Pyramid Review

Paranoia XP

Published by Mongoose Publishing

Written by Allen Varney, Aaron Allston, Paul Baldowski, Beth Fischi, & Dan Curtis Johnson

Art by Jim Holloway

Edited by Allen Varney

256-page b&w hardcover; $39.95

It's been too long since anyone's heard the clarion call of The Computer, demanding its Troubleshooters report for one hazardously entertaining duty or another. Mongoose Publishing still serves Alpha Complex faithfully with Paranoia XP.

If you've lived in an underground cavern for the last 20 years: In Paranoia, Man is driven underground by [not available at your security clearance], but the computer overseer is completely around the twist. Convinced the "Communists" constantly threaten Alpha Complex, it enforces strict, Orwellian rules of hierarchy and behavior that make everyone guilty of some form of treason. The very people The Computer depends upon to solve its most pressing problems -- the "elite" Troubleshooters -- are guilty of secret society membership and possession of mind- and body-bending mutations, among other illicit activities. Catch-22-riddled missions invariably end in disaster, some or all of the participants dying as accusations of neglect, dereliction of duty, and treason fly (along with grenades, laser beams, cudgels . . . ). Oh, and it's funny.

Now the next generation gets to join the killi . . . er, fun. Dispensing with the game's iffier bits of history (Crash of The Computer, the Secret Society Wars), . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: November 19, 2004


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