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<title>Daily Illuminator</title>
<link>http://www.sjgames.com/ill/</link>
<description>The Daily Illuminator is your daily dose of gaming news, Steve Jackson Games news, and high weirdness.</description>
<language>en-us</language>
<copyright>Copyright 2003, Steve Jackson Games, Incorporated</copyright>

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<title>November 22, 2009: The Long Hard Road Out of (Editing) Hell</title>
<link>http://www.sjgames.com/ill/archives.html?m=November&amp;y=2009&amp;d=22</link>
<description>&lt;br&gt;&lt;br&gt;&lt;a href=&quot;hthttp://e23.sjgames.com/item.html?id=SJG37-3314&quot;&gt;&lt;img hspace=&quot;8&quot; vspace=&quot;6&quot; border=&quot;1&quot; align=&quot;left&quot; src=&quot;http://www.sjgames.com/in-nomine/zadkiel/img/cover_sm.jpg&quot; alt=&quot;In Nomine Superiors: Zadkiel&quot; /&gt;&lt;/a&gt;&lt;/p&gt;&lt;br&gt;&lt;br&gt;Betcha thought we forgot about &lt;a href=&quot;http://www.sjgames.com/in-nomine/&quot;&gt;&lt;b&gt;&lt;i&gt;In Nomine&lt;/i&gt;&lt;/b&gt;&lt;/a&gt;, huh?&lt;/p&gt;&lt;br&gt;&lt;br&gt;It hasn&#39;t been an easy trip for poor &lt;a href=&quot;http://e23.sjgames.com/item.html?id=SJG37-3314&quot;&gt;&lt;i&gt;&lt;b&gt;In Nomine Superiors: Zadkiel&lt;/b&gt;&lt;/i&gt;&lt;/a&gt;. Fans have been waiting for her for quite some time now. The Archangel of Protection is not one to be denied, however. So now that the book is available for purchase by our eager (and very, very, very patient ) fans, just what&#39;s inside? Oh, just every little thing you could want to know about Zadkiel. Her likes, her dislikes. Her hobbies. Her friends. Her enemies. There might even be a little Canon Doubt and Uncertainty, if you&#39;re lucky.&lt;/p&gt;&lt;br&gt;&lt;br&gt;But enough of my silly ramblings. This fine book has been delayed long enough, I think.&lt;/p&gt;&lt;br&gt;&lt;br&gt;&lt;br /&gt;-- &lt;a href=&quot;mailto:fox@sjgames.com&quot;&gt;Fox Barrett&lt;/a&gt;&lt;/p&gt;</description>
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<title>November 21, 2009: Good News / Bad News</title>
<link>http://www.sjgames.com/ill/archives.html?m=November&amp;y=2009&amp;d=21</link>
<description>&lt;br&gt;&lt;br&gt;The good news? If you ever watched &lt;a href=&quot;http://www.amazon.com/exec/obidos/redirect?tag=stevejacksongame&amp;amp;path=tg/detail/-/B000FQJAJG&quot;&gt;&lt;i&gt;Empire Strikes Back&lt;/i&gt;&lt;/a&gt; and thought, &quot;I want a sleeping bag like Luke&#39;s &lt;a href=&quot;http://en.wikipedia.org/wiki/List_of_Star_Wars_creatures#T&quot;&gt;tauntaun&lt;/a&gt;!&quot; you&#39;re going to love ThinkGeek&#39;s latest &lt;a href=&quot;http://www.thinkgeek.com/geektoys/plush/bb2e/&quot;&gt;offering&lt;/a&gt;.&amp;#160; And at 67&quot; long, it may even fit most adults.&lt;/p&gt;&lt;br&gt;&lt;br&gt;The bad news? Where are you going to use it? You&#39;re certainly not going to take it camping, risking dirt or rips. And slumber parties are few and far between when you&#39;re old enough to remember &lt;i&gt;Empire&lt;/i&gt; in the theaters. Of course, when has &quot;I don&#39;t have a use for this&quot; really stopped you from buying a bit of geekery, anyway?&lt;/p&gt;&lt;br&gt;&lt;br&gt;Just call it a prop for your next &lt;a href=&quot;http://sjgames.com/gurps/traveller/&quot;&gt;&lt;i&gt;&lt;b&gt;Traveller&lt;/b&gt;&lt;/i&gt;&lt;/a&gt; game. That&#39;ll work.&lt;/p&gt;&lt;br&gt;&lt;br&gt;-- &lt;a href=&quot;mailto:paul@sjgames.com&quot;&gt;Paul Chapman&lt;/a&gt;&lt;/p&gt;</description>
