement, is Atlantropa-1, where the project might have caused more problems than it solved! It did lead to advances in megascale engineering, which in turn enabled the construction of many other megastructures. Unfortunately, it also had a profound, negative ecological impact and triggered a five-way Cold War that makes the one on our world look tame. These developments collectively led to advances in aerospace technology and biotechnology, which brought their own difficulties. Now the Earth is transformed in every sense – hydrologically, climatologically, ecologically, politically, economically, technologically, and more – and it's an open question whether it's for the better.
Dive into a world of espionage, revolution, and terrorism. Save the Amazon rainforest. Hunt for treasure among the exposed shipwrecks of the Mediterranean. Or just take a tour of the megastructures. GURPS Infinite Worlds: Atlantropa has you covered for all this and more, whether you're a local or an outtimer.
24-page PDF.
Stock #37-1677,
$7.00.
Pyramid #4/4: Fantasy/Magic II
More fantasy comes to reality with this issue of Pyramid! These 12 articles include new professions, magic items, and options for GURPS Dungeon Fantasy, new threats and possibilities for other magical realms, and even some insight into a threat lurking behind the mirror. This issue is dazzling!
52-page PDF.
Stock #37-2754,
$9.00.
A stampede of new cards is coming to Munchkin!
In Munchkin Pony Excess, you'll find new equine monsters, curses, and Items, plus a herd of new Steeds. Grab your Lucky Horseshoe, saddle up your Centaur of Attention, and ride to battle against the melodious menace of the Rocking Horse!
56 cards and a rulesheet in a tuckbox.
Stock #1587,
ISBN 080742094802.
$11.95.
No, really. It's huge; you could lose an arm . . .
Speaking of bugs, Munchkin: The Floor is Larva adds the Bug Race from Star Munchkin to the ever-growing swarm in Munchkin. If compound eyes and wiggly antennae are your thing, these cards are for you!
This 56-card Munchkin expansion is ready to go marching one-by-one into your deck! Except for the DeviAnt – it does its own thing. Stay at a Roach Motel, where you'll be Snug as a Bug in a Rug, and it will make you a Bee Lever! Before you reach for your rolled-up newspaper or can of Wasp Spray, though, be sure you look down and check to see if . . . The Floor Is Larva!
56 cards and a rulesheet in a tuckbox.
Stock #1588,
ISBN 080742094796.
$11.95.
Each hand of this classic railroad game (designed by Darwin Bromley himself) takes just a few minutes, but the fun can last for hours. The railroad cars are color-coded so the whole family, from grade-schoolers to grandparents, can get in on the action!
Watch out for train wrecks!
132 cards, a player reference card, a card tray, and a rulesheet.
Stock #1593,
ISBN 080742095021.
$24.95.
Zombie Dice Horde Edition
(Reprint)
It's Zombie Dice and two expansions – in one delicious, brain-filled package!
You are a zombie. You want brains. More brains than any of your zombie buddies.
Zombie Dice is a quick and easy game for gamers and non-gamers alike. Great for large groups. The 13 custom dice represent victims. Push your luck to eat their brains, but stop rolling before the shotgun blasts end your turn!
This box includes:
16 six-sided dice, a 12-sided die, 10 brain counters, four shotgun counters, a score pad, a dice bag, and a rulesheet
Stock #131341,
ISBN 080742094758.
$29.95.
Buy Now!
Knightmare Chess
(Reprint)
Knightmare Chess is chess played with cards!
The cards break the rules in wild and unpredictable ways. Some affect a single move, and some change the entire game. Knightmare Chess plays quickly out of the box, but it also includes variants, and it's easy for players to customize. The possibilities are endless, and so is the fun!
This edition includes Knightmare Chess 2, for a total of 158 beautiful cards, each painted by Rogério Vilela. Bonus: two blank cards for those who want to create their own fiendish, clever rules.
Note: Knightmare Chess requires a working knowledge of chess, and a chess set, to play.
160 oversized (4-1/2" x 2-1/2") full-color cards and a rulesheet
Stock #1348,
ISBN 080742095533.
$34.95.
Buy Now!
