![]() March 5, 2025: Say "Yes, And!" With How To Be A GURPS GM: ImprovisingMaybe the players are doing something you didn't expect. Or perhaps you're strapped for time but still want to have fun with your gaming group. Or you may possibly want to see about playing a whole campaign by ear. You can do all these things, and more, with How to Be a GURPS GM: Improvising. I mean, technically, you don't even need a supplement to "make stuff up," really. But how can you pass up insight from How to Be a GURPS GM contributor (and GURPS guru) Sean Punch? This approachable guide draws on Sean's decades of experience to detail what works and what doesn't when it comes to improvising at the gaming table: keeping it "fair," managing player expectations, and ensuring you're consistent and – most of all – fun! Although designed with GURPS games in mind, How to Be a GURPS GM: Improvising contains invaluable insight for any RPG. So, if you're looking to keep the action going, don't stress or overprepare: Just download a PDF copy today, only at Warehouse 23! -- Steven Marsh Share this post! |
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