XenoSolutions
Created for convention games, XenoSolutions is essentally a "space
troubleshooting" corporation that hires out experts (or at least generalists)
to go investigate various and sundry weird things that crop up in space
or on planets... They've met hostile living metal, psionic critters that
enabled Steam-powered Science to work (much to the delight of the lost human
colony there), and even visited a planet with mages once.
The group generally gets a "modular" ship -- it has the living
quarters module, the engines module, and whatever else seems handy at the
time.
XenoSolutions Conversions:
Fantasy:
The troubleshooting team of a lord, or perhaps there
is a business
that specilizes in solving strange problems for other people.
Modern:
Sort of a civilian "X-Files," as I understand the concept. Or
maybe it's
not civilian! Their assignments run less to covert ops.
than to simple problem-solving. Consider adding "Unfazable" to
many of the PCs.
Near Future:
XenoSolutions is either a Corporation itself, or a subsidary of a megacorp.
Crew Members:
Selene Holmes, TL 10 Sensor/Computer Expert
and Astrogator
Kelly M'Buto, Swiss Army Psi (100 points)
George Nakasira, TL10 Starship Engineer (100
points)
Kyle Nilsson, TL10 "People Person"/Communications
Specialist (100 points)
William Rowen, TL 10 Starship Captain (100
points)
Anton Spinelli, TL 10 Planetary Sciences Specialist
(100 points)
Frank Simmons, TL10 Security Specialist
(100 points)
Aaron Wong, TL 10 Doctor/Life Sciences Specialist
(100 points)
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