Munchkin Zombies
(Reprint)
It's the sickest, silliest Munchkin yet! You are zombies, kicking down doors and eating brains. The "monsters" you're attacking are people, some helpless and some hazardous, with a few rogue zombies thrown in. The armor is whatever you've blundered across during your lurching search for brains. So bravely you'll go forth, with mousetraps on your feet and a bowling trophy protecting your poor rotting head . . . to level up, or to die.
Again.
Ages 10 and up. Plays in 1-2 hours. Three to six players.
168 cards, one six-sided die, and a rulesheet.
Stock #1481,
ISBN 080742094734.
$29.95.
Buy Now!
Munchkin Shakespeare Deluxe
(Reprint)
Take in hand thine blade! Battle every enemy thou meetest! Foully betray thine companions, and make off with their treasure!
Fans asked for a Munchkin game, Shakespeare style. So here it is! It has all the betrayal, slaying, and wordplay of any good Munchkin game – and of any good Shakespearean play.
Munchkin Shakespeare Deluxe comes with a custom six-sided die and a board and standies for tracking your level, and is illustrated by fan-favorite John Kovalic.
168 cards, one custom six-sided die, standies and stands, a 20” x 10” mounted gameboard, and a rulesheet.
Stock #1564,
ISBN 080742094772.
$34.95.
Buy Now!
Munchkin Curses
(Reprint)
Admit it. You love that moment when your enemy kicks down the door, and the card they draw is – a Curse! Almost as much as you love playing Curses on your enemies yourself. Whether it means losing items, skipping turns, or stumbling across a duck imbued with pure doom, a Curse always brings in an element of gleeful mayhem.
That’s why this mini-expansion contains 12 new Curses, two new monsters, and one Curse Reverse to shuffle into your Munchkin game!
This is an expansion for Munchkin. It is not a stand-alone game. This is NOT a collectible or randomized set. Every Munchkin Curses pack is the same as every other.
15 cards and a rulesheet in a tuckbox.
Stock #4255,
ISBN 080742095953.
$7.95.
Pyramid #4/5: Modern/Action II
Crank up the pulse-pounding soundtrack! This issue of Pyramid presents 12 articles for modern and near-modern eras, including excitement for steampunk, options and dangers for GURPS Action, insight into historical secret police, and encounters for GURPS Monster Hunters. Action awaits!
52-page PDF.
Stock #37-2755,
$9.00.
132 cards + one "Direction Change" card, all with a red back border.
Stock #1593A,
ISBN MISSING.
$9.95.
Car Wars Two-Player Starter Set: Orange/Purple
The relaunched Car Wars Sixth Edition line is getting a new, eye-catching cover-art treatment.
This new, streamlined Starter Set has everything two players need to go head-to-head in the arena. Take the included sample cars out for an Amateur Night spin, or build your own car with 50 customization cards for each player!
Contents:
*Two pre-assembled minis: Sawtooth (from Miniatures Set 4) and Pure Energy (from Miniatures Set 2)
*Miniatures come pre-assembled and unpainted
*Two car bases (one orange and one purple)
*Two dashboards (one orange and one purple)
*Four counter sheets (dashboard sliders, barrier and wreck tokens, two turning keys, and other assorted tokens)
*Dice pack (20 dice: six yellow, four blue, three red, three green, two black, and two white)
*Updated rulebook now includes a sample car build with helpful hints for your first game and all-new quick-reference material on the back cover.
Streamlined two-player set with two minis (including bases and dashboards), 20 dice, 100+ cards, counter sheets, and an updated rulebook.
Stock #2447,
ISBN 080742094741.
$44.95.
GURPS lets you build any ability you can imagine – especially if you break out GURPS Powers. The abilities you create can originate from gear with the addition of a few modifiers and possibly some tricks found in GURPS Supers . . . assuming that you're ready to pay points. If you want to pay cash, then until now, your options were either to fudge things with an Unusual Background or to pore over the official equipment catalogs and hope to spot something "close enough."
GURPS Meta-Tech changes the game with a systematic toolkit for turning abilities with point costs into gear with cash costs. Create abilities as usual, pick a tech level and Size Modifier for the "meta-tech device" that contains them, choose its underlying origin (weird science, steampunk ingenuity, magical enchantment, technology indistinguishable from magic, any of 18 other ready-to-use possibilities, or a new one of your own), and add modifiers that tweak the tech separately from its abilities. You'll end up with a cost, a weight, and any additional stats the resulting equipment requires.
