Car Wars Offensive Ordnance, a single-player expansion, features all the cards from Miniatures Set 2 as well as the hazard cards from Road Tiles. Stay powered up with the Thundercat Battery and duel with your opponents using the Lightning Scythe. Upgrade your vehicle with the Roll Bar and Reinforced Weapon Brackets, but watch out for that Icy Road. Twists and turns await on the freeways of the future, but Offensive Ordnance will help you come out on top!
This is an expansion for Car Wars Sixth Edition. It is not a stand-alone game.
40 cards reprinted from Miniatures Set 2 and Road Tiles.
Stock #2449,
ISBN 080742094635.
$10.95.
Car Wars Gonzo Gear is a single-player expansion containing 40 all-new cards to add to your favorite autoduelling game. Take a swing at your opponent with a Wrecking Ball, or get up close and personal with a Katana. Use the Advanced Targeting Computer to get a read on other drivers, or fake them out with the help of your Fake Passenger. Gonzo Gear is a great way to add even more thrills to every turn!
This is an expansion for Car Wars Sixth Edition. It is not a stand-alone game.
40 brand-new cards.
Stock #2457,
ISBN 080742094550.
$10.95.
This single-player expansion comes with 45 cards originally found in Uncle Al's Upgrade Pack (but not the checkpoint cards). Customize your vehicle, including unique weapons, accessories, crew, upgrades, and more! Heat things up with a Fire-Resistant Coating, then use the Turreted Heavy Rocket to stop your opponents in their tracks. Need help making a precise shot? Add the Steady-Aim Gimbal to your arsenal for some extra edge.
With Car Wars Albert's Advances, you’re ready to roll – offensively! This is an expansion for Car Wars Sixth Edition. It is not a stand-alone game.
45 cards reprinted from Uncle Al's Upgrade Pack.
Stock #2458,
ISBN 080742094543.
$10.95.
Munchkin Warhammer Age of Sigmar: Dire Domains
Take a tour of the Mortal Realms for near-infinite fun!The Age of Sigmar is an epic Warhammer setting in which heroes, gods, and monsters clash upon the fantastical battlefields of the Mortal Realms.
Until now, you’ve had to imagine how those realms impacted your games of Munchkin Warhammer Age of Sigmar. Now you can explore 20 of these wondrous locations with the Dungeon and Portal cards found here. Betray your friends in Anvilgard, explore both sides of Hammerhal, and strike dangerous bargains with the Undead in Ulfenkarn.
Add these 20 Dungeon and 16 Portal cards to Munchkin Warhammer Age of Sigmar to create new and exciting opportunities to reach level 10 and secure your victory!
16 cards, 20 Dungeons, and a rulesheet in a tuckbox.
Stock #4492,
ISBN 080742094673.
$11.95.
Since Ogre Sixth Edition rolled onto the scene, many player aids have been made available: rules, maps, counters, scenarios, and more. In fact, an enterprising soul could take all those bits and print their own copy of Ogre – either to try before buying the full game or as their own print-and-play experience. However, this path was really only available if you knew how to play Ogre and were willing to take the time and effort to format those files for your home capabilities.
Until now.
This Ogre Print-and-Play kit combines all those files in one package. It also reformats oversized elements – the maps and counters – to print on standard paper more easily. Finally, it includes – new to this collection – a "readme" file that explains how to print what you need, some elements to look for in the other files, and how/where to continue your journey with Ogre.
Using your printer, some scissors, tape or glue, and dice, you can enter the world of Ogre more affordably and easily than ever before. Simply print . . . and prey on your opponents!
22 PDFs (totaling 186 pages) in a single Zip file.
Stock #37-5015,
$FREE.
Hexagram #13 delivers over a dozen new articles for your fantastic adventures. Visit the dangerous hidden isle of Tsangsta, unleash some ready-to-use wizards, or use the new rules to begin a life of adventure as a young urchin. Grab your dice to generate wilderness walled complexes thanks to Jean McGuire, or use your One Roll Quest die for an evening at Skarg's orc tavern. Then enjoy another Perf tale by Paul Haynie, and an interview with Tollenkar himself!
41-page PDF.
Stock #30-3517,
$6.00.
Hexagram #13 delivers over a dozen new articles for your fantastic adventures. Visit the dangerous hidden isle of Tsangsta, unleash some ready-to-use wizards, or use the new rules to begin a life of adventure as a young urchin. Grab your dice to generate wilderness walled complexes thanks to Jean McGuire, or use your One Roll Quest die for an evening at Skarg's orc tavern. Then enjoy another Perf tale by Paul Haynie, and an interview with Tollenkar himself!
Black and white zine; 38 pages plus covers
Stock #3517,
ISBN 978-1-63999-057-3.
$9.95.
GURPS Monster Hunters Adventure: The Face of Fire
A group of sorcerers seek the answer to immortality. What they hope to awaken will destroy the world.
GURPS Monster Hunters Adventure: The Face of Fire is your gateway to a sinister plan to open another gateway.
Learn about the Brotherhood of Donn and their selfish plans. Find out more about their mortal and other-planar bases of operation. Get to know who supports their efforts – and who might oppose them. Delve perhaps too deeply into the secrets of a terrifying realm of debris and despair, including notable features and inhabitants.
