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N E W   R E L E A S E S 

Shipped March 3, 2025

Munchkin Shadowrun: Hack The Future

Analog is the past. The Matrix is the future. Now you just need some munchkins to come along and hack it!

In the world of Shadowrun, magic and technology mix. Why not add more of both to your Munchkin game? Bring your Impenetrable Logic and your BOOMstick while you wander the Endless Archive, but it is dark in there . . . you just might get eaten by a Grue.

More guns, more magic, and more digital monsters than you can shake a credstick at – what are you waiting for? Hack the Future today!

112-card expansion for Munchkin Shadowrun. Stock #4462, ISBN 080742094451. $19.95.


W 2 3 

Shipped February 27, 2025

How to Be a GURPS GM: Counting Heads

How Many Are In Your Party?

Everyone who has ever participated in a roleplaying game knows that finding enough players is as big a challenge as scheduling a time when everybody can play. Then, when you finally arrange a full house, somebody inevitably asks, "Hey, is there room for one more?" And once you sort all that out, players come and go almost at random.

How to Be a GURPS GM: Counting Heads offers advice and tricks for adapting the game you want to run to the number of people you actually have. For shorthanded GMs, it delves into such topics as one-on-one campaigns, multiple characters per player, and NPCs and GMPCs replacing PCs. For GMs swamped with players, it explores saying "No" politely, managing large groups, and bringing in additional GMs. In both cases, it looks at rescaling campaigns to match headcount and coping with fluctuating attendance.

Turn "too big" or "too small" into "just right!"

26-page PDF. Stock #37-0380, $7.00.


M A R C H   2 0 2 5 

Shipping March 17, 2025

Munchkin Warm Fuzzies

Don’t let their warm, fuzzy exteriors fool you.

These cuties have teeth. Claws and horns, too! Beware the Dust Bunnies that lurk beneath the couch, and avoid the Pawsonal Trainer (unless you really want a workout). We don’t talk about the Wolpertinger, either, and not just because we’re unsure it’s real.

Grab your Bunchucks, don your Fur Cloak, and Go Down the Rabbit Hole, because it’s rabbit season! (Or duck season – it depends on who you ask.)

56 cards and a rulesheet in a tuckbox. Stock #4279, ISBN 080742094413. $11.95.

Shipped March 3, 2025

Munchkin Shadowrun: Hack The Future

Analog is the past. The Matrix is the future. Now you just need some munchkins to come along and hack it!

In the world of Shadowrun, magic and technology mix. Why not add more of both to your Munchkin game? Bring your Impenetrable Logic and your BOOMstick while you wander the Endless Archive, but it is dark in there . . . you just might get eaten by a Grue.

More guns, more magic, and more digital monsters than you can shake a credstick at – what are you waiting for? Hack the Future today!

112-card expansion for Munchkin Shadowrun. Stock #4462, ISBN 080742094451. $19.95.

Shipped March 1, 2025

R E P R I N T S 

Shipped March 1, 2025

Zombie Dice (Reprint)

Eat brains. Don't get shotgunned.

You are a zombie. You want braaains. More brains than any of your zombie buddies.

Zombie Dice is fun for any zombie fan (or the whole zombie family). The 13 custom dice are your victims. Push your luck to eat their brains, but stop before the shotgun blasts end your turn!

It's a great quick game. Play it at lunch (braaiiiiiins!) or while you're in line for a zombie movie . . . !

Two or more can play. Each game takes 10 to 20 minutes, and can be taught in a single round.

13 custom dice, dice cup, and a rulesheet. Stock #131313, ISBN 080742094765. $15.95.

Shipped March 1, 2025

Weather Dice Set (Reprint)

Change the weather with a roll of the dice!

This set of six 16mm dice can be used to randomly determine the weather for your roleplaying games.

Each die represents a different region, with unique faces on each side of the die. Choose the die that matches the location of your adventure . . . and see what kind of weather "rolls" in!

You now hold the power of nature in the palm of your hand!

Black ("Chicago") - mostly sunny or windy or both.
Dark blue ("Tierra del Fuego") - cold, no sun.
Gray ("Seattle") - usually cloudy or rainy.
Green ("Miami") - usually sunny.
Orange ("Austin") - very changeable.
Red ("Phoenix") - usually hot.

Six different-colored 16mm dice with weather icons on each side. Stock #5981, ISBN 080742095052. $12.95.


A P R I L   2 0 2 5 

No products have been announced for this month.


M A Y   2 0 2 5 

No products have been announced for this month.


New!  * Coming March  * Coming April  * Coming May  * Coming June  * Coming July  * Further Out  * Previously Shipped...

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