This system comes with all the accessories: traits especially useful for meta-tech devices but that might also have a place on character sheets, skills for designing and using meta-tech, and an appendix of worked examples. Not to mention lots of optional rules for gamers who like extra crunch with their crunch. And, of course, it's all customizable to your campaign's look, feel, assumptions about tech level, and views on item rarity.
42 black-and-white pages. Softcover.
Stock #01-6176,
ISBN 978-1-63999-056-6.
$17.95.
We Love Cats
(Reprint)
How many cats can you adopt? Every cat finds a home . . .
Contains a cloth bag, 30 cat tokens, and two special dice. For three to six players – and it takes just a few minutes. (Then play again and adopt some more cats!)
A cloth bag, 30 cat tokens, two custom dice, and rules for adopting cats!
Stock #131352,
ISBN 080742095670 .
$9.95.
Star Munchkin 2 – The Clown Wars
(Reprint)
The Munchkins Take To The Stars – Again!
Star Munchkin took the rules-bending, power-gaming, dungeon-crawling insanity of the original Munchkin and put the whole thing in space, where the monsters are more alien, the weapons more zappy, and the treasure – well, there's still piles of treasure. Now Star Munchkin 2 brings the epic saga of The Clown Wars to life, except with better acting . . .
Strap on the Sprayser or X-Rayser and go ray-gunning for new monsters like the Nerds of Prey! Play a new race (the Bugs) or class (Space Ranger!), and do it all with Ralph, the Wonder Dog, by your side. This set also introduces a new card type: Rooms. Just open the door, and . . . "oh, noooooooooo . . .!"
The Clown Wars is a supplement; you will need Star Munchkin to play. Or you could add it to a game of Munchkin (or any of the Munchkin family!) instead, or mix them all together for a Munchkin-fest of truly mind-bending proportions!
112 cards and a rulesheet in a tuckbox.
Stock #1418,
ISBN 080742094536.
$19.95.
Buy Now!
Munchkin Witches
(Reprint)
Evil witches are everywhere. Souring your milk, corrupting your files, sailing across the moon with a cackling laugh. What can you do? What you always do – kill them. And take their stuff.
Now you have 30 more witchy monsters, Items, and Curses to spook up your games!
30 cards and a rulesheet in a tuckbox.
Stock #4278,
ISBN 080742095038.
$10.95.
Munchkin 3 – Clerical Errors
(Reprint)
Another 112 cards for the best-selling game of killing monsters and taking their stuff. Play a new Race: Gnomes! Try on the Bard Class. Face the Tequila Mockingbird, the Bad Ass, and the dreaded Auntie Paladin! Equip yourself with amazing items like the Chainmail Bikini and the Stab-A-Matic . . . and show them who's the mightiest, munchkinest dungeon delver of them all.
And this set has a special treat. We asked five of our favorite Comic Guys to do one card each. Inside you'll find:
This is not a stand-alone game. It is an expansion for Munchkin.
Munchkin is for ages 10 and up. Plays in 1-2 hours. Three to six players.
112 cards and a rulesheet in a tuckbox.
Stock #1416,
ISBN 080742094710.
$19.95.
Buy Now!
Munchkin 4 – The Need For Steed
(Reprint)
Munchkin 4 – The Need for Steed is an expansion for the original Munchkin – 112 more cards for killing monsters, stealing treasure, and backstabbing your fellow players. This set introduces Steeds, the trusty mounts of legend. But this is Munchkin, so these Steeds include not just the Dragon and the Tiger, but the Giant Mutant Gerbil (drawn by guest artist Shaenon K. Garrity of Skin Horse), the Chicken, and Big Joe, who might be a Steed or might be a Hireling. It's hard to tell.
Hireling? Yes indeed, The Need for Steed has lots and lots of Hirelings! Add these valuable characters to your retinue, use their special abilities, and sacrifice them to save your own skin!
Feel the need . . . The Need for Steed!
112 cards and a rulesheet in a tuckbox.
