Power: 4
Accuracy: +2
Range: 40
Shots: 12
It's odd to say this about any item of Vaputech, but
the Lepid Gun is honestly a work both of art and of
craftsmanship - even if it was made by the Baroque
Weapons Division (motto: "For all your Evil Mastermind
needs"). The craftsmanship is obvious: there is none
of the usual Vapulan shoddiness, haste or poor design
flaws enshrined in the gun. It looks exactly like
what it is: a properly machined over-and-under pump
action shotgun with no corners cut and all sensible
bells and whistles. The artistry is self-evident,
too, showing up mostly in the carefully selected
materials that it's constructed from - and the way
that someone with a real aesthetic sense carefully
chose how those materials were put together to please
both the eye and hand. In short, this gun is
functional, reliable and really, really pretty.
It's a shame that it can only fire dead bugs.
Razorwings
Corporeal Forces: 1
Strength: 2
Agility: 2
Ethereal Forces: 0
Intelligence: 0
Precision: 0
Celestial Forces: 0
Will: 0
Perception: 0
Vessel Equivalent: 1
Body Hits: 4
Skills: Fighting/5, Dodge/4
Songs: Numinous Corpus/1 (Acid)
Disadvantages: Need/3 (Blood)
This is your standard, everyday Undead butterfly.
Well, admittedly it's an Undead butterfly with razor
sharp wings and a taste for human blood, but even so
it's not really unusual for zombified creatures. It's
got a mean temper, too. Once it gets going, it
doesn't stop until either it goes down or the targets
do: usually the former applies, as Razorwings on their
own aren't exactly the most dangerous zombis out
there. This is why, of course, that Vaputech decided
to use them as self-mobile ammunition. There's
something about the idea of a bullet that can cut it's
way out of a target and go looking for more to slice
and dice that just appeals to the Technological mind.
The delivery method is simple enough. A standard
shell is just that: a translucent blue gel cylinder
with the Razorwing in the center. The blue gel
collapses shortly after firing, cushioning the initial
shock while allowing the Razorwing to survive both the
firing process and the later impact with the target:
it also keeps the zombi in stasis (so as to avoid the
degradation process). Once the Razorwing 'wakes up',
it cuts itself out and attacks anything within range.
This includes the owner of the gun, so keeping your
distance is probably a good idea. If you want to
seriously maim or freak out a bunch of humans, this
does quite nicely.
For celestials, well, there's always Tickshot.
Tickshot
Corporeal Forces: 1
Strength: 1
Agility: 3
Ethereal Forces: 0
Intelligence: 0
Precision: 0
Celestial Forces: 0
Will: 0
Perception: 0
Vessel Equivalent: 1
Body Hits: 2
Skills: Fighting/6, Dodge/3
Songs: Numinous Corpus/1 (Acid)
Disadvantages: Need/3 (Essence)
These are, well, Undead ticks. A standard ammo load
is about fifty or so, which can be important. Note
how well the initial gun attack succeeded: for every
point that the roll succeeded by, ten ticks will
attach themselves. They only do active Body hit
damage when they first attack: afterwards, they merely
burrow in and start sucking out Essence. Every ten
ticks that infest a target will suck out 1 Essence
immediately and 1 more per hour. If they go more than
4 hours without sucking Essence, a Tickshot will drop
off and go look for another victim. Aside from the
obvious Essence drain, there's the problem that the
Essence is immediately spent, meaning that the target
is now regularly causing disturbance. This has made
the gun popular among some elements of the Game.
The bottleneck for the Lepid Gun is, of course,
ammunition - but not as much a one as some might
think. It would seem that some Vapulan industries
produce Razorwings more or less industrial pollution:
the Lepid Gun transforms this from a minor annoyance
into a benefit. However, Tickshot is much harder to
acquire, to the point that most Lepid Gun users
usually only have one at any given time.
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