Changeling: The Lost

Published by White Wolf Gaming Studios

Developed by Ethan Skemp

Written by Justin Achilli, Joseph Carriker, Jess Hartley, Wood Ingram, Mathew McFarland, Peter Schaefer, John Snead, Travis Stout, Chuck Wendig, & Peter Woodworth

Art by John Bridges, Mathew Dixon, Andrew Hepworth, Jeff Holt, Veronica Jones, Brian LeBlanc, Pat Loboyko, Eric Lofgren, Thomas Manning, Britt Martin, Peter Mohrbacher, Justin Norman, R.K Post, Steve Prescott, Mathew Stawicki, & William Teo

350-page black-white-and-green hardcover; $34.99

White Wolf's Changeling: The Dreaming was one of those games that you either "got" or you didn't. It had its fans, but many would-be players were put off by its setting and mechanics, as well as its' seemingly "cheery" atmosphere in a game world ruled by cynicism, dread and treacle-thick angst. And that was unfortunate, as Changeling: The Dreaming was a glorious treasure trove of story for those wanting to rage against the darkness, or aid it in its course.

But, in the spirit of re-doing old World of Darkness games, Changeling's time for a makeover has come. And it's undergone a drastic change in becoming Changeling: The Lost. It's not the same game with a different setting and vibe; it's a whole new beast, born of beauty and madness, and very much at home within the re-imagined, re-tooled World of Darkness.

I came to this new game hoping to recapture the days when a Corebook could open up an entire new world, offer a coherent way to work within it, and beg . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: November 30, 2007


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