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New!  * Coming July  * Coming August  * Coming September  * Coming October  * Further Out  * Previously Shipped...  * All upcoming releases – text only, no cover art

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Shipped November 28, 2008

R E P R I N T S 

Shipped November 28, 2008

SPANC (Reprint)

SPANC Them All!

Life is good when you're a Space Pirate Amazon Ninja Catgirl. Enjoy a life of larceny and mayhem as you embark on one Caper after another. Defeat every challenge the galaxy throws at you, from the Friendly Guard Puppies all the way to the Fiendish Death Trap. Pick up Toys (and the occasional Poolboy), grab more Loot than anyone else, and watch your tail . . . because the other catgirls want what you've got!

Lovingly illustrated by Phil Foglio (GreedQuest, Strange Synergy), SPANC is a fast-paced card game of space pirates, ninja, amazons, and catgirls. All at once.

108 full-color oversized cards, counters, rulesheet, and dice, in a 6" x 9" box. Stock #1390, ISBN 978-1-55634-738-2. $27.95.


W 2 3 

Shipped November 26, 2008

Cardboard Heroes: Fantasy Set 10 – Traps and Treasures

Digital Cardboard Heroes! Classically illustrated full-color figures, ready for any fantasy adventure. Print one sheet, or thousands!

Cardboard Heroes: Fantasy sets bring the often-requested reprint of the classic CBH figures to the digital format. Each beautifully drawn character, in the 28mm scale, is formatted to stand on its own (using the handy folding system); each is made with two illustrations – front and back – so it's easy to know what direction it's facing. Each set comes with one sheet of Cardboard Heroes and one instruction sheet.

Cardboard Heroes: Fantasy Set 10 – Traps and Treasures features over 180 counters with all types of dungeon goodies. There's the good: weapons, baubles, treasure chests, gold, and other loot. There's the bad: treacherous pits, pressure traps, and doors in the floor probably leading to new perils. And there's the ugly: corpses and skeletons, no doubt the bodies of those who've fallen prey to the dungeon dangers. Watch your step!

3-page PDF. Stock #30-2110, $5.00.
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Shipped November 26, 2008

GURPS Dungeon Fantasy 5: Allies

Would you rather face a roomful of bloodthirsty monsters alone, or with a 500-pound grizzly bear at your side?

Dungeon Fantasy 5: Allies has all the information you need to bring various types of supernatural help to your Dungeon Fantasy game. For druids, this book contains more than a dozen useful animal companions, from anacondas to wolverines. For clerics and holy warriors, there's the divine servitor waiting to be a faithful friend, plus lenses and more than 20 elements that can be used to define its mighty abilities. (Who couldn't use the assistance of a winged divine servitor who serves War, Fire, and Light?) For spellcasters, support is little more than a ritual away, in the form of familiars. These helping hands (or whatever) range from common creatures such as cats and hawks to more exotic choices like hellhounds and shoulder dragons.

The Dungeon Fantasy line for GURPS is about gathering friends for fast, fun fantasy fighting. With Dungeon Fantasy 5: Allies, it's even easier to summon more friends to the battle!

30-page PDF. Stock #37-0309, $9.00.
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Shipped November 20, 2008

Cardboard Heroes: Fantasy Set 9 – Dungeon Dangers

Digital Cardboard Heroes! Classically illustrated full-color figures, ready for any fantasy adventure. Print one sheet, or thousands!

Cardboard Heroes: Fantasy sets bring the often-requested reprint of the classic CBH figures to the digital format. Each beautifully drawn character, in the 28mm scale, is formatted to stand on its own (using the handy folding system); each is made with two illustrations – front and back – so it's easy to know what direction it's facing. Each set comes with one sheet of Cardboard Heroes and one instruction sheet.

Cardboard Heroes: Fantasy Set 9 – Dungeon Dangers features over 130 counters and figures featuring insects, birds, bats, slimes, and enough creepy crawlies to bother the bravest of underground adventurers.

3-page PDF. Stock #30-2109, $5.00.
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Shipped November 20, 2008

GURPS Traveller Classic: Heroes 1 – Bounty Hunters

Wanted! Reward!