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<title>November 20, 2009: e23 News and Notes (Literally!)</title>
<link>http://www.sjgames.com/ill/archives.html?m=November&amp;y=2009&amp;d=20</link>
<description>&lt;br&gt;&lt;br&gt;If you&#39;re a &lt;b&gt;&lt;i&gt;&lt;a href=&quot;http://sjgames.com/gurps/&quot;&gt;GURPS&lt;/a&gt;&lt;/i&gt;&lt;/b&gt; fan and don&#39;t check out &lt;a href=&quot;http://e23.sjgames.com/news.html&quot;&gt;e23&#39;s news page&lt;/a&gt; regularly, you&#39;ve missed out on some interesting treats. At the end of last year, we started inviting &lt;b&gt;&lt;i&gt;GURPS&lt;/i&gt;&lt;/b&gt; authors to submit mini-articles for their supplements. Each &quot;Designer&#39;s Note&quot; is about 100 words -- the perfect length to share a bit of insider info, behind-the-scenes revelation, or other inspiration.&lt;/p&gt;&lt;br&gt;&lt;br&gt;Here are Designer&#39;s Notes we&#39;ve run so far:&lt;/p&gt;&lt;ul&gt;    &lt;li&gt;&lt;a href=&quot;http://e23.sjgames.com/news/2008-12-25&quot;&gt;&lt;b&gt;&lt;i&gt;GURPS Powers&lt;/i&gt;&lt;/b&gt;&lt;/a&gt; (by Sean &quot;Kromm&quot; Punch)&lt;/li&gt;    &lt;li&gt;&lt;a href=&quot;http://e23.sjgames.com/news/2008-12-31&quot;&gt;&lt;b&gt;&lt;i&gt;GURPS Thaumatology&lt;/i&gt;&lt;/b&gt;&lt;/a&gt; (by Phil Masters)&lt;/li&gt;    &lt;li&gt;&lt;a href=&quot;http://e23.sjgames.com/news/2009-01-20&quot;&gt;&lt;b&gt;&lt;i&gt;GURPS Thaumatology: Age of Gold&lt;/i&gt;&lt;/b&gt;&lt;/a&gt; (also by Phil Masters)&lt;/li&gt;    &lt;li&gt;&lt;a href=&quot;http://e23.sjgames.com/news/2009-01-14&quot;&gt;&lt;b&gt;&lt;i&gt;GURPS Martial Arts&lt;/i&gt;&lt;/b&gt;&lt;/a&gt; (one note by Sean &quot;Kromm&quot; Punch . . . and &lt;a href=&quot;http://e23.sjgames.com/news/2009-09-15&quot;&gt;another&lt;/a&gt; by Peter Dell&#39;Orto!)&lt;/li&gt;    &lt;li&gt;&lt;a href=&quot;http://e23.sjgames.com/news/2009-06-08&quot;&gt;&lt;b&gt;&lt;i&gt;GURPS Psionic Powers&lt;/i&gt;&lt;/b&gt;&lt;/a&gt; (by Jason &quot;P.K.&quot; Levine)&lt;/li&gt;    &lt;li&gt;&lt;a href=&quot;http://e23.sjgames.com/news/2009-02-11&quot;&gt;&lt;b&gt;&lt;i&gt;GURPS Banestorm: Abydos&lt;/i&gt;&lt;/b&gt;&lt;/a&gt; (by David Pulver -- who did &lt;a href=&quot;http://e23.sjgames.com/news/2009-09-16&quot;&gt;two notes&lt;/a&gt; for this book!)&lt;/li&gt;&lt;/ul&gt;&lt;br&gt;&lt;br&gt;Besides visiting e23&#39;s &lt;a href=&quot;http://e23.sjgames.com/news.html&quot;&gt;news page&lt;/a&gt; every day, you can sign up to have e23 news delivered via &lt;a href=&quot;http://e23.sjgames.com/rss.xml&quot;&gt;RSS&lt;/a&gt; or &lt;a href=&quot;http://mail.sjgames.com/mailman/listinfo/e23-announce&quot;&gt;e-mail&lt;/a&gt;. Of course, that has the added benefit of keeping you in the loop of any other interesting e23 developments.&lt;/p&gt;&lt;br&gt;&lt;br&gt;-- &lt;a href=&quot;mailto:smarsh@sjgames.com&quot;&gt;Steven Marsh&lt;/a&gt;&lt;/p&gt;&lt;div id=&quot;refHTML&quot;&gt;&amp;#160;&lt;/div&gt;</description>
