![Pyramid: Previous 'Past' Issues Pyramid: Previous 'Past' Issues](img/past.gif)
Many issues of Pyramid were devoted to a theme that tied in, roughly, to "times of yore." (In GURPS terms, this is anything from TL0 to TL4 – from the dawn of time through 1700 or so.) Since fantasy gaming is so popular, most of these issues also contain magical or fantasy-related ideas. Topics include historical exploration, magic on the battlefield, and tools for clerics.
Pyramid #3/50: Dungeon Fantasy II (December 2012)
Return to the Dungeon!
Are you looking for new goodies to add to your dungeon-crawling campaign, but don't want to decipher crypt-ic sources? Pyramid is the trove you love, with another issue devoted to GURPS Dungeon Fantasy! This issue's treasure includes "Races as Professions," an old-school approach of the good old days, when being an elf or a dwarf was both a background and a vocation! In addition to two GURPS templates, this feature by Dungeon Fantasy mastermind Sean Punch also gives information on power-ups and what their niches are in a campaign.
See the sample!
Pyramid #3/48: Secret Magic (October 2012)
Good Magicians Never Reveal the Secret
Magic lurks in shadows, and many who practice the impossible do so discreetly. This month's issue is devoted to secret magic and those who maintain the supernatural subterfuge. Our ghostly grimoire includes "Magical Tradecraft," an expansion of the Ritual Path magic system found in GURPS Monster Hunters 1: Champions. Use these new rituals and elixirs to aid sneaky snoops and obscured assassins.
See the sample!
Pyramid #3/47: The Rogue's Life (September 2012)
"Steal" Outwits "Steel"!
We're practicing our thievery skills by taking this . . . subject seriously! This month's issue is devoted to rogues, crooks, and those who hope to stop them. Our kleptomaniacal compendium includes "May the Shadows Guide You," which adds to the possibilities presented in GURPS Powers: Divine Favor. Discover a god who grants miracles to rogues and those who promote liberty in all its forms.
See the sample!
Pyramid #3/45: Monsters (July 2012)
Unnatural Selections
Fight or flight: the choice is yours! This month's issue is devoted to monsters . . . as well as those who fight them. Our creature features include "Inhuman Options," an expansion for GURPS Monster Hunters that adds templates and possibilities for inhuman heroes. Written by that series' architect, Jason "PK" Levine, these four templates are well-suited for any campaign that would welcome PC ghosts, changelings, and more.
See the sample!
Pyramid #3/43: Thaumatology III (May 2012)
The Magic Is Back!
Are you looking for more magic at the gaming table? This month's manuscript is there for all your eye-of-newt needs. This month we visit the topic of Thaumatology for the third time, with more magical alternates and tweaks to add that spark back into your life. This issue's mana-marinated morsels include "Adelphos Dionysos," a school of magic that follows the form of GURPS Thaumatology: Magical Styles. Written by GURPS giant Sean Punch, this style draws on the power of wine to give its practitioners power sublime!
See the sample!
Pyramid #3/41: Fantasy World-Building (March 2012)
The World Is Yours to Shape
Lots of people have fixer-uppers. But for some folks, these projects are entire worlds. This month's monograph offers tools and resources to help build a fantasy world. "The Turning Points of History" offers a set of random tables to generate fantastic histories suitable for the smallest towns, the most epic worlds, and everything in between. Written by Matt Riggsby (author of GURPS Dungeon Fantasy 8: Treasure Tables), this article will have you devising today's action using yesterday's lore.
See the sample!
Pyramid #3/40: Vehicles (February 2012)
Driven to Excellence!
Anchors aweigh away and full throttle! This month's volume takes a look at all things related to vehicles. The realistic and impossible from past, present, and future are pulling into your driveway now. This issue includes "Mecha Operations," which expands and tweaks the GURPS Spaceships rules to better facilitate robotic romps. Written by GURPS Ultra-Tech co-author Kenneth Peters, this article includes Spaceships stats for three brilliant bots.
See the sample!
Pyramid #3/38: The Power of Myth (December 2011)
Absconded from the Heavens, Delivered unto You!
From the dawn of civilization to the gaming tables of today, this month's monograph draws upon the "Power of Myth" for inspiration. When they speak of this issue's contents generations from now, they will be sure to mention "The Golden Geniza of Ezkali," an exciting adventure outline for GURPS Dungeon Fantasy. Written by Matt Riggsby (author of GURPS Dungeon Fantasy 8: Treasure Tables), this legendary locale includes four traps that revolve around a real-world conundrum faced when deciphering ancient tales. It comes with a map for each room, plus an HTML game aid to help make life easier for the GM.
See the sample!
Pyramid #3/36: Dungeon Fantasy (October 2011)
Go Underground!
This crypt has been sealed for thousands of years. Do you dare disturb it? Of course! This month's manifest takes an in-depth look at dungeon fantasy, with a special emphasis on GURPS Dungeon Fantasy. This gateway to adventure leads you to "The Demolisher," an explosive new template written by GURPS Dungeon Fantasy architect Sean Punch. This dwarven hero relies on things that go BOOM to get the job done.
See the sample!
Pyramid #3/33: Low-Tech (July 2011)
The Gear From Yesteryear Is Here!
Sticks and stones may break some bones, but inventors make sticks better! This month's issue is dedicated to technology of old, with a special emphasis on material that builds on GURPS Low-Tech. This issue's advances include "The Deadly Spring," a detailed optional system that lets you create a near-infinite variety of GURPS bows to your exact specifications. Designed to provide the same level of intricacy and nuance that gun enthusiasts already enjoy, this system uses the included spreadsheet to make creating bows painless for you and painful for the guy on the other end of the arrow. It also features 13 ready-to-use bows, from ancient to modern and everything in between.
See the sample!
![Sample Articles](img/samples.gif)
What kind of articles were in historical/fantasy issues of Pyramid? Try these sample articles and see!
- "On de Medici's Secret Service" from Pyramid #3/10: Crime and Grime, written by the author of GURPS Hot Spots: Renaissance Florence, Matt Riggsby.
- "The Book of Null" from Pyramid #3/13: Thaumatology.
You can also check out the introduction, table of contents, and sample pages for any issue of Pyramid, available via Warehouse 23!