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Available Now

Available Now

Available Now
Available Now

Available Now
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More About GURPS
GURPS is the "Generic Universal RolePlaying System." It
starts with simple rules, and builds up to as much optional detail
as you like. The basic rules system is designed to be playable in
any background: fantasy or historical; past, present, or future.
The GURPS Basic
Set contains the complete core rules for character creation and
advancement; task resolution; physical and mental feats; NPC reactions;
combat and injury; and technology. It also provides basic rules for
equipment; animals and monsters; magic; and psionics. Finally, it includes
a plethora of practical advice on designing and running campaigns.
Character creation is point-based -- there are no random rolls. You can
build any character you can imagine by selecting his attributes,
advantages, disadvantages, and skills. GURPS supports
characters ranging from "ordinary folks" to "gods"; the GM can choose the
power level by specifying the players' point budget. And you can make
character generation even simpler by using GURPS Character
Builder, the official character-creation program for
GURPS.
Almost everything else in the game -- from swinging a sword to firing a
laser rifle to negotiating a good price from a merchant -- boils down to a
3d6 "success roll." There are lots of rules, sure, but they're all
variations on the same theme; GURPS is easy to learn.
But the key to the GURPS universe is its wealth of
supplements! GURPS is truly a system -- over 250
different GURPS books have been published (with editions in
eight different languages so far!). Sourcebooks provide additional
rules for hard-core gamers interested in extra detail, and include:
- Collections of special abilities for characters, ranging from spells
(GURPS Grimoire and GURPS Magic), to cinematic kung fu
(GURPS Martial Arts), to
psychic powers (GURPS Psionics), to divine miracles
(GURPS Religion), to
super-powers (GURPS Supers).
- Quick-start books of character templates for fighters (GURPS Warriors) and mages (GURPS Wizards).
- Race-creation manuals that let you create characters of any "species,"
be it science-fictional (GURPS Bio-Tech), fantastic (GURPS Fantasy Folk), or completely
supernatural (GURPS Spirits and
GURPS Undead).
- Encyclopedias of beasts (GURPS Bestiary), fantastic creatures
(GURPS Fantasy
Bestiary), and horrific monsters (GURPS Monsters).
- Catalogs of ready-to-use equipment for your ancient and medieval
(GURPS Low-Tech), Age of Steam
(GURPS Steam-Tech), modern
(GURPS High-Tech), and
futuristic (GURPS Ultra-Tech) campaigns.
- Detailed design systems for those who prefer to build their own anime
fighting machines (GURPS Mecha),
robots and cyborgs (GURPS Robots), and vehicles and weapons
(GURPS Vehicles).
Worldbooks provide actual campaign worlds. Some worldbooks discuss
popular genres:
Other worldbooks cover specific campaign settings, ranging from fascinating
historical and legendary periods in the real world . . .
. . . to our own, fictional milieus . . .
- GURPS Alternate Earths
- A sextet of campaign frames for those who want to game out history
as it might have been.
- GURPS Cabal - Hermetic
magic and supernatural conspiracy throughout all of time and space . . .
and beyond.
- GURPS In Nomine -
Angels and demons meet in a cosmic war of good vs. evil (based on SJ Games'
In
Nomine).
- GURPS IOU - A university
campus where nothing is too weird!
- GURPS Black Ops -
Play elite secret agents fighting sinister aliens, conspiratorial psis, and
fearsome Fortean monsters.
- GURPS Autoduel -
Armed cars and marauding cycle gangs duke it out in Earth's
post-apocalyptic future (based on SJ Games' Car Wars).
- GURPS Ogre - Giant
cybernetic tanks and global thermonuclear war, set in Earth's future (based
on SJ Games' Ogre).
. . . to licensed GURPS treatments of many great fiction
series and games:
Finally, GURPS offers a number of multi-volume campaign
settings, each supported by a constant stream of new books that detail the
locations, creatures, technology, and special powers specific to the game
world:
- GURPS Deadlands - The
GURPS adaptation of Pinnacle Entertainment Group's
Deadlands game, where horror and magic meet the American
West.
- Transhuman Space
- A high-realism take on the near future, featuring biotech,
nanotech, memetics, and the colonization of the solar system.
- GURPS Traveller - Based on Marc
Miller's all-time classic space-opera setting, one of the richest and most
developed game settings in roleplaying history.
- GURPS WWII - Detailed,
theater-by-theater treatment of the men, battles, and equipment of World
War II.
Like what you see? Download a free copy of the basic
GURPS rules right now! GURPS Lite is a
printable, 32-page PDF file containing a fully functional subset of the
core rules. It's all you need to get started! (And while you're at it,
don't forget to download the demo version of GURPS Character
Builder, too.)


Some books - from SJ Games and other companies - carry a
special "Powered by GURPS" logo. What does that mean? Follow the link and
see...

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