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<title>November 19, 2009: Off to BGG.Con!</title>
<link>http://www.sjgames.com/ill/archives.html?m=November&amp;y=2009&amp;d=19</link>
<description>&lt;br&gt;&lt;br&gt;Today is the start of &lt;a href=&quot;http://www.boardgamegeek.com/bggcon&quot;&gt;BoardGameGeek.Con&lt;/a&gt;, the annual gathering of gamers from &lt;a href=&quot;http://www.boardgamegeek.com/&quot;&gt;BoardGameGeek.com&lt;/a&gt;. (If you&#39;re not familiar with the site, it&#39;s a fantastic resource for any fan of games of all types -- board, card, war, or roleplaying.)&lt;/p&gt;&lt;br&gt;&lt;br&gt;We&#39;ve got a demo team in place, showing off &lt;a href=&quot;http://zombiedice.sjgames.com&quot;&gt;&lt;i&gt;&lt;b&gt;Zombie Dice&lt;/b&gt;&lt;/i&gt;&lt;/a&gt;, &lt;a href=&quot;http://cthulhudice.sjgames.com&quot;&gt;&lt;i&gt;&lt;b&gt;Cthulhu Dice&lt;/b&gt;&lt;/i&gt;&lt;/a&gt;, &lt;a href=&quot;http://nanuk.sjgames.com&quot;&gt;&lt;i&gt;&lt;b&gt;Nanuk&lt;/b&gt;&lt;/i&gt;&lt;/a&gt;, &lt;a href=&quot;http://revolution.sjgames.com&quot;&gt;&lt;i&gt;&lt;b&gt;Revolution!&lt;/b&gt;&lt;/i&gt;&lt;/a&gt;, &lt;a href=&quot;http://starsareright.sjgames.com&quot;&gt;&lt;i&gt;&lt;b&gt;The Stars Are Right&lt;/b&gt;&lt;/i&gt;&lt;/a&gt;, and whatever else we can rope people into playing (like &lt;i&gt;Top Secret Playtest Sets&lt;/i&gt;). There&#39;s also a small pile of various games that we can exchange for cash or plastic, including the first copies of &lt;i&gt;&lt;b&gt;Nanuk&lt;/b&gt;&lt;/i&gt; for sale anywhere.&lt;/p&gt;&lt;br&gt;&lt;br&gt;While we will separate you from your money -- gladly! -- our primary focus is going to be teaching and playing games. If you&#39;re attending, stop by our area, and learn a new game!&lt;/p&gt;&lt;br&gt;&lt;br&gt;Phil and SJ are also attending, but their attendance is more &quot;vacation&quot; than &quot;convention appearance.&quot; In other words, they want to play games and leave the business side back in the office for a few days.&lt;/p&gt;&lt;br&gt;&lt;br&gt;-- &lt;a href=&quot;mailto:paul@sjgames.com&quot;&gt;Paul Chapman&lt;/a&gt;&lt;/p&gt;&lt;div id=&quot;refHTML&quot;&gt;&amp;#160;&lt;/div&gt;</description>
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<title>November 18, 2009: Ultra-Rare &lt;i&gt;Munchkin&lt;/i&gt; Item on Sale Today! </title>
<link>http://www.sjgames.com/ill/archives.html?m=November&amp;y=2009&amp;d=18</link>
