Well, it's like this. There are, indeed, ethereals
out there who don't object to the Ban on Earth -
they've never known anything different, after all -
but they do object, quite strongly, to alien
depredations in their homeland.
Angels aren't so bad: arrogant, intolerant, rude - but
not so bad. You can reason with angels (except for
the Tsayadim, of course). You don't have much choice,
unfortunately: they've let their War spill over into
the Marches, and they at least want to keep the
collateral damage down. Demons, on the other hand...
well, let's see. Beleth's slaves relieve their fears
by lashing out at everyone else within range, and
Nybbas' relieve their feelings of inadequacy by
bringing everyone else down to their level. And the
less said about Kobal's giggling sociopaths, the
better.
Such things may not be borne.
Snoopy
Corporeal Forces: 2
Strength: 2
Agility: 6
Ethereal Forces: 3
Intelligence: 4
Precision: 8
Celestial Forces: 2
Will: 4
Perception: 4
Charisma +2
Skills: Dodge/3, Driving/4 (doghouse), Fighting/3,
Knowledge (The Marches/3), Tactics/3
Songs: Banishing (Ethereal/3), Dreams (Corporeal/3),
Entropy (Ethereal/3), Shields (Ethereal/3)
This is the basic Snoopy template: there are quite a
few of them, actually. Snoopae are made, not born:
new ones appear when an ethereal decides to trade a
dubious anonymous safety for a line into human belief
and the chance to strafe Servitors of Nightmares.
There's always enough for a few squadrons or so: when
celestials started realizing that there were more than
one Snoopy flying around, it was only a matter of time
before the name 'Royal Snoopae Flying Corps' began
cropping up among the flippant.
Despite their name, most Snoopae work - almost -
alone. At this stage of the game, they've simply
concentrated on patrolling for suspicious activity.
When they find it, they go in. Current tactical
doctrine calls for a quick strafing run with Ethereal
Entropy, followed by Ethereal Banishing (and wouldn't
Heaven and Hell like to know where the Snoopae learned
that particular Song). If the enemy is too strong to
immediately dislodge, well, inciting them into giving
chase often works, too.
Of course, running away is rarer than you might think,
thanks to the other ethereal in the team...
Woodstock
Corporeal Forces: 1
Strength: 1
Agility: 3
Ethereal Forces: 3
Intelligence: 6
Precision: 6
Celestial Forces: 2
Will: 2
Perception: 8
Charisma +1
Skills: Fighting/4, Knowledge/3 (The Marches),
Engineering/3 (doghouse)
Songs: Dreams (Corporeal/4), Entropy (Ethereal/6),
Shields (Ethereal/4)
Woodstocki are the turret gunners (well, nest
gunners): they can pack a nasty punch, all things
considered, and are quite good at watching their
particular Snoopy's back.
Both Snoopae and Woodstocki are fairly idealistic
entities, if a bit narrowly defined. Tapping into
human cultural motifs like this is usually avoided by
most ethereals: the benefits are nice, but extraneous
personality traits and motivations tend to go away
very quickly. Luckily, the basic template for either
type allows for a certain amount of humor and
derring-do, so possibly it's not such a bad trade.
The RSFC is not particularly organized. Due to
Beleth's increasingly annoyed attention, the group
finds it simpler to keep dispersed: while there is a
shadowy leader (known just as the 'Head Beagle'), the
RSFC is not really led by him (or, possibly, her).
Indeed, it is a rare occasion indeed when more than
one Snoopy appears in any given battle. The RSFC does
not even have an official base of operations, although
there are places where a shot-up doghouse can be
repaired and a wounded imago can get a breather and a
root beer. It's amazing where those places are,
really: even domains thought firmly under Hell's thumb
might have a well-disguised airstrip or two.
The relationship between the RSFC and Heaven is -
complex. These ethereals are scrupulous about never
visiting Earth, but they are interfering with human
dreamscapes, when all is said and done. However, the
fact that they invariably do so when a demon has
interfered first usually buys them a fairly blind eye
- and, of course, the Archangel of Children can get a
bit tiresome on the issue of unnecessarily messing
with children's heroes. Things can get messy when an
interfering angel is the subject of a punitive raid,
though (the Tsayadim can be even more tiresome than
Christopher). Unless the rules change, the RSFC won't
be painting Blandine's sigil on their vehicles' sides
any time soon.
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