Aim for the head ... !
12 custom Bullet Dice, a dice cup, a rulesheet, and a score pad.
Stock #131344,
ISBN 080742098466.
$19.95.
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Two six-sided dice, appropriately colored. A QR code leads to directions.
Stock #131346,
ISBN 080742098251.
$3.95.
One dozen 16mm six-sided dice with the green toy soldiers from your childhood!
Stock #5930,
ISBN 080742098268.
$13.95.
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Play cards by matching either the rank or color of the last card played. Be careful — if you get stuck and can't play a card, bad stuff happens — the munchkins wallop you instead! The first player that gets walloped three times loses the game, and everyone else wins!
48 cards, a rulesheet and five Munchkin promo cards in a tuckbox.
Stock #1438,
ISBN 080742098305.
$9.95.
Munchkin Warhammer Age of Sigmar
Mighty Battles for the Mortal Realms . . . The Eight Realms of Warhammer Age of Sigmar form a new battleground for Munchkin players to explore – by which we mean kill monsters and take their stuff, obviously. First launched in 2015, Warhammer Age of Sigmar has found a home on game tables worldwide. Its rich story and variety of foes are a perfect match for your Munchkin game. Play as a soldier of one of the Armies in the Grand Alliances, as you fight against the numberless minions of Chaos and Death! Best of all, it's completely compatible with Munchkin Warhammer 40,000 and its expansions . . . create a truly epic battle by mixing the sets!
This game contains 168 cards, a gameboard, rulesheet, one custom six-sided die, and 12 standies with plastic stands.
Stock #4484,
ISBN 080742099012.
$29.95.
Dungeon Fantasy Roleplaying Game (Reprint)
A fun hack 'n' slash campaign challenges heroes with clever dungeons. To get the most out of your fantasy adventures, you need a game that lets you customize and perfect characters, monsters, treasures, and traps.
That's where the ready-to-play Dungeon Fantasy Roleplaying Game comes in. It harnesses the customizing power of the award-winning Generic Universal RolePlaying System (GURPS), and streamlines it so you have exactly what you need to take fully-realized characters on fantastic adventures.
Choose from 11 classic professions and nine races. Tailor your hero using quick-start templates and the time-tested GURPS point-build system. Gear up with a massive list of customizable armor and weapons. Pick from over 400 spells. Then battle foes chosen from more than 80 monsters.
All this power guarantees epic games in no time . . . starting with the new adventure that comes in the box!
5 books, 2 large double-sided maps, cardboard figures, and 6-sided dice.
Stock #01-1005,
ISBN 091037863317.
$79.95.
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Star Munchkin Deluxe (Reprint)
Grab your laser sword. Fight every cyborg and alien you meet. Stab your rivals in the back and steal their stuff. Take the loot and run!
Star Munchkin Deluxe is the Star Munchkin you know and love, but with a board and standies for even better door-kicking action!
Star Munchkin, with a board and standies!
Stock #1502,
UPC 837654322413.
$34.95.
GURPS Basic Set: Campaigns (Reprint)
With GURPS, you can be anyone you want -- an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else! GURPS has been the premiere universal roleplaying game for almost two decades. The new Fourth Edition makes it even better!
GURPS Basic Set: Campaigns combines information from the Third Edition GURPS Basic Set and GURPS Compendium II -- plus our new core setting, with infinite possibilities for timeline-hopping adventure! (You don't have to play in the core setting -- there isn't some game-altering metaplot -- but it's there if you want it.) This 240-page, full-color hardcover contains everything a GM needs to create and run a GURPS Fourth Edition campaign.
240 pages. Hardcover.
Stock #01-0002,
ISBN 978-1-55634-730-6.
$34.95.
Munchkin Warhammer 40,000: Faith and Firepower (Reprint)
Expand your battles with Munchkin Warhammer 40,000: Faith and Firepower! This 112-card set includes two new Armies for your Munchkin Warhammer 40,000 game. The Sisters of Battle are some of the most elite Imperial soldiers around, and the T'au make terrifying enemies . . . or stalwart allies in the war against Chaos. Plus lots of new loot and horrible monsters to fight!
Munchkin is © 2001, 2002, 2006-2008, 2010-2012, and 2014-2018 by Steve Jackson Games Incorporated. All rights reserved. Munchkin, the Munchkin characters, the pyramid logo, and related rights in and to the mechanics of Munchkin Warhammer 40,000: Faith and Firepower are proprietary to Steve Jackson Games Incorporated, and are either ©, ™ or ®. All rights reserved to their respective owners. Warhammer 40,000 © Copyright Games Workshop Limited 2018. Warhammer 40,000, the Warhammer 40,000 logo, GW, Games Workshop, Space Marine, 40K, Warhammer, 40,000, the 'Aquila' Double-headed Eagle logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or ™, and/or © Games Workshop Limited, variably registered around the world, and used under licence.