Millions of people in the Imperium are on the run. Some have defaulted on loans. Some have skipped bail. Some have stolen from their employers . . . or their loved ones. And some simply know things they were never meant to learn. All of them are trying to lose themselves -- and it's your job to find them before they do.

GURPS Traveller: Heroes 1 -- Bounty Hunters expands on the character templates in the GURPS Traveller rules, with:

  • A full discussion of bounty hunting in the Imperium -- including what to do when the local authorities won't cooperate.
  • New templates for corporate bounty hunters, repo men, skip tracers, and lots more!
  • GM advice on running a bounty-hunting campaign.
  • And plenty of NPCs to use as allies, rivals, or targets!

Packed with useful information for players and GMs, Bounty Hunters is an invaluable addition to any Traveller game!

(Note that this is an e23 reprint of a GURPS Third Edition product.)

35-page PDF. Stock #30-6880, ISBN none.. $2.99.

Shipped November 20, 2008

Pyramid #3/1: Tools of the Trade – Wizards

It's the PDF magazine for roleplayers! Each month, Pyramid features a specific theme, to kick-start a new campaign or spice up an old one. This month, "Tools of the Trade: Wizards" includes:

  • New accessories for necromancers, by GURPS Line Editor Sean Punch
  • A new GURPS magical plot device by Alphabet Arcane author Stefan Jones
  • A generic wizardly guildhall (with four pages of color maps), by Matt Riggsby, creator of Locations: The Tower of Octavius
  • A sampling of new curses
  • Ways to incorporate gemstones into a magical world, and more!

In addition, each issue has the odds and ends that make a magazine fun, including humor, reviews and recommendations that fit the theme, and a "Last Word," where we ask an industry luminary to pick one word related to the issue's theme. This month, Chad Underkoffler gives the last word on wizards.

 

45-page PDF. Stock #37-2601, $9.00.
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Shipped November 20, 2008

Pyramid Twelve-Month Subscription

It's the PDF magazine for roleplayers! Each month, Pyramid delivers GURPS support, generic articles, reviews, humor, and more. Each issue features a specific theme . . . wizardry, time travel, zombies . . . to kick-start a new campaign or spice up an old one.

This is a twelve-month subscription to Pyramid, starting with the most recent issue. If the current issue is already in your e23 account, then your subscription will start with the next issue! If you are a subscriber, this will extend your subscription by 12 months.

New issues will appear in your e23 account as soon as they are available. You will get a subscription-expiration reminder with your last issue.

12 issues of a PDF publication, delivered monthly. Stock #37-26SUB12, $70.00.

Shipped November 20, 2008

Pyramid Three-Month Subscription

It's the PDF magazine for roleplayers! Each month, Pyramid delivers GURPS support, generic articles, reviews, humor, and more. Each issue features a specific theme . . . wizardry, time travel, zombies . . . to kick-start a new campaign or spice up an old one.

This is a three-month subscription to Pyramid, starting with the most recent issue. If the current issue is already in your e23 account, then your subscription will start with the next issue! If you are a subscriber, this will extend your subscription by three months.

New issues will appear in your e23 account as soon as they are available. You will get a subscription-expiration reminder with your last issue.

Three issues of a PDF publication, delivered monthly. Stock #37-26SUB3, $20.00.

Shipped November 20, 2008

Pyramid Six-Month Subscription

It's the PDF magazine for roleplayers! Each month, Pyramid delivers GURPS support, generic articles, reviews, humor, and more. Each issue features a specific theme . . . wizardry, time travel, zombies . . . to kick-start a new campaign or spice up an old one.

This is a six-month subscription to Pyramid, starting with the most recent issue. If the current issue is already in your e23 account, then your subscription will start with the next issue! If you are a subscriber, this will extend your subscription by six months.

New issues will appear in your e23 account as soon as they are available. You will get a subscription-expiration reminder with your last issue.

Six issues of a PDF publication, delivered monthly. Stock #37-26SUB6, $40.00.

Shipped November 13, 2008

Cardboard Heroes: Fantasy Set 8 – Giants

Digital Cardboard Heroes! Classically illustrated full-color figures, ready for any fantasy adventure. Print one sheet, or thousands!

