![]() November 6, 2017: Dungeon Fantasy Tips: Creating Your Own Character
Follow your heart. You can't change characters mid-quest, so for your first shot at delver design, go with what you want to do. To be a heavy hitter, try a high-ST barbarian, holy warrior, or knight. For stealth and finesse, select a role with ample DX and/or Basic Speed, like the scout, swashbuckler, or thief. To cast spells, be a cleric, druid, or wizard. Bards and martial artists are tricky to play – think about learning the ropes before trying. Pick your shtick. Pouring your resources into the one thing you value most means you'll have more to do than if you spread yourself thin. Like breaking things? Spend points on several of ST, Striking ST (a great deal!), Weapon Master (with its damage bonus from skill), and damage-enhancing professional abilities (holy warrior's Heroic Might, martial artist's Seven Secret Kicks, scout's Strongbow, thief's Expert Backstabbing, etc.), and perhaps save cash for a high-quality blade. Want to defend like crazy? Combat Reflexes is a must, then Enhanced Block, Dodge, or Parry – and don't overlook a cloak or shield for its Defense Bonus, or making your unbalanced weapon dwarven. Prefer to turtle up? Try to "stack" several of Armor Mastery, Tough Skin, good armor, and a Fortify enchantment. Also find ways to do your thing more often: Extra Attack to rain down blows, Weapon Master to reduce penalties for Rapid Strike and repeated parrying, Energy Reserve and a large power item to cast loads of spells, and so on.
Exploit racial profiling. Nonhuman races add complication but are also part of the fun. To take this path, you'll need to set aside points from your advantage allotment. Then review the other traits you could use those points for to meet your goals, and pick a race that covers similar ground: To soak damage, play a dwarf or half-ogre with Tough Skin and the Lifting ST or basic ST to cart around heavy armor. If you like archery, elves and halflings add DX and racial abilities that raise Bow skill. And so on.
Accept no penalties. If a race, disadvantage, or piece of gear penalizes a key professional task, your chosen shtick, or skills you've tried to build up, avoid it. For instance, don't load up a high-Move, high-Stealth thief with encumbrance, or choose a half-ogre with -1 to IQ as your spellcaster. Don't sweat the small stuff. Every professional template offers many choices. You can always buy them all later – especially skills (including spells), which you can add for a point apiece. Equipment that isn't necessary to your skills probably isn't essential, and you'll find gear in the dungeon, anyway. Last but not least, have fun. A character worth playing isn't just efficient, but interesting. Choose your traits to fit a backstory and get ready to ham it up. If you're having a blast, this other stuff won't matter! -- Sean Punch Share this post! |
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