Pyramid Review

Carcassonne: The Castle

Published by Hans im Glück Verlags-GmbH/Rio Grande Games

Created by Reiner Knizia

Carcassonne game system designed by Klaus Jürgen Wrede

10-piece jig-cut castle wall, 60 castle tiles, 18 wall tiles, 14 pawns and 2 keeps in two colors, color rule booklet; $19.95

Short of going into outer space, it seems like there aren't many more places into which the Carcassonne series of games can expand. Trust Hans im Gluck, then, to go to the other extreme. For the first time, instead of a wide-open playing surface limited only by the edge of one's dining room table, a Carcassonne game has built-in limits. Enter Carcassonne: The Castle.

The object of the game is to score the most points by occupying the right tiles in Castle Carcassonne.

Once more, thematic changes have been made to the Carcassonne formula. Here within the walls of the castle, there are no fields and no livestock for farmers to watch over. Instead, small market stalls dot the open courtyards. Roads are simple paths with wells and bounded by town squares, and since the whole game takes place inside a single structure, pawns gain points for completing houses and towers instead of fortifications or cities.

The heart of the game is still about laying tiles and placing one's followers on these spaces to score points. Where previous versions of the game allowed players to connect the tiles wherever they choose, The Castle forces players to play in the castle walls.

The walls enter play in a number of . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: January 23, 2004


Copyright © 2004 by Steve Jackson Games. All rights reserved. Pyramid subscribers are permitted to read this article online, or download it and print out a single hardcopy for personal use. Copying this text to any other online system or BBS, or making more than one hardcopy, is strictly prohibited. So please don't. And if you encounter copies of this article elsewhere on the web, please report it to webmaster@sjgames.com.