You didn't think that Kobal would let Kronos keep something with so much
potential, did you? Here are a few rituals Kobal has commissioned, and hands
out to his Servitors Servants, other Sorcerers - and to Laurence's
Exorcists, if they want them:
Humiliation (Command/Special)
The Sorcerer's opponent in a Will-War gains a penalty to his Will equal to
the Sorcerer's Celestial Forces if he is being jeered at. This penalty
lasts only for the Sorcerer's next Will-War; if the opponent is not being
jeered at, the ritual fades away. The opponent may make a Will roll to
resist, at a penalty equal to the number of people successfully mocking him
(a successful Emote skill roll is required to be considered sufficiently
mocking).
The level of the ritual depends on the creature to be mocked, and is the
same as that required to Banish the opponent (if facing anther Sorcerer, it
only requires Command/1).
Time: 15 minutes
Essence: 7 minus the check digit
Inopportunity Knocks (Command/3)
Performed on a creature the Sorcerer has just Summoned, this ritual grants a
penalty to resisting being Summoned again equal to the CD; however this only
applies if the being is in embarrassing circumstances. If the target fails
his initial Will roll against the Summons, but makes the roll to delay
answering the Summons, the this ritual kicks in the moment the target is in
a circumstance which will make answering the Summons embarrassing (eg while
intimidating a subordinate, in the bath, while speaking with their Prince,
etc).
The target may make a Will roll to resist being affected by this ritual when
it is performed; further, failing this ritual exposes the Sorcerer to a
Will-War. However, this ritual is normally only performed on a being the
Sorcerer has just defeated in a Will-War, making this point moot.
Time: 15 Minutes
Essence: the check digit
Sorcery: The Musical (Command/2)
This ritual takes advantage of the truism that a slave gan be driven to work
much harder than a free being would consider possible. The ritual can only
be performed on one of the Sorcerer's Servants; if Servant makes an
appropriate skill roll before performing a Song, he gains a bonus to the
Song performance roll equal to the CD of the skill roll, but take a number
of Mind Hits damage equal to his level as a Servant.
The appropriate skills are:
For Corporeal Songs, Dancing; and for Celestial Songs, Singing. For Ethereal
Songs, the Servant must both Sing and Dance (using the highest CD).
If the skill roll is failed, the Servant takes additional Mind hits equal to
the CD; for Ethereal Songs, it is possible to both gain a bonus to the Song
and take the additional Mind hits as damage.
The ritual lasts for a number of days equal to the CD; it can be resisted
with a Will roll (the Servant's Will is doubled for resisting this ritual),
not that it matters.
Time: 1 hour
Essence: the check digit
Strip Tease (Exorcism/2)
[Check Digit] minor items - car keys, wallets, underwear etc - on the
target's Vessel are 'pushed sideways' to another of the target's Vessels,
requiring the target to change Vessels to recover the items (if the target
only has one Vessel, the items appear midair and clatter to the ground the
next time the target goes celestial).
Surface clothing is not affected unless no other items remain; if surface
clothing is affected then it is (if possible) replaced with an item of
clothing from another Vessel. As this can result in trousers being replaced
by a skirt, high heels by work boots or even a dress being replaced by a dog
collar, Kobalites try to be around whenever this ritual is performed.
The target can resist the ritual with a Will roll *if* they detect the
disturbance caused by the ritual - Sorcerers prefer to perform this ritual
with the aid of binoculars or from behind the protection of the Celestial
Song of Shields. If they do not detect the disturbance, they will have no
way of detecting what has happened, or where their possessions have gone.
Time: 1 minute
Essence: the check digit
Transform Demon(ling) to Pumpkin (Banishment/3 or /6)
The Sorcerer rolls Exorcism+Summon; if successful, the targeted demon(ling)
must make a Will roll at a penalty equal to the CD or be catapulted into
Limbo. [The target adds their Celestial Forces to the Will roll unless the
demon(ling)'s true name is used - which increases the ritual to
Banishment/6).
Once in Limbo the target will immediately realise that the base cost for
creating a new Vessel has been increase by the CD of the ritual (ie the cost
is [15+CD]*creature Forces*Vessel level). However, for CD rounds, they have
the option of gaining a pumpkin Vessel for free (with a level equal to the
CD, maximum 6).
Smart demons will want to give the pumpkin a mouth or eyes; this requires a
successful Artistry roll (almost certainly at default) - a CD of 6 will even
allow them to give the pumpkin tiny legs, allowing the pumpkin to move one
foot a round. Failing the roll will normally create a Halloween pumpkin.
Of course, there is nothing to stop the demon(ling) changing Vessels, which
is the main reason for accepting the pumpkin Vessel. Rumours of variant on
this ritual exist: supposedly turning the target into a carrot, mushroom or
radish. Given the difficulty of performing this ritual, probably only
members of The Dozen know more than one variant.
Time: 1 hour
Essence: 3 times the check digit
Zombify Vampire (Necromancy/4)
A successful roll of Enchantment+Necromancy unwinds the stabilisation ritual
which created the vampire, causing the target to continue losing Forces
until they become a zombi. The vampire may resist with a Will roll; even if
this fails the vampire may counter this ritual by accepting levels of
Discord equal to the CD: the vampire can either increase existing levels of
Discord or accept random Discord. If taken at random, roll d6 on the
following table:
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