Horse
Ghost
By Moe Lane
Corporeal Forces: 2 |
|
Strength: 4 |
|
Agility: 4 |
Ethereal Forces: 1 |
|
Intelligence: 1 |
|
Precision: 3 |
Celestial Forces: 3 |
|
Will: 8 |
|
Perception: 4 |
Word-Forces: N/A |
Skills: Dodge/6, Fighting/6, Running/6, Tactics/6
Songs: None
Attunements: None
Extra Rites: None
Vessels: None
Roles: None
Dissonance: 0
Discord: N/A
Artifacts: None
Focus: A stone torch-holder
Horse is, frankly, impossible. Horses don't become
ghosts. They also don't have 7 Forces in life.
Unfortunately, nobody seemed to explain this to Horse.
It's guessed that, in life, Horse was, well, a horse.
From its appearance and behavior after death, it was
apparently a racehorse that was used in the old
holiday of Benididea: at least, that's what the expert
(a Greek blessed soul) said, and there's no real
reason to disbelieve him. Presumably it died in the
middle of a race.
Horse has appeared several times over the last few
thousand years, and seems to have no other purpose but
to manifest, gallop at full speed for as far as its
focus will let it, then disappear. During this time,
an even more ghostly rider appears; this just seems to
be an illusion, because attacking it does nothing to
harm Horse. It does anger the ghost, though, who will
then proceed to attack in its turn for a minute or
two, then disappear.
Despite its skill in combat, the Host could easily
destroy Horse. However, angels don't do that sort of
thing normally: besides, the ghost is a particularly
interesting mystery. Unfortunately, nobody's ever
been able to figure out how Horse came into existence,
or what's keeping it on Earth. As long as no one
actually attacks it, Horse doesn't actually harm
anyone, so the Host just keeps an eye on it and
occasionally assigns somebody to investigate the
mystery.
Campaign Note: Horse is pretty much meant for local
color: as written, it won't have any real effect on
the campaign. It's just a ghostly horse that will run
like Hell through a scene - several times - for the
express purpose of reminding the PCs that there's
stuff out there that nobody understands. If the PCs
decide to investigate, and the GM feels like giving an
answer, the actual reason for Horse will need to be
decided. Possibilities include:
Horse is actually a fusion of a horse and his rider,
who were both killed after winning a race but before
the rider could claim his prize, and thus continually
search everywhere for it;
Horse was, indeed, a mutant 7-Force horse that lost
her master and will not rest until she finds his
grave; or
Horse is actually a fairly clever ethereal that has
managed to con the Host for the last thousand years by
hiding in plain sight, as it were.
Or, indeed, anything that tickles the GM's fancy.
Whatever the solution, it should involve a good deal
of research and, preferably, treasure of some sort
(which will justify combat, if desired): treasure is
always a nice touch when doing a ghost story.
Sugar cubes are optional.
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