The world is wild and must never be tamed.
Abiressia is one of the oldest Lilim in existence. She
began as a Free because her wild spirit refused to accept
the yoke of a Prince. Abiressia paid off her Geasa to
Lilith (all but the last one that "Mother" insists on
keeping) as fast as she could manage. This was both the
start of her troubles and the key to the eventual gaining
of her Princedom.
When Abiressia got down to her last Geas, she received a
visit from a demon named Teba'at. The Habbalah informed
her that he was from the Game and had been watching her for
some time. Hell, he said, had reasons to question her
loyalty. Teba'at smiled as he reminded her of what
happened to Free Lilim who were found guilty of treason.
It would, of course, be best if she were to seek service
with some Prince; then he wouldn't have to turn her in.
Abiressia managed to fast-talk her way into getting more
time to decide on a Prince to serve. What she was really
after was time to find another option, but the Gamester
didn't need to know that. No sooner did Teba'at leave than
Abiressia went running to Lilith -- owing another Geas was
better than getting stuck with any Prince.
The situation would've ended with Abiressia binding
herself to Lilith in exchange for protection from the Game
if not for the timing. As Abiressia was arriving at the
Guildhall, Lilith was engaged in a Superior-level game with
Andrealphus. The stakes were small by the standards of
such beings; the loser would serve the winner for a period
of seven years. The final move was made just as Abiressia
entered the gallery -- and the Prince of Lust won. Lilith
could barely conceal her distress as the terms of the wager
forced her into conflict, however slight, with her Word.
The Princess of Freedom racked her brain for a way out when
a voice rang out from the gallery.
"I will take my mother's place." All eyes turned to
Abiressia as she continued, "I owe my mother a debt for my
very existence. It is only fitting that I show my
appreciation by this sacrifice. And in return," she said
with obvious triumph in her voice, "I ask only that,
because of this act, we will be even." Lilith was torn
between her desire to be free of the wager and the
temptation to blast her insolent daughter into loose
Forces.
Fortunately for Abiressia, Andrealphus stepped in before
Lilith made up her mind. "What loyalty! What devotion!
Truly, my dear, your daughters are rare creatures indeed to
offer you such a gift. Would that my Servitors would do as
much for me. I am honored to accept such a generous offer
as this. And I promise," he said, his eyes agleam, "That I
will treat her just as delicately as I would've treated
you." And Lilith scowled, for she knew as well as
Andrealphus did that the Prince of Lust accepted the offer
for one reason alone - to gall the Princess of Freedom as
she lost her last remaining hold on one of her daughters.
But, seeing no way out of it, Lilith agreed and removed the
last chain from Abiressia's neck. Then Andrealphus led his
new prize off to Shal-Mari.
Abiressia never speaks of her first years of service to
the Beautiful Prince; all that is known is that she truly
won his favor. Within three years she was arranging orgies
in Hell and throwing parties on Earth, but she found her
true calling in the wildernesses. Abiressia reveled in
instincts both sensual and predatory -- and there's no
place better than Hell for learning to appreciate the law
of the jungle. She also saw that Humans who were caught up
in satisfying their instinctual needs were less likely to
use their free will to avoid damnation. This insight and
the brilliant use to which Abiressia put it led Andrealphus
to sponsor her for the Word of Instinct. Abiressia's
meeting with Lucifer is shrouded in mystery (even Alaemon
hasn't been able to find out anything about it, much to his
chagrin). But when she emerged from the Lightbringer's
chambers, she came out with a Word and a Princedom.
Lucifer set the newly crowned Feral Princess the task of
opposing Jordi in the Corporeal realm. Abiressia relishes
this task despite knowing that she is not yet strong enough
to oppose Jordi directly. For now she walks softly in the
wild places and concentrates her efforts on making people
act like animals. Abiressia sees Humanity's bestial side
as the key to its damnation.
Dissonance
Demons of the Wild can never allow themselves to be
tamed. They must act out of instinct and passion rather
than intellect. It is all right to think and plan, but
such thought must employ base cunning rather than cold
reason. The demon can maintain a civilized veneer for a
number of days equal to her Corporeal Forces. After that,
she must cast off all vestiges of civilization and give in
to her instincts, running naked and free through the
wilderness for at least a day.
Band Attunements
Balseraphs: Abiressia's Liars are masters of stealth. They subtract
their Corporeal Forces from the TN of any attempt to track
or detect them.