112 cards and rulesheet in a tuckbox.
Stock #4482,
ISBN 080742099357.
$19.95.
Munchkin Warhammer 40,000: Savagery and Sorcery (Reprint)
Two implacable foes meet in one expansion: Munchkin Warhammer 40,000: Savagery and Sorcery. The Space Wolves are elite Imperial soldiers, sworn to follow the ideals of Fenris and their greatest commander, Leman Russ. The Thousand Sons have accepted the gift of sorcery from their evil god, Tzeentch, and are spreading Chaos throughout the galaxy. In this 112-card expansion, you can add this fan-favorite pairing to your Munchkin Warhammer 40,000 game.
Munchkin is © 2001, 2002, 2006-2008, 2010-2012, and 2014-2018 by Steve Jackson Games Incorporated. All rights reserved. Munchkin, Savagery and Sorcery, the Munchkin characters, the pyramid logo, and related rights in and to the mechanics of Munchkin Warhammer 40,000 are proprietary to Steve Jackson Games Incorporated, and are either ©, TM or ®. All rights reserved to their respective owners. Warhammer 40,000 © Copyright Games Workshop Limited 2018. Warhammer 40,000, the Warhammer 40,000 logo, GW, Games Workshop, Space Marine, 40K, Warhammer, 40,000, the ‘Aquila’ Double-headed Eagle logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or ™, and/or © Games Workshop Limited, variably registered around the world, and used under licence. Savagery and Sorcery is © copyright 2019 by Steve Jackson Games Incorporated. All rights reserved.
112 cards and rulesheet in a tuckbox.
Stock #4483,
ISBN 080742099340.
$19.95.
GURPS Classic: Horror GM's Screen
A four-panel tableau is all that stands between you and your rabid players! On the front is the full-color art from the four "Summer of Horror" covers by Christopher Shy. On the back is a selection of GURPS charts and tables chosen especially for the GURPS Horror GM, with special attention to Fright Checks and magic. It also includes a 17" × 22" floorplan of a deserted country farmhouse and a sheet of Cardboard Heroes miniatures . . . heavy on the zombies, because zombies always attack the farmhouse . . .
(This is a digital reprint of a supplement designed for GURPS Third Edition. The art side of the GM screen and the maps for this supplement were originally printed on oversized paper, so the PDF version contains two formats: the original size, for those with access to oversize printers, and modified versions that span multiple regular sheets.)
54-page PDF.
Stock #30-6417,
$4.00.
The Dungeon Fantasy Roleplaying Game is all about killing monsters and taking their stuff in order to power up – and its heroes always seek more. Dungeon Fantasy Monsters 2 added more critters, so now it's time for more loot . . . and what's better than the kind that makes you more powerful?
Dungeon Fantasy Magic Items 2 is a collection of rare and often unique artifacts for delvers to find. Each gets a full-page, illustrated description with all the rules and stats needed to use it in play. And because the best treasures aren't generic collections of bonuses and powers, we've also included flavor text and brief adventure ideas to help you work these goodies into your campaign.
Dungeon Fantasy Magic Items 2 is intended for the Dungeon Fantasy Roleplaying Game but would work with GURPS, especially GURPS Dungeon Fantasy.
51-page PDF.
Stock #31-1009,
$16.00.
GURPS High-Tech: Electricity and Electronics
Behold, the power of invention, made possible by power itself! Amp up your modern and recent-history campaigns with two centuries of electrical innovations, courtesy of GURPS High-Tech: Electricity and Electronics. Expanding on the information found in GURPS High-Tech, this supplement includes an unparalleled assortment of electron-enabled gear, from scientific to medical to audio/video to computers to weapons of war.
The supplement also expands on the decade-plus of advancement since the most-recent edition of High-Tech, letting you take advantage of the latest gear and even cutting-edge tech that isn't widely available yet. Electricity and Electronics makes it easy to enhance realism with its gamer-friendly detailed info, including the year each piece of equipment was available (and – as appropriate – when tech was invented or a prototype was made). It's a complete catalog of current affairs!
55-page PDF.
Stock #37-1634,
$11.00.
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Become a modern-day vehicle mogul with GURPS Vehicles Lite, the 64-page stripped-down version of our comprehensive GURPS Vehicles rules system. Vehicles Lite concentrates on modern-day land vehicles (both wheeled and tracked) and helicopters, so the system is more accessible while still letting you build the most common (and most widely used) vehicles – cars, tanks, motorcycles, helicopters, trucks, and more! Put Detroit to shame with GURPS Vehicles Lite!
(This is a digital reprint of a supplement designed for GURPS Third Edition.)
67-page PDF.
Stock #30-6546,
$4.00.