Stock #1444,
ISBN 080742094703.
$19.95.
Buy Now!
Munchkin 10 – Time Warp
(Reprint)
With Munchkin 10 – Time Warp (our most-recent numbered expansion!), you'll get 112 new cards compatible with the classic set by the TIME-honored team of Steve Jackson and John Kovalic. Arm yourself with George Washington’s False Teeth and Archimedes’ Screw. Whack your foes with the Philosopher’s Stone and a precious Ming Vase. And what foes! Cleopatra and her Pet Roc . . . Lucrezia Borgia, . . . with Monkeys, and even Mrs. O’Leary’s Cow, aided by Huns, Goths, and Vandals!
Use of these cards will guarantee you fail History class, but a good TIME will be had by all!
112 cards and a rulesheet in a tuckbox.
Stock #1467,
ISBN 080742095212.
$19.95.
Buy Now!
Munchkin 9 – Jurassic Snark
(Reprint)
Munchkin 9 – Jurassic Snark takes munchkins to a long-gone era to fight dangers they've never encountered. We were so preoccupied with whether we could, we didn't stop to think if we should . . . but that's never stopped us before!
Shuffle this 112-card expansion into your Munchkin game to wear primeval armor, ride dinosaur Steeds, and fight munchkinivorous monsters. Munchkin 9 – Jurassic Snark is compatible with Munchkin Legends, Moop's Monster Mashup, Munchkin Oz, Munchkin Pathfinder, and any version of Munchkin.
112 cards and a rulesheet in a tuckbox.
Stock #1570,
ISBN 080742099821.
$19.95.
Buy Now!
Quick Quest 10: The Hopping Man
The murderous skeletons are only the beginning. If the party survives that first encounter, they'll be drawn to a ruined tower deep in a cold marsh. There they will encounter the froglike monster who was once a brilliant young alchemist but is now . . . The Hopping Man.
This PDF release includes the original two-sided 16.5" wide by 8.5" tall version as well as a printer-friendly version that divides it into six 5.5" x 8.5" pages.
A 2-page 16.5" x 8.5" PDF plus a 6-page 5.5" x 8.5" printer-friendly PDF, in a single Zip file.
Stock #30-3610,
$3.50.
Pyramid Volume 2 HTML Archive: The Full Collection
From 1998 through 2008, Pyramid magazine was an online subscription-only website whose motto was "The Best in Gaming"! It was devoted to delivering news, reviews, articles, and columns about all aspects of the gaming industry. During its run, Pyramid won Origins Awards for Best Professional Game Magazine of 2000, Gamers Choice: Electronic Product for 2003, and Best Nonfiction Publication of 2004. On November 7, 2008, the last weekly issue was uploaded. Since then, the contents of that site have been unavailable, like memories of a bygone electronic epoch . . .
. . . until now, as we proudly present the Pyramid Volume 2 HTML Archive: The Full Collection!
For the first time ever, we are pleased to offer a fully working offline version of this HTML-era classic, as complete as we can make it. All 558 weekly issues are here, with nearly 7,000 individual items, including features and articles from Kenneth Hite, Phil Masters, Matt Riggsby, David L. Pulver, Owen K.C. Stephens, William H. Stoddard, and dozens of other amazing contributors! Comics, industry updates, editorials, convention reports, and more await you, along with other goodies like cover archives of the print volume, logs from Pyramid chats, and article ratings.
This is NOT a PDF! Like the Pyramid era in question, it's designed to be enjoyed at a computer, using a web browser of your choice. Your purchase gets you a download of the ZIP file archive: Extract it to your computer, then begin your journey via the START_HERE.html function! (We strongly recommend downloading the "Preview" sample ZIP first to make sure the experience works on your computer.)
For those looking for just a single article, issue, or year in this volume of Pyramid, we also offer individual year packs for all 11 years – from 1998 to 2008 – at an affordable price. However, we do not recommend those subsets if you have any interest in The Full Collection! Each per-year pack focuses on just the articles offered in its year; a lot of content and functionality present in the full archive doesn't appear in the full-year packs. Buying all 11 year packs will not get you everything in the complete archive!