Cardboard Heroes: Fantasy sets bring the often-requested reprint of the classic CBH figures to the digital format. Each beautifully drawn character, in the 28mm scale, is formatted to stand on its own (using the handy folding system); each is made with two illustrations – front and back – so it's easy to know what direction it's facing. Each set comes with one sheet of Cardboard Heroes and one instruction sheet.

Cardboard Heroes: Fantasy Set 8 – Giants features 15 oversized humanoids. From the mighty titan to the nearly human-sized ogres, this set has the figures you need to bring "Fee! Fie! Foe! Fun!" to your minis gaming.

3-page PDF. Stock #30-2108, $5.00.
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Shipped November 13, 2008

GURPS Traveller Classic

Hang in there, Beowulf. Help is on the way . . .

Marc Miller's Traveller is one of the most fully realized game backgrounds ever created . . . a vast empire of more than 11,000 systems, with a turbulent history dating back thousands of years. Locales can range from a crowded spaceport to a lonely frontier outpost, from the teeming cities of the Core to the unexplored worlds on the edge of the Great Rift. Characters can be merchant princes, diplomats, soldiers, politicians, nobles, criminals . . . or all of them at once. Political intrigues, trading schemes, mind-wrenching alien enigmas, mercenary raids, wars . . . almost anything is possible.

GURPS Traveller melds this exciting universe with GURPS, including rules for creating new characters and for converting old ones from other Traveller rules systems. It also contains a modular starship-construction system (fully compatible with GURPS Vehicles) and a space-combat system for ship-to-ship encounters. (Note that this is an e23 reprint of a Third Edition book.)

Most of all, GURPS Traveller brings you the official alternate universe for Traveller, in which Emperor Strephon, and the Third Imperium, have survived to face new challenges.

179-page PDF. Stock #30-6600, $11.99.

Shipped November 6, 2008

Cardboard Heroes: Fantasy Set 7 – Monsters II

Digital Cardboard Heroes! Classically illustrated full-color figures, ready for any fantasy adventure. Print one sheet, or thousands!

Cardboard Heroes: Fantasy sets bring the often-requested reprint of the classic CBH figures to the digital format. Each beautifully drawn character, in the 28mm scale, is formatted to stand on its own (using the handy folding system); each is made with two illustrations – front and back – so it's easy to know what direction it's facing. Each set comes with one sheet of Cardboard Heroes and one instruction sheet.

Cardboard Heroes: Fantasy Set 7 – Monsters II features 36 more creatures for any fantasy game. From classics like elementals, giant bats, and Medusa, to variants like wereboars, wererats, werebears, and weretigers, to more unusual creatures like octopus warriors, living weapons, and satyrs, this set delivers figures for all kinds of encounters.

3-page PDF. Stock #30-2107, $5.00.
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Shipped November 6, 2008

GURPS Thaumatology: Age of Gold

"I'm an alchemist," snarled the masked mystery man. "You crooks try to shoot me" -- he thumped his fist into his palm -- "and I'll turn your lead bullets into gold teeth."

In the world of the 1930s, costumed crimefighters clash with cunning criminals. The eldritch forces that empowered Merlin and Circe have emerged anew. With two-fisted research and fearless forays to far lands, a new generation of adventurers is making its mark. It's a time of mysticism, an era of heroism, and an Age of Gold!

GURPS Thaumatology: Age of Gold is a campaign background designed for use with the systems in GURPS Thaumatology. It includes the history of this alternate Earth, plus detailed rules for its most common forms of magic and alchemy. Players get guidelines for creating their cliffhanging crimefighters or mysterious super-powered masked men. GMs get three sample adversaries plus campaign and setting advice for this magical throwback to the Golden Age of pulps. With Thaumatology: Age of Gold, the next issue of pulse-pounding excitement is yours to conjure!

46-page PDF. Stock #37-1651, $9.00.
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New!  * Coming July  * Coming August  * Coming September  * Coming October  * Further Out  * Previously Shipped...  * All upcoming releases – text only, no cover art

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