Gremlin
Calabite of Nobody
Corporeal Forces: 4 Strength: 12 Agility: 4
Ethereal Forces: 6 Intelligence: 12 Precision: 12
Celestial Forces: 4 Will: 12 Perception: 4
Vessel: gnarled humanoid monstrosity/6, Charisma -2
Skills: Brawling/6, Climbing/6, Languages (English/1,
Spanish/1), Large Weapon/6 (Club), Move Silently/6,
Running/6, Tactics/6, Throwing/6
Songs: Fire (Corporeal/6), Light (Celestial/6),
Numinous Corpus (Acid/6, Arms/6, Tentacles/6)
Discord: Angry/6, Aura/6, Beserk/6, Bound/6, Fear
(Smoky Machines)/2, Paranoia/6
Attunements: none
Hey, remember that little passage earlier about the
Infernal Combustion Engine, and why Vapula doesn't use
them anymore? Here's one reason why.
Gremlin can barely remember the time before it started
to hurt. In fact, the only thing he can keep clear in
his head is the face of his captor and tormentor - a
certain Habbalite in a lab coat. Then came the pain,
and there was lots of it.
But Gremlin was strong: he managed to keep that last
thought in his head throughout the entire time of
pain. When he finally busted loose (thanks to the
unwitting help of a couple of unwary drug dealers who
had moved into the abandoned warehouse in which
Gremlin's machine had been left), the Calabite was
ready to get his revenge.
Unfortunately, now that he was out, he wasn't exactly
sure how to go about doing it. Judging from the looks
on the faces of these humans, he wasn't pretty - which
may have been why they shot at him so many times.
Gremlin would have actually preferred to keep one of
them alive: he's easily smart enough to realize that
he needs a lot more information before he can start on
his revenge. The Calabite has picked up enough of the
local languages (plus a bare minimum of cultural
referents) during his imprisonment to get by, but
that's not nearly enough. However, these humans
seemed to have a lot of this thing called 'cash' on
them...
PCs who encounter this guy could either be going after
the drug dealers themselves, or looking into the odd
disappearance of a few homeless people in the area.
Gremlin snagged a couple of the latter, and is slowly
getting them to explain the ground rules of the
corporeal plane (filtered through their own
prejudices, of course). His captives are actually
fine, physically (Gremlin needs to pick their brains,
and has hit on the procedure of trading food for
information), but scared out of their wits.
Resolving this can go one of two ways. A straight-out
attack will be memorable: Gremlin is big, tough and
probably smarter than the PCs. He's got a limited
repertoire of Songs, though, so the PCs could probably
eventually take him out. Be sure to play up the
problems implicit of having a firefight in the middle
of a dark, rickety warehouse with lots of places to
hide and a few humans tied up in random locations.
However, if the PCs actually try talking to Gremlin,
well, that's another story (this is where Seraphim of
Flowers really shine). After all, the Calabite has a
nice, burning hatred for at least one Demon Prince,
and is very bright: pointing out that there's more
than one side, and that the other side really hates
Vapula too, might reap dividends. Providing that they
can get him to an Archangel (a "Smite them all, then
come back and Smite them some more" type for
preference), Gremlin would actually be fairly good
Redemption material.
He'll need a new name, of course.
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EDG <edg@sjgames.com>
In Nomine Collection Curator