<description>&lt;br&gt;&lt;br&gt;Later today, we&#39;ll be making an ultra-rare &lt;a href=&quot;http://www.worldofmunchkin.com&quot;&gt;&lt;i&gt;&lt;b&gt;Munchkin&lt;/b&gt;&lt;/i&gt;&lt;/a&gt; item available on  &lt;a href=&quot;http://www.warehouse23.com&quot;&gt;Warehouse 23&lt;/a&gt;. How rare? We&#39;ve got just 30 -- that&#39;s it.&lt;/p&gt;&lt;br&gt;&lt;br&gt;These items will be sold on a &quot;first come, first served&quot; basis. The  first 30 orders will be processed based on the time stamp in our  database. If a payment bounces, we&#39;ll move on to the next order.&lt;/p&gt;&lt;br&gt;&lt;br&gt;So, what is this mysterious item? When will it become available? Follow  us on &lt;a href=&quot;http://twitter.com/SJGames&quot;&gt;Twitter&lt;/a&gt; (or watch our Twitter feed on the right hand side of &lt;a href=&quot;http://www.sjgames.com&quot;&gt;the front page&lt;/a&gt;) to get hints and the &quot;go buy now!&quot; announcement!&lt;/p&gt;&lt;br&gt;&lt;br&gt;-- &lt;a href=&quot;mailto:paul@sjgames.com&quot;&gt;Paul Chapman&lt;/a&gt;</description>
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<title>November 17, 2009: This Book Is Boring</title>
<link>http://www.sjgames.com/ill/archives.html?m=November&amp;y=2009&amp;d=17</link>
<description>&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://e23.sjgames.com/item.html?id=SJG37-0125&quot;&gt;&lt;img hspace=&quot;8&quot; vspace=&quot;6&quot; border=&quot;1&quot; align=&quot;left&quot; src=&quot;http://www.sjgames.com/gurps/books/spaceships/spaceships6/img/cover_sm.jpg&quot; alt=&quot;GURPS Spaceships 6: Mining and Industrial Spacecraft&quot; /&gt;&lt;/a&gt;&lt;/p&gt;&lt;br&gt;&lt;br&gt;Get it? See, because it&#39;s called &lt;a href=&quot;http://e23.sjgames.com/item.html?id=SJG37-0125&quot;&gt;&lt;b&gt;&lt;i&gt;GURPS Spaceships 6: Mining and Industrial Spacecraft&lt;/i&gt;&lt;/b&gt;&lt;/a&gt;. It&#39;s . . . it&#39;s a mining pun. Heh? Well, it was funny in my head, at any rate. (Hm. Unfortunate turn of phrase there.)&lt;/p&gt;&lt;br&gt;&lt;br&gt;So this book is all about breakin&#39; and makin&#39;. It&#39;s about going out into that inky nothingness and exploiting the ever-loving heck out of its mineral resources. Sure, it&#39;s not as glamorous as commanding a deep-space exploration vessel or piloting a snub fighter down the trench of a battlestation. On the other hand, nobody will be shooting at you. Always a plus, that.&lt;/p&gt;&lt;br&gt;&lt;br&gt;Of course, that&#39;s not to say that &lt;i&gt;nothing&lt;/i&gt; interesting will happen. Improperly secure one drive plate and you might just end up as the god of a race of highly evolved cat-people. Cool, huh? Or you might play pool with planets! That&#39;s pretty cool, too. &lt;i&gt;Or&lt;/i&gt; you might get impregnated by an alternate-universe version of yourself! That would be&amp;#160; . . . hm, that&#39;d just be kinda weird.&lt;/p&gt;&lt;br&gt;&lt;br&gt;&lt;br /&gt;-- &lt;a href=&quot;mailto:fox@sjgames.com&quot;&gt;Fox Barrett&lt;/a&gt;&lt;/p&gt;</description>
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<title>November 16, 2009: Fifteen Years Of Daily Illumination</title>
<link>http://www.sjgames.com/ill/archives.html?m=November&amp;y=2009&amp;d=16</link>