309MB ZIP containing HTML files intended for a local web browser.
Stock #37-2598,
$50.00.
Pyramid Volume 2 HTML Archive: 1998 Spotlight
From 1998 through 2008, Pyramid magazine was an online subscription-only website whose motto was "The Best in Gaming"! Since its last issue on November 7, 2008, the contents of that site have been unavailable, like memories of a bygone electronic epoch . . .
. . . until now, as we proudly present the 1998 Spotlight.
This affordably priced portion of Pyramid Volume 2 HTML Archive: The Full Collection presents just the articles, features, and news items that appeared in the 41 weekly issues that uploaded in 1998.
This offline version of the HTML-era classic contains hundreds of individual items, including features and articles from dozens of amazing contributors! Comics, industry updates, editorials, and more await you.
This is NOT a PDF! Like the Pyramid era in question, it's designed to be enjoyed at a computer, using a web browser of your choice. Your purchase gets you a download of the ZIP file archive: Extract it to your computer, then begin your journey via the START_HERE.html function! (We strongly recommend downloading the "Preview" sample ZIP first to make sure the experience works on your computer.)
This stand-alone "Spotlight" pack is intended only for those wanting a single article, issue, or year. If you have any interest in The Full Collection, we recommend that, because a lot of content and functionality present in the full archive doesn't appear in the Spotlight packs. Buying all 11 year packs will not get you everything in the complete archive!
28MB ZIP containing HTML files intended for a local web browser.
Stock #37-2598A,
$10.00.
Pyramid Volume 2 HTML Archive: 1999 Spotlight
From 1998 through 2008, Pyramid magazine was an online subscription-only website whose motto was "The Best in Gaming"! Since its last issue on November 7, 2008, the contents of that site have been unavailable, like memories of a bygone electronic epoch . . .
. . . until now, as we proudly present the 1999 Spotlight.
This affordably priced portion of Pyramid Volume 2 HTML Archive: The Full Collection presents just the articles, features, and news items that appeared in the 53 weekly issues that uploaded in 1999.
This offline version of the HTML-era classic contains hundreds of individual items, including features and articles from dozens of amazing contributors! Comics, industry updates, editorials, and more await you.
This is NOT a PDF! Like the Pyramid era in question, it's designed to be enjoyed at a computer, using a web browser of your choice. Your purchase gets you a download of the ZIP file archive: Extract it to your computer, then begin your journey via the START_HERE.html function! (We strongly recommend downloading the "Preview" sample ZIP first to make sure the experience works on your computer.)
This stand-alone "Spotlight" pack is intended only for those wanting a single article, issue, or year. If you have any interest in The Full Collection, we recommend that, because a lot of content and functionality present in the full archive doesn't appear in the Spotlight packs. Buying all 11 year packs will not get you everything in the complete archive!
48MB ZIP containing HTML files intended for a local web browser.
Stock #37-2598B,
$10.00.
Pyramid Volume 2 HTML Archive: 2000 Spotlight
From 1998 through 2008, Pyramid magazine was an online subscription-only website whose motto was "The Best in Gaming"! Since its last issue on November 7, 2008, the contents of that site have been unavailable, like memories of a bygone electronic epoch . . .
. . . until now, as we proudly present the 2000 Spotlight.
This affordably priced portion of Pyramid Volume 2 HTML Archive: The Full Collection presents just the articles, features, and news items that appeared in the 52 weekly issues that uploaded in 2000.
This offline version of the HTML-era classic contains hundreds of individual items, including features and articles from dozens of amazing contributors! Comics, industry updates, editorials, and more await you.
This is NOT a PDF! Like the Pyramid era in question, it's designed to be enjoyed at a computer, using a web browser of your choice. Your purchase gets you a download of the ZIP file archive: Extract it to your computer, then begin your journey via the START_HERE.html function! (We strongly recommend downloading the "Preview" sample ZIP first to make sure the experience works on your computer.)
This stand-alone "Spotlight" pack is intended only for those wanting a single article, issue, or year. If you have any interest in The Full Collection, we recommend that, because a lot of content and functionality present in the full archive doesn't appear in the Spotlight packs. Buying all 11 year packs will not get you everything in the complete archive!
