Pyramid Review

Laws of the Hunt (for Mind's Eye Theatre)

Published by White Wolf Game Studio

Developed by Cynthia Summers

314 pages; $19.95

Things that go bump in the night, strange creatures that live out in the woods, and corpses that walk under moonlight are the foes encountered in Mind Eye Theatre's Laws of the Hunt. This book has a great concept: an ordinary mortal out to get the creatures of the night for one of a host of reasons. Everything from revenge to curiosity gives you the strength to carry on.

This book has a huge volume of information; while entertaining, it seems to detract from the purpose and confuse the reader, both at the same time! You hunt the supernatural . . . sounds simple enough. What makes the purpose confusing? Numinae, or human magic, is a tool in the arsenal of most hunters . . . or rather will be, since they are offered in the book, and few storytellers can hold off the players for long. Therefore, you have magic; you hunt those who are not mortal, but you yourself have abilities that place you beyond mortals. Well, it can be the source of a good story, or just a way to placate the power-gamers out there. The purpose seems to contradict itself; if this was White Wolf's intention, then it would be an interesting concept similar to West End Game's Paranoia. Unfortunately, it seems after reading that White Wolf did not consider this a problem. However, what seems to be an odd predicament can lead to some great stories . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: July 5, 2002


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