Pyramid Review

Serenity Role Playing Game

Published by Margaret Weis Productions

Written by Jamie Chamber with James Davenport, Tracy Hickman, Tony Lee, Andrew Peregrine, Nathaniel C.J.S. Rockwood, Lester Smith, Christopher Thrash, James M. Ward, & Margaret Weis

Fiction by Margaret Weis

Illustrated by Lindsay Archer, Dan Bryce, & Ryan Wolfe

Cover by 11TH HOUR

226-Page Full Color Hardback; $39.99

What is probably one of the biggest licenses in recent years has arrived, fuelled by a firm fan favorite television series and by the buzz of its big budget movie sequel (recently released on DVD). The former is Firefly, what Joss Whedon did after Buffy, the Vampire Slayer and Angel, cancelled just after just a few episodes; and the latter, is Serenity. It is this movie that the Serenity Role Playing Game, published by Margaret Weis Productions, is based upon, allowing gamers to play in the 'Verse.

This is the setting for the new Science Fiction RPG, one that is more horse opera than space opera. Indeed the setting is sans aliens, blasters, and noisy ships in space, or the Black as it is known; and in tone and feeling owes much to the Wild West after the American Civil War. In the 'Verse, its equivalent was the Unification War that ended seven years ago in 2511. Fought between the Alliance Government of the central worlds and the Independents of the Rim worlds, the Alliance Government won and continues its efforts to bring the planets and moons of the frontier under its control. Despite their losing, . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: February 3, 2006


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