<description>&lt;br&gt;&lt;br&gt;Fifteen years ago today, we started the Daily Illuminator to tell our online fans what we were up to on a (mostly) daily basis. It was an experiment, but it worked. It&#39;s still going strong today, which makes the Daily Illuminator one of the first blogs on the Internet! As far as we know, it&#39;s the &lt;b&gt;oldest&lt;/b&gt; one that&#39;s still getting updated regularly. In &lt;a href=&quot;http://www.sjgames.com/ill/1994/ill-nov94.html&quot;&gt;the beginning&lt;/a&gt; you can see that we weren&#39;t even sure what to call it, since the term &quot;weblog,&quot; let alone &quot;blog,&quot; would not become widespread for years.&lt;/p&gt;&lt;br&gt;&lt;br&gt;So, for 15 years, the DI has brought you product announcements, sneak peeks at games in development, convention reports, comings and goings of staff, general musings about the industry, and things we thought were just plain cool. So hop on over to the &lt;a href=&quot;http://www.sjgames.com/ill/past.columns.html&quot;&gt;archives&lt;/a&gt; and take a stroll down memory lane, or find out what we were doing on your birthday back in the 20th century.&lt;/p&gt;&lt;br&gt;&lt;br&gt;-- &lt;a href=&quot;mailto:jimmie@sjgames.com&quot;&gt;Jimmie Bragdon&lt;/a&gt;&lt;/p&gt;</description>
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<title>November 15, 2009: Halloween Games and Costumes</title>
<link>http://www.sjgames.com/ill/archives.html?m=November&amp;y=2009&amp;d=15</link>
<description>&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.sjgames.com/general/halloween/gameday09.html&quot;&gt;&lt;img hspace=&quot;8&quot; border=&quot;1&quot; align=&quot;left&quot; width=&quot;150&quot; vspace=&quot;6&quot; alt=&quot;Castle Panic is awesome&quot; src=&quot;http://www.sjgames.com/general/halloween/img/fall09-castle_sm.jpg&quot; /&gt;&lt;/a&gt;&lt;/p&gt;&lt;br&gt;&lt;br&gt;As promised, we&#39;ve created a page for all the costumes from our &lt;a href=&quot;http://www.sjgames.com/general/halloween/gameday09.html&quot;&gt;Halloween Game Day&lt;/a&gt;. This year we had some excellent ones: &lt;a href=&quot;http://www.sjgames.com/general/halloween/gameday09.html#ben&quot;&gt;Ben as Hamburgler&lt;/a&gt;, &lt;a href=&quot;http://www.sjgames.com/general/halloween/gameday09.html#alex&quot;&gt;Alex as Rorschach&lt;/a&gt;, &lt;a href=&quot;http://www.sjgames.com/general/halloween/gameday09.html#justin&quot;&gt;Justin as Sweeny Todd&lt;/a&gt;, and &lt;a href=&quot;http://www.sjgames.com/general/halloween/gameday09.html#jimmie&quot;&gt;Jimmie as the Monster in the Darkness&lt;/a&gt;. But even the subtle ones were fun, from &lt;a href=&quot;http://www.sjgames.com/general/halloween/gameday09.html#will&quot;&gt;Will&#39;s monkey half-mask&lt;/a&gt; to &lt;a href=&quot;http://www.sjgames.com/general/halloween/gameday09.html#barbara&quot;&gt;Barbara&#39;s antenna&lt;/a&gt;. And &lt;a href=&quot;http://www.sjgames.com/general/halloween/gameday09.html#sj&quot;&gt;SJ&#39;s freaky eyes&lt;/a&gt; . . . it was disconcerting to play a game across from those!&lt;/p&gt;&lt;br&gt;&lt;br&gt;And play games we did! From &lt;i&gt;&lt;b&gt;Pandemic&lt;/b&gt;&lt;/i&gt; and &lt;i&gt;&lt;b&gt;Castle Panic&lt;/b&gt;&lt;/i&gt; to &lt;i&gt;&lt;b&gt;Incan Gold&lt;/b&gt;&lt;/i&gt; and &lt;i&gt;&lt;b&gt;Roll Through The Ages: Bronze Age&lt;/b&gt;&lt;/i&gt;, we gamers did what we do best. A ton of fun was had by all, and much sugar was consumed.&lt;/p&gt;&lt;br&gt;&lt;br&gt;Now it&#39;s back to work -- at least until the Christmas Game Day!&lt;/p&gt;&lt;br&gt;&lt;br&gt;-- &lt;a href=&quot;mailto:paul@sjgames.com&quot;&gt;Paul Chapman&lt;/a&gt;&lt;/p&gt;&lt;div id=&quot;refHTML&quot;&gt;&amp;#160;&lt;/div&gt;</description>