43MB ZIP containing HTML files intended for a local web browser.
Stock #37-2598C,
$10.00.
Pyramid Volume 2 HTML Archive: 2001 Spotlight
From 1998 through 2008, Pyramid magazine was an online subscription-only website whose motto was "The Best in Gaming"! Since its last issue on November 7, 2008, the contents of that site have been unavailable, like memories of a bygone electronic epoch . . .
. . . until now, as we proudly present the 2001 Spotlight.
This affordably priced portion of Pyramid Volume 2 HTML Archive: The Full Collection presents just the articles, features, and news items that appeared in the 52 weekly issues that uploaded in 2001.
This offline version of the HTML-era classic contains hundreds of individual items, including features and articles from dozens of amazing contributors! Comics, industry updates, editorials, and more await you.
This is NOT a PDF! Like the Pyramid era in question, it's designed to be enjoyed at a computer, using a web browser of your choice. Your purchase gets you a download of the ZIP file archive: Extract it to your computer, then begin your journey via the START_HERE.html function! (We strongly recommend downloading the "Preview" sample ZIP first to make sure the experience works on your computer.)
This stand-alone "Spotlight" pack is intended only for those wanting a single article, issue, or year. If you have any interest in The Full Collection, we recommend that, because a lot of content and functionality present in the full archive doesn't appear in the Spotlight packs. Buying all 11 year packs will not get you everything in the complete archive!
27MB ZIP containing HTML files intended for a local web browser.
Stock #37-2598D,
$10.00.
Pyramid Volume 2 HTML Archive: 2002 Spotlight
From 1998 through 2008, Pyramid magazine was an online subscription-only website whose motto was "The Best in Gaming"! Since its last issue on November 7, 2008, the contents of that site have been unavailable, like memories of a bygone electronic epoch . . .
. . . until now, as we proudly present the 2002 Spotlight.
This affordably priced portion of Pyramid Volume 2 HTML Archive: The Full Collection presents just the articles, features, and news items that appeared in the 52 weekly issues that uploaded in 2002.
This offline version of the HTML-era classic contains hundreds of individual items, including features and articles from dozens of amazing contributors! Comics, industry updates, editorials, and more await you.
This is NOT a PDF! Like the Pyramid era in question, it's designed to be enjoyed at a computer, using a web browser of your choice. Your purchase gets you a download of the ZIP file archive: Extract it to your computer, then begin your journey via the START_HERE.html function! (We strongly recommend downloading the "Preview" sample ZIP first to make sure the experience works on your computer.)
This stand-alone "Spotlight" pack is intended only for those wanting a single article, issue, or year. If you have any interest in The Full Collection, we recommend that, because a lot of content and functionality present in the full archive doesn't appear in the Spotlight packs. Buying all 11 year packs will not get you everything in the complete archive!
20MB ZIP containing HTML files intended for a local web browser.
Stock #37-2598E,
$10.00.
Pyramid Volume 2 HTML Archive: 2003 Spotlight
From 1998 through 2008, Pyramid magazine was an online subscription-only website whose motto was "The Best in Gaming"! Since its last issue on November 7, 2008, the contents of that site have been unavailable, like memories of a bygone electronic epoch . . .
. . . until now, as we proudly present the 2003 Spotlight.
This affordably priced portion of Pyramid Volume 2 HTML Archive: The Full Collection presents just the articles, features, and news items that appeared in the 52 weekly issues that uploaded in 2003.
This offline version of the HTML-era classic contains hundreds of individual items, including features and articles from dozens of amazing contributors! Comics, industry updates, editorials, and more await you.
This is NOT a PDF! Like the Pyramid era in question, it's designed to be enjoyed at a computer, using a web browser of your choice. Your purchase gets you a download of the ZIP file archive: Extract it to your computer, then begin your journey via the START_HERE.html function! (We strongly recommend downloading the "Preview" sample ZIP first to make sure the experience works on your computer.)
This stand-alone "Spotlight" pack is intended only for those wanting a single article, issue, or year. If you have any interest in The Full Collection, we recommend that, because a lot of content and functionality present in the full archive doesn't appear in the Spotlight packs. Buying all 11 year packs will not get you everything in the complete archive!