Djinn (restricted): Djinn of the Wild can Attune to a living animal --
including a Human -- if they have a sample of its tissue (a
lock of hair, toenail clippings, a blood stain, etc.).
Calabim: Destroyers in Abiressia's service don't Disturb the
Symphony when playing any Numinous Corpus that duplicates
the natural weapons or defenses of an animal. For example,
they create no Disturbance with NC: Claws or NC: Wings, but
they create a normal Disturbance with NC: Flame.
Habbalah (restricted): These Punishers can destroy inhibitions and make their
victims go wild. They add their Corporeal Forces to the CD
of a successful roll when using their Resonance to amplify
whatever emotion the target is feeling at the time.
Lilim (restricted): Abiressia's Lilim can focus their Resonance so as to
only detect basic instinctual Needs without penalty
(hunger, thirst, sex, etc.; refer to the Infernal Player's
Guide, p. 50 under "More Sophisticated Uses of Resonance").
When they satisfy such a Need, they add their Corporeal
Forces to the TN of any attempt to Geas that person.
Shedim (restricted): A Shedite of the Wild knows the Celestial Song of Beasts
and can play it on a Human Host without creating a
Disturbance (playing it on a Vessel taken over by means of
the Song of Possession is another story). The Song is
known at a level equal to the demon's Celestial Forces.
Impudites (restricted): A Taker of the Wild can invest stolen Essence into
bones, thus creating temporary Reliquaries. The bones must
be buried in earth in order to retain the Essence. Once a
Reliquary bone is dug up or before it is buried, it bleeds
off 1 Essence into the Symphony at the end of each hour
(creating a normal Disturbance) until it is empty or
reburied. The maximum Essence that one bone can hold is
equal to the demon's Celestial Forces, and the total number
of bones held by one demon can never exceed his Corporeal
Forces.
Servitor Attunements
Alpha: Demons of the Wild understand social hierarchies and how
to move up in them. The demon has a bonus of +2 to the CD
of any successful roll to establish dominance. An
Abiressian with this Attunement and a Role is treated as if
her Status is one level higher than it actually is.
Regeneration: The demon's current Vessel heals at twice the normal
rate, and any use of the Corporeal Song of Healing on the
possessor of this Attunement heals twice the normal amount
of Body Hits (the wound might still leave a scar). Even
lost limbs or organs will grow back eventually (GM's call
as to how long that takes; a finger or eye might grow back
in a few weeks while a lost arm would take at least six
months). Abiressia often grants this Attunement to her
Soldiers.
Sense of Scents: The demon's sense of smell is superhumanly acute. She
has +3 to the TN of any Tracking roll if she knows and can
smell the target's scent. She can also smell pheromones;
with a successful Perception roll, the demon knows the
subject's basic emotional state (equal to the Elohite
Resonance on a CD of 1).
Distinctions
Knight of Proteus: Abiressia's Knights are proficient shapeshifters. With
no Essence expenditure at all, they can play the Celestial
Song of Form on themselves as if they had spent Essence
equal to their Corporeal Forces. They can still spend
Essence normally for greater effects.
Captain of Chameleons: As above, but it also applies to the Corporeal Song of
Form and the Celestial Song of Beasts. None of these three
Songs creates Disturbance.
Baron of Devolution: As above, but all of the effected Songs can now be
played on others. The subject always takes on an
animalistic appearance.
HIGHER DISTINCTIONS
Abiressia only offers two Higher Distinctions outside of
Hell's normal peerage system.
Askari: These demons have proven their loyalty in promoting the
Word of the Wild. They are also proficient hunters of
angels. All are quite powerful, and most are Word-bound.
Shikari: The Shikari are Abiressia's most fearsome fighters. A
demon must be Word-bound and Distincted and must have
killed a Word-bound angel in order to earn this
Distinction. Each Shikari has a squad of Askari at his disposal.
RELATIONS
Abiressia is a gifted politician who has made a number
of friends during her short tenure -- she knows how to roll
over and expose her throat to the alphas. Her success has
also made her a few enemies.
Allied: Valefor (Valefor is allied to her)
Associated: Andrealphus, Haagenti (Andrealphus and Furfur
consider her an associate)
Neutral: Everyone else except...
Hostile: Fleurity, Lilith
Enemy: Vapula (Vapula is neutral toward Abiressia)
Basic Rites
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