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<title>November 14, 2009: Illuminated Site of the Week: Sun Of A Gun</title>
<link>http://www.sjgames.com/ill/archives.html?m=November&amp;y=2009&amp;d=14</link>
<description>&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.sjgames.com/ill/illsotw/&quot;&gt;&lt;img border=&quot;0&quot; align=&quot;LEFT&quot; width=&quot;97&quot; vspace=&quot;3&quot; hspace=&quot;10&quot; height=&quot;96&quot; alt=&quot;Illuminated Site of the Week: &quot; src=&quot;/ill/illsotw/img/illogo2.gif&quot; /&gt;&lt;/a&gt;&lt;/p&gt;&lt;br&gt;&lt;br&gt;Remember Rob Cockerham? We mentioned him back in January of 2003. He&#39;s the guy who wanted to become the super-shopper by having an army of &quot;cloned&quot; superstore buyers&#39; cards all linked back to him.&lt;/p&gt;&lt;br&gt;&lt;br&gt;Well, it turns out this guy doesn&#39;t have an &quot;off&quot; switch &#150; he&#39;s always up to some prank or another. It all starts as good fun, but as the &lt;a href=&quot;http://cockeyed.com/incredible/solardish/dish01.shtml&quot;&gt;light sharpener project&lt;/a&gt; shows, eventually one goes mad with power. Now an evil super-genius, he turns his intellect to the task of destroying the world one stick of butter or can of cola at a time. See the many steps required to build such an awesome weapon, and tremble at the thought that if he ever figures out how to point it at the ground at midday, he can liquidate us all.&lt;br /&gt;-- Suggested by Dr. Kromm&lt;/p&gt;</description>
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<title>November 13, 2009: Coming In March</title>
<link>http://www.sjgames.com/ill/archives.html?m=November&amp;y=2009&amp;d=13</link>
<description>&lt;br&gt;&lt;br&gt;Steve Jackson Games releases in March, 2010 . . . or maybe we should say &quot;unleashes&quot; . . .&lt;/p&gt;&lt;br&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;Zombies and Cthulhu! &lt;/b&gt;&lt;/i&gt;&lt;/p&gt;&lt;br&gt;&lt;br&gt;We&#39;ve been working on these dice games very hard for the last couple of months . . . because they&#39;re super-fast to play, and play again, and play AGAIN. They really took over some of our playtest sessions, and now we&#39;re ready to share. ALSO, note the price and stock number on the first one . . . Why? Because we &lt;i&gt;could&lt;/i&gt;.&lt;/p&gt;&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://zombiedice.sjgames.com&quot;&gt;&lt;img vspace=&quot;6&quot; hspace=&quot;8&quot; border=&quot;1&quot; align=&quot;left&quot; alt=&quot;Zombie Dice cover&quot; src=&quot;http://www.sjgames.com/images/35/3573/Zombie-Dice-Small.jpg&quot; /&gt; &lt;font size=&quot;+2&quot;&gt;&lt;b&gt;&lt;i&gt; Zombie Dice &lt;/i&gt;&lt;/b&gt;&lt;/font&gt;&lt;/a&gt;&lt;font size=&quot;+2&quot;&gt; &lt;/font&gt;&lt;/p&gt;&lt;br&gt;&lt;br&gt;&lt;i&gt;Eat brains. Don&#39;t get shotgunned.