Many issues of Pyramid were devoted to a theme that tied in, roughly, to "times of yore." (In GURPS terms, this is anything from TL0 to TL4 – from the dawn of time through 1700 or so.) Since fantasy gaming is so popular, most of these issues also contain magical or fantasy-related ideas. Topics include historical exploration, magic on the battlefield, and tools for clerics.
Pyramid #3/108: Dungeon Fantasy Roleplaying Game III (October 2017)
The dungeons are more dangerous than ever.
Sharpen your sword and summon your friends; you'll need them to survive! This issue of Pyramid, the PDF magazine for roleplayers, expands the Dungeon Fantasy Roleplaying Game by bringing you more of what you're hunting for. Learn how to augment existing monsters with Dungeon Fantasy RPG designer Sean Punch, and use those methods on nine new creatures of myth and legend. Uncover the secrets of David L. Pulver's "Hydra Island," where death lurks just a soggy step away. With this issue, your tombs are stocked and adventure awaits; all that's needed is your heroes!
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Pyramid #3/106: Dungeon Fantasy Roleplaying Game II (August 2017)
The dungeons are stocked, and the heroes are ready.
The time for adventure is nigh . . . and you're prepared! This issue of Pyramid, the PDF magazine for roleplayers, offers more excitement for the Dungeon Fantasy Roleplaying Game. Add new threats to your underground lairs with six sinister undead from Sean Punch and nine deadly traps from Christopher R. Rice. Outfit your dungeon delvers quickly and easily with ready-calculated kits of useful gear. Unimaginable treasure beckons within these pages, and adventure awaits!
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Pyramid #3/105: Cinematic Magic (July 2017)
When the lights dim, magic's glow is undeniable.
Some magic is so exciting, explosive, and hyperkinetic, it feels like it's flying off the screen and into your mind. This issue of Pyramid, the PDF magazine for roleplayers, provides new kinds of magical options for cinematic universes. Use the power of GURPS Thaumatology: Sorcery in your super-heroic settings. Revel in David L. Pulver's guide to tapping the might of a dead god to accomplish the impossible. With this issue, your games just got more like a summer blockbuster; just add popcorn!
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Pyramid #3/104: Dungeon Fantasy RPG (June 2017)
The dungeon beckons; dare you answer the call?
It's never too soon to prepare for adventures of a lifetime! This issue of Pyramid, the PDF magazine for roleplayers, is devoted to the Dungeon Fantasy Roleplaying Game. Learn the basics of the game with "Trapped in the Living Tomb" -- a complete, ready-to-play solo adventure. Make a random heroic background with David L. Pulver, or devise a complete campaign framework with the roll of some dice. With this issue, the world of dungeon-delving excitement is closer than ever!
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Pyramid #3/103: Setbacks (May 2017)
Not all challenges can be solved with a sword or blaster.
To rise against adversity, you must first understand the problems you face. This issue of Pyramid, the PDF magazine for roleplayers, presents a variety of setbacks and obstacles for adventurers to overcome. David L. Pulver offers a system for GURPS Spaceships malfunctions to endure and fix. Matt Riggsby gives designer's notes for GURPS Hot Spots: The Silk Road that includes a handful of new mythic monsters perfect for that historical setting. With this issue, it's the right time for things to go wrong!
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Pyramid #3/102: Epic (April 2017)
The impossible is all in a day's work.
Sometimes you just want to take your games to the extreme, where too much of a good thing makes it even better. Behold, this month's epic issue of Pyramid, the PDF magazine for roleplayers! Forge mighty weapons and useful artifacts in GURPS with the power of imbuements. Face fearsome armies amid all-out war in GURPS Dungeon Fantasy. Repel an alien invasion using bleeding-edge GURPS Spaceships vessels. With this issue, the unimaginable has never been easier!
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Pyramid #3/101: Humor (March 2017)
Embark on a journey of a thousand smiles.
The gaming table is a perfect place to laugh with friends . . . and comedy is more accessible than ever with this month's issue of Pyramid, the PDF magazine for roleplayers. Craft GURPS heroes who embrace their humorous potential with Phil Masters' "What Fools These Mortals Be?" This month's column from David L. Pulver includes three ready-to-use GURPS Dungeon Fantasy encounters that each have a comedic hook. Enjoy a one-shot humorous change of pace or build an entire campaign around funny business with this issue!
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Pyramid #3/100: Pyramid Secrets (February 2017)
Treasures await the intrepid.
For years, Pyramid – the PDF magazine for roleplayers – has delivered monthly delights to your gaming table. On this, our 100th issue, we bring you material that spans the possibilities of GURPS in all its amazement. "Infinite Weapons" arms you with new GURPS High-Tech firearms you might find across the GURPS Infinite Worlds setting. This month's column from David L. Pulver reveals new organizations and possibilities conjured from the pages of GURPS Ultra-Tech. Secrets and surprises are waiting for you in this issue!
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Pyramid #3/99: Death and Beyond (January 2017)
Embrace the hereafter.
For some worlds, death isn't the end; it's the beginning of new and exciting possibilities. We spring beyond this mortal coil with this month's issue of Pyramid, the PDF magazine for roleplayers. "Necro-Psi" by Christopher R. Rice unleashes necromantic abilities through a lens of psionic might. This month's column from David L. Pulver lets players become personifications of death. Whether unchaining death's potential in dungeons, harnessing strange negative energies, or donning the robes of the Grim Reaper, this issue will add new life to your campaign!
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Pyramid #3/98: Welcome to Dungeon Fantasy (December 2016)
Adventure awaits the brave.
The most difficult part of the heroic journey is often the beginning. We make embarking easier than ever for GURPS Dungeon Fantasy adventurers in this month's issue of Pyramid, the PDF magazine for roleplayers. With "You All Meet at an Inn," expectations flip when the heroes find themselves desperately defending a tavern. In this issue's included bestiary, a dozen new monsters threaten would-be treasure-hunters. Designed for the core GURPS Dungeon Fantasy supplements, most of this issue can be used with the forthcoming Dungeon Fantasy Roleplaying Game as soon as the boxed set is cracked open. Welcome to the dungeon-fantasy experience; heroes wanted!
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What kind of articles were in historical/fantasy issues of Pyramid? Try these sample articles and see!
- "On de Medici's Secret Service" from Pyramid #3/10: Crime and Grime, written by the author of GURPS Hot Spots: Renaissance Florence, Matt Riggsby.
- "The Book of Null" from Pyramid #3/13: Thaumatology.
You can also check out the introduction, table of contents, and sample pages for any issue of Pyramid, available via Warehouse 23!