Pyramid Pick from the Past

Fluxx 3.0 [First Edition in 1996]

Published by Looney Labs

Created by Andrew Looney

84 cards, rules, in a tuck box; $12.00
Fluxx Blanxx: $3

In 1998, Iron Crown published the "first" edition of Fluxx -- a full distribution of the game Icehouse had released in limited quantities themselves in 1996. Icehouse licensed it to I.C.E. and later took it back when they started Looney Labs. That company has recently seen the publication of the third edition of Fluxx.

The object of the game is to be the first player to fulfill a Goal card, but at the outset there aren't any Goals on the table -- only the basic rules. Those rules are as follows:

Draw one, play one.

That's it. Those are all the rules in the game -- until such time as someone plays a New Rule card. Each of these cards alters the rules in some way. They may ask that players now draw two cards instead of three, or impose a limit on how many cards a player can keep in his hand. If a contradictory card is played (Draw 4 is played when Draw 2 is already on the table), the old rule is discarded and the new one enforced, even if it alters how the current player plays during that same turn.

A Goal card, like a New Rule card, is played on the table and affects all players. It tells everyone what Keeper card or cards are needed to finish the game. As soon as someone plays the necessary Keeper cards in front of him, he's declared the winner. Keepers embody thoughts, ideas, and objects like War, Peace, Taxes, Love, Coffee, . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: October 24, 2003


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