&lt;/i&gt;&lt;/p&gt;&lt;br&gt;&lt;br&gt;You are a zombie. You want &lt;i&gt;braaains&lt;/i&gt;. More brains than any of your zombie buddies.&lt;/p&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;&lt;i&gt;Zombie Dice&lt;/i&gt;&lt;/b&gt; is fast and easy for any zombie fan to learn, even non-gamers. The 13 custom dice are your victims. Push your luck to eat their brains, but stop rolling before the shotgun blasts end your turn!&lt;/p&gt;&lt;br&gt;&lt;br&gt;3 to 8 can play. Each game takes 10 to 20 minutes, and can be taught in a single round.&lt;/p&gt;&lt;br&gt;&lt;br&gt;13 custom dice, dice cup, and rules.  Stock #131313,  ISBN 837654320419.  $13.13. &lt;br clear=&quot;all&quot; /&gt;&lt;br /&gt;&lt;a href=&quot;http://cthulhudice.sjgames.com&quot;&gt;&lt;img vspace=&quot;6&quot; hspace=&quot;8&quot; border=&quot;1&quot; align=&quot;left&quot; alt=&quot;Cthulhu Dice cover&quot; src=&quot;http://www.sjgames.com/images/35/3550/Cthulhu-Dice-Small.jpg&quot; /&gt; &lt;font size=&quot;+2&quot;&gt;&lt;b&gt;&lt;i&gt; Cthulhu Dice &lt;/i&gt;&lt;/b&gt;&lt;/font&gt;&lt;/a&gt;&lt;font size=&quot;+2&quot;&gt; &lt;/font&gt;&lt;/p&gt;&lt;br&gt;&lt;br&gt;Serving Cthulhu is fun . . . except for all those other cultists out to get you. So get them first!&lt;b&gt;&lt;i&gt;&lt;br /&gt;&lt;br /&gt;Cthulhu Dice&lt;/i&gt;&lt;/b&gt; lets you drive your rivals mad . . . very, very quickly. Players take turns rolling the big, beautiful, custom 12-sided die, embossed with tentacles, Elder Signs, and more. Destroy your opponents&#39; sanity! Better yet, &lt;b&gt;steal&lt;/b&gt; it. But watch out for Cthulhu -- when he comes up, he takes sanity from everyone! The last sane cultist wins . . . unless everyone goes mad together. Then Cthulhu wins!&lt;/p&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;&lt;i&gt;Cthulhu Dice&lt;/i&gt;&lt;/b&gt; plays in about 10 minutes, and is fun for 3 to 8 players.&lt;/p&gt;&lt;br&gt;&lt;br&gt;One large custom die and rules.  Stock #131315,  ISBN 837654320396.  $4.99.&lt;/p&gt;&lt;br&gt;&lt;br&gt;-- &lt;a href=&quot;mailto:paul@sjgames.com&quot;&gt;Paul Chapman&lt;/a&gt;&lt;/p&gt;</description>
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<title>November 12, 2009: Back from Spiel '09!</title>
<link>http://www.sjgames.com/ill/archives.html?m=November&amp;y=2009&amp;d=12</link>
<description>&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.sjgames.com/ill/img/2009/marko.and.mascot.jpg&quot;&gt;&lt;img hspace=&quot;8&quot; border=&quot;1&quot; align=&quot;right&quot; width=&quot;150&quot; vspace=&quot;6&quot; src=&quot;http://www.sjgames.com/ill/img/2009/marko.and.mascot.sm.jpg&quot; alt=&quot;Marko and the Munchkin&quot; /&gt;  &lt;/a&gt;&lt;/p&gt;&lt;br&gt;&lt;br&gt;I&#39;m finally back from the largest boardgame convention in Europe. (I actually returned before Halloween, but between the jet lag and the mountain of e-mails, this post got pushed back a bit!) The trip was fantastic -- the number of games blew my mind, as well as the gamers themselves. MIB from all over Europe attended and provided support for Pegasus Spiel, our German translator. They were all top-notch, both while running games and when acting as &quot;&lt;a href=&quot;http://www.worldofmunchkin.com/mascot/&quot;&gt;&lt;i&gt;&lt;b&gt;Munchkin&lt;/b&gt;&lt;/i&gt; mascot&lt;/a&gt; handler.