19MB ZIP containing HTML files intended for a local web browser.
Stock #37-2598F,
$10.00.
Pyramid Volume 2 HTML Archive: 2004 Spotlight
From 1998 through 2008, Pyramid magazine was an online subscription-only website whose motto was "The Best in Gaming"! Since its last issue on November 7, 2008, the contents of that site have been unavailable, like memories of a bygone electronic epoch . . .
. . . until now, as we proudly present the 2004 Spotlight.
This affordably priced portion of Pyramid Volume 2 HTML Archive: The Full Collection presents just the articles, features, and news items that appeared in the 53 weekly issues that uploaded in 2004.
This offline version of the HTML-era classic contains hundreds of individual items, including features and articles from dozens of amazing contributors! Comics, industry updates, editorials, and more await you.
This is NOT a PDF! Like the Pyramid era in question, it's designed to be enjoyed at a computer, using a web browser of your choice. Your purchase gets you a download of the ZIP file archive: Extract it to your computer, then begin your journey via the START_HERE.html function! (We strongly recommend downloading the "Preview" sample ZIP first to make sure the experience works on your computer.)
This stand-alone "Spotlight" pack is intended only for those wanting a single article, issue, or year. If you have any interest in The Full Collection, we recommend that, because a lot of content and functionality present in the full archive doesn't appear in the Spotlight packs. Buying all 11 year packs will not get you everything in the complete archive!
31MB ZIP containing HTML files intended for a local web browser.
Stock #37-2598G,
$10.00.
Pyramid Volume 2 HTML Archive: 2005 Spotlight
From 1998 through 2008, Pyramid magazine was an online subscription-only website whose motto was "The Best in Gaming"! Since its last issue on November 7, 2008, the contents of that site have been unavailable, like memories of a bygone electronic epoch . . .
. . . until now, as we proudly present the 2005 Spotlight.
This affordably priced portion of Pyramid Volume 2 HTML Archive: The Full Collection presents just the articles, features, and news items that appeared in the 52 weekly issues that uploaded in 2005.
This offline version of the HTML-era classic contains hundreds of individual items, including features and articles from dozens of amazing contributors! Comics, industry updates, editorials, and more await you.
This is NOT a PDF! Like the Pyramid era in question, it's designed to be enjoyed at a computer, using a web browser of your choice. Your purchase gets you a download of the ZIP file archive: Extract it to your computer, then begin your journey via the START_HERE.html function! (We strongly recommend downloading the "Preview" sample ZIP first to make sure the experience works on your computer.)
This stand-alone "Spotlight" pack is intended only for those wanting a single article, issue, or year. If you have any interest in The Full Collection, we recommend that, because a lot of content and functionality present in the full archive doesn't appear in the Spotlight packs. Buying all 11 year packs will not get you everything in the complete archive!
30MB ZIP containing HTML files intended for a local web browser.
Stock #37-2598H,
$10.00.
Pyramid Volume 2 HTML Archive: 2006 Spotlight
From 1998 through 2008, Pyramid magazine was an online subscription-only website whose motto was "The Best in Gaming"! Since its last issue on November 7, 2008, the contents of that site have been unavailable, like memories of a bygone electronic epoch . . .
. . . until now, as we proudly present the 2006 Spotlight.
This affordably priced portion of Pyramid Volume 2 HTML Archive: The Full Collection presents just the articles, features, and news items that appeared in the 53 weekly issues that uploaded in 2006.
This offline version of the HTML-era classic contains hundreds of individual items, including features and articles from dozens of amazing contributors! Comics, industry updates, editorials, and more await you.
This is NOT a PDF! Like the Pyramid era in question, it's designed to be enjoyed at a computer, using a web browser of your choice. Your purchase gets you a download of the ZIP file archive: Extract it to your computer, then begin your journey via the START_HERE.html function! (We strongly recommend downloading the "Preview" sample ZIP first to make sure the experience works on your computer.)
This stand-alone "Spotlight" pack is intended only for those wanting a single article, issue, or year. If you have any interest in The Full Collection, we recommend that, because a lot of content and functionality present in the full archive doesn't appear in the Spotlight packs. Buying all 11 year packs will not get you everything in the complete archive!
