Pyramid Review
Cthulhu Rising
Published by Twilight Creations, Inc.
Designed by Dr. Reiner Knizia
Art & layout by Juan Manuel Serrato, Phil Velikan, Kerry Breitenstein, & Todd A. Breitenstein
Full-color boxed set with mounted board, one score counter, 60 playing tiles (30 red & 30 blue), & rules; $19.99
If we're supposed to wait thousands of years for the stars to align, allowing Great Cthulhu and his minions to rise, why are there so many games about it? It seems like a weekly event at this point. Ah, well, it can be forgiven as long as the end of the world remains entertaining, which it is with Cthulhu Rising.
The object of the game is to be the first player to achieve 10 points.
Two players take part here, one in the role of Cthulhu and his various evil servants and the other as the hardy human investigators arrayed against them. The good guys get a set of 30 blue number tokens and the villains take an identical red selection. All the tiles are shuffled and placed facedown in front of their respective player, and both take a tile at random. They are labeled one through 10, and the lower number starts the game.
Action takes place on a foldout board. There are two five-by-five grids, also in red and blue for each player, and the tiles drawn to start are placed in the middle of their respective section. Running along the top of the playing area is a scoring track, numbered one through 10 in both directions. A counter sits on the zero in the middle. On his turn, a player draws another tile . . .
This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.
Article publication date: November 7, 2008
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