&quot;&lt;/p&gt;&lt;br&gt;&lt;br&gt;Yes, the mascot made several appearances at Spiel, including cheering on the munchkins playing in the Munchkin European tournament. Mega &quot;thank you!&quot;s to Christian, Danny, and Maria for guiding the mascot around the crowded halls. Special thanks to Marko from Croatia, for guiding the mascot when he was out of the suit and providing the photo to the left. (My biggest regret of the show was leaving my camera in the hotel room. Every. Single. Day. So if you attended Spiel &#39;09, and got a good photo of the mascot -- or just have a good online album of images from the show -- shoot me a link at &lt;a href=&quot;mailto:paul@sjgames.com&quot;&gt;paul@sjgames.com&lt;/a&gt;!)&lt;/p&gt;&lt;br&gt;&lt;br&gt;And of course, many, many thanks to Birger and the Pegasus crew for hosting Ross and me. We&#39;re both looking forward to returning next year!&lt;/p&gt;&lt;br&gt;&lt;br&gt;-- &lt;a href=&quot;mailto:paul@sjgames.com&quot;&gt;Paul Chapman&lt;/a&gt;&lt;/p&gt;&lt;div id=&quot;refHTML&quot;&gt;&amp;#160;&lt;/div&gt;</description>
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<title>November 11, 2009: Fixing the Lid on the Shark Tank</title>
<link>http://www.sjgames.com/ill/archives.html?m=November&amp;y=2009&amp;d=11</link>
<description>&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.sjgames.com/ill/img/2009/jackhammering2.jpg&quot;&gt;&lt;img hspace=&quot;8&quot; border=&quot;1&quot; align=&quot;left&quot; width=&quot;150&quot; vspace=&quot;6&quot; src=&quot;http://www.sjgames.com/ill/img/2009/jackhammering2_sm.jpg&quot; alt=&quot;Shark Tank Lid&quot; /&gt;&lt;/a&gt;&lt;/p&gt;&lt;br&gt;&lt;br&gt;We would like to clear up some confusion about the state of our front door. The rumors of several accidental activations of the shark tank are completely unfounded. For that would presume we have sharks, you see, and such an idea is completely insane. We would have to keep them fed! And a shark can eat something like two or three unwanted solicitors a &lt;i&gt;day&lt;/i&gt;. Um, hypothetically.&lt;/p&gt;&lt;br&gt;&lt;br&gt;The construction you see here is . . . cosmetic. We&#39;re just prettying up the place. You should feel &lt;i&gt;perfectly safe&lt;/i&gt; entering our office via the front door.&lt;/p&gt;&lt;br&gt;&lt;br&gt;(Oh, and for the nay-sayers* out there: You&#39;ve heard of sand sharks, right? That&#39;s right -- with lasers!)&lt;/p&gt;&lt;br&gt;&lt;br&gt;-- &lt;a href=&quot;mailto:paul@sjgames.com&quot;&gt;Paul Chapman&lt;/a&gt;&lt;/p&gt;&lt;br&gt;&lt;br&gt;*Also for the nay-sayers: &lt;a href=&quot;http://www.sjgames.com/nanuk/&quot;&gt;Seven birds in two days&lt;/a&gt; is completely reasonable, as long as we all work together.&lt;/p&gt;&lt;div id=&quot;refHTML&quot;&gt;&amp;#160;&lt;/div&gt;</description>
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