32MB ZIP containing HTML files intended for a local web browser.
Stock #37-2598I,
$10.00.
Pyramid Volume 2 HTML Archive: 2007 Spotlight
From 1998 through 2008, Pyramid magazine was an online subscription-only website whose motto was "The Best in Gaming"! Since its last issue on November 7, 2008, the contents of that site have been unavailable, like memories of a bygone electronic epoch . . .
. . . until now, as we proudly present the 2007 Spotlight.
This affordably priced portion of Pyramid Volume 2 HTML Archive: The Full Collection presents just the articles, features, and news items that appeared in the 52 weekly issues that uploaded in 2007.
This offline version of the HTML-era classic contains hundreds of individual items, including features and articles from dozens of amazing contributors! Comics, industry updates, editorials, and more await you.
This is NOT a PDF! Like the Pyramid era in question, it's designed to be enjoyed at a computer, using a web browser of your choice. Your purchase gets you a download of the ZIP file archive: Extract it to your computer, then begin your journey via the START_HERE.html function! (We strongly recommend downloading the "Preview" sample ZIP first to make sure the experience works on your computer.)
This stand-alone "Spotlight" pack is intended only for those wanting a single article, issue, or year. If you have any interest in The Full Collection, we recommend that, because a lot of content and functionality present in the full archive doesn't appear in the Spotlight packs. Buying all 11 year packs will not get you everything in the complete archive!
31MB ZIP containing HTML files intended for a local web browser.
Stock #37-2598J,
$10.00.
Pyramid Volume 2 HTML Archive: 2008 Spotlight
From 1998 through 2008, Pyramid magazine was an online subscription-only website whose motto was "The Best in Gaming"! Since its last issue on November 7, 2008, the contents of that site have been unavailable, like memories of a bygone electronic epoch . . .
. . . until now, as we proudly present the 2008 Spotlight.
This affordably priced portion of Pyramid Volume 2 HTML Archive: The Full Collection presents just the articles, features, and news items that appeared in the 45 weekly issues that uploaded in 2008.
This offline version of the HTML-era classic contains hundreds of individual items, including features and articles from dozens of amazing contributors! Comics, industry updates, editorials, and more await you.
This is NOT a PDF! Like the Pyramid era in question, it's designed to be enjoyed at a computer, using a web browser of your choice. Your purchase gets you a download of the ZIP file archive: Extract it to your computer, then begin your journey via the START_HERE.html function! (We strongly recommend downloading the "Preview" sample ZIP first to make sure the experience works on your computer.)
This stand-alone "Spotlight" pack is intended only for those wanting a single article, issue, or year. If you have any interest in The Full Collection, we recommend that, because a lot of content and functionality present in the full archive doesn't appear in the Spotlight packs. Buying all 11 year packs will not get you everything in the complete archive!
24MB ZIP containing HTML files intended for a local web browser.
Stock #37-2598K,
$10.00.
GURPS lets you build any ability you can imagine – especially if you break out GURPS Powers. The abilities you create can originate from gear with the addition of a few modifiers and possibly some tricks found in GURPS Supers . . . assuming that you're ready to pay points. If you want to pay cash, then until now, your options were either to fudge things with an Unusual Background or to pore over the official equipment catalogs and hope to spot something "close enough."
GURPS Meta-Tech changes the game with a systematic toolkit for turning abilities with point costs into gear with cash costs. Create abilities as usual, pick a tech level and Size Modifier for the "meta-tech device" that contains them, choose its underlying origin (weird science, steampunk ingenuity, magical enchantment, technology indistinguishable from magic, any of 18 other ready-to-use possibilities, or a new one of your own), and add modifiers that tweak the tech separately from its abilities. You'll end up with a cost, a weight, and any additional stats the resulting equipment requires.
This system comes with all the accessories: traits especially useful for meta-tech devices but that might also have a place on character sheets, skills for designing and using meta-tech, and an appendix of worked examples. Not to mention lots of optional rules for gamers who like extra crunch with their crunch. And of course it's all customizable to your campaign's look, feel, assumptions about tech level, and views on item rarity.
45-page PDF.
Stock #37-1670,
$10.00.