These iridescent blue stones seem to catch the light in
just the right way, reflecting a beautiful azure
color. For the people who wear them, though, they
already caught much more than that.
They caught Dreams.
The dream stones are rare. How rare is basically if
the GM decide they're McGuffin rare, or if they should
be allowed amongst the general population of Heaven or
Earth, but they should still not be in a great number.
After all, they are whats left of the original tower of
Dreams and Fear.
When the Archangel of Dreams successfully courted and
loved the Angel of Fear, the Angel of Love gained the
Word almost as an afterthought. The true expression of
that love was the tower that Beleth and Blandine formed
from the proto-matter of the Marches. From that tower
they looked over the infinite dreamscape below them.
When Beleth, lured by Lucifer's words, betrayed
Blandine, the tower fell, either because of Beleth's
Fall or because of a battle between Fear and Dreams.
The remains of that first tower were scattered about,
some of the stones found their way to souvenir
collections, others were bartered for and sold by some
of Marc's more entrepenurial angels.
Who are, each and every one, regretting not keeping a
tight grip on those stones.
The stones themselves are more than just solidified
dream dust. Symbols have power in the Marches,
especially symbols derived from not just Words, but the
Angelic and Archangelic holders of those Words.
Altogether, the Tower was a very powerful object. The
stones haven't totally lost that power. They embody