This "sandbox" campaign includes new GURPS Monster Hunters monsters, a formidable relic, and three adventure frameworks to use as is or inspire ongoing investigations.
Face your worst fears . . . and stop the Face of Fire.
46-page PDF.
Stock #37-0381,
$10.00.
Since Ogre Sixth Edition rolled onto the scene, many player aids have been made available: rules, maps, counters, scenarios, and more. In fact, an enterprising soul could take all those bits and print their own copy of Ogre – either to try before buying the full game or as their own print-and-play experience. However, this path was really only available if you knew how to play Ogre and were willing to take the time and effort to format those files for your home capabilities.
Until now.
This Ogre Print-and-Play kit combines all those files in one package. It also reformats oversized elements – the maps and counters – to print on standard paper more easily. Finally, it includes – new to this collection – a "readme" file that explains how to print what you need, some elements to look for in the other files, and how/where to continue your journey with Ogre.
Using your printer, some scissors, tape or glue, and dice, you can enter the world of Ogre more affordably and easily than ever before. Simply print . . . and prey on your opponents!
22 PDFs (totaling 186 pages) in a single Zip file.
Stock #37-5015,
$FREE.
Munchkin Booty (Reprint)
Munchkin Booty brings the greatest gold-grabbers in history – pirates! – to the world of Munchkin. Use your Silver Long Johns to beat the Lobster Mobster, drink your Demon Rum to fight off the Viking Kittens, and defend yourself with the Cutlass (or Cutlad, for the gents) against the Prince of Whales. But watch out for Sharks!
Rake in the loot as a Pirate, Naval Officer, or Merchant. Taunt your foes with your horrible Accent -- British, Spanish, Dutch, or French. Equip your Half-Galleon with a Crow's Nest and Figurehead. But above all . . . level up!
Munchkin Booty is a stand-alone card game designed by Steve Jackson and illustrated by John Kovalic. It is fully compatible with the original Munchkin.
168 cards, one six-sided die, and a rulesheet.
Stock #1459,
ISBN 080742094383.
$29.95.
Munchkin Princesses (Reprint)
Sugar and Spice and Munchkin . . . That's niceMany children dream of being a fairy-tale princess when they get older. Munchkin Princesses proves you don’t have to grow up to become a princess! This 15-card mini-expansion has cards for every Munchkin fan: new monsters (Prince Charmless and The Eighth Dwarf), new Treasures (Glass Sneakers and the Genetically Modified Apple) and, of course, the Princess card itself. Two Princesses, in fact!
15 cards in a blister pack.
Stock #4243,
ISBN 080742096011.
$6.95.
Munchkin Side Quests (Reprint)
When you need a short detour from the business of killing monsters and betraying your friends, try Munchkin Side Quests! This 30-card expansion can be added to any of your Munchkin games, and it's illustrated by Ian McGinty, who has previously drawn for the Munchkin Collectible Card Game and Munchkin Magical Mess. Get secret in-game goals that you can complete to cash in for a reward AND, just maybe, surprise everyone with a new way to win the game!
30 cards and a rulesheet.
Stock #4264,
ISBN 080742099791.
$10.95.
It's Bullet Time!
In Last Shot, you become Cold War agents, each trying to be the last one standing. Play your hand wisely to protect yourself and draw (or steal!) a Terminated card that lets you eliminate a rival. The trick lies in holding onto it long enough to get a shot off!
Nope! I have Diplomatic Immunity.
Forget that – I've brought in Outside Talent.
Time to Duck and Cover!
Be the last agent standing in this fast-paced Cold War card game. Play your cards right and stay alive long enough to take the Last Shot!
A fast-paced card game of secret agents vying to be the last survivor. Includes 78 cards.
Stock #1753,
ISBN 080742094529.
$16.95.
Savage Stockpile gives you 40 cards with more accessories, structures, and weapons to customize your car. They were previously only available in Miniatures Set 3 and Road Tiles.
40 cards reprinted from Miniatures Set 3 and Road Tiles.
Stock #2450,
ISBN 080742094628.
$10.95.
. . . with Militant Munitions! These 40 cards give you more accessories, structures, weapons, and upgrades to customize your car and were previously only available in Miniatures Set 4 and Road Tiles.
Drive offensively!
40 cards reprinted from Miniatures Set 4 and Road Tiles.
Stock #2451,
ISBN 080742094611.
$10.95.
Double-Barrel Danger brings you 40 cards that give you more accessories, structures, weapons, and upgrades to further customize your car.
These cards were previously available in the Armory Pack and the Linked Weapons Pack.
40 cards reprinted from the Armory Pack and the Linked Weapons Pack.
Stock #2452,
ISBN 080742094604.
$10.95.
These 32 cards give you more crew, gear, sidearms, structures, and upgrades to customize your car. You'll also get tokens for jumping out of the car and for customizing the arena.
The cards in Lethal Lineup were previously available in Crew Pack and Playmat #1.
32 cards reprinted from the Crew Pack and from Playmat #1.
Stock #2453,
ISBN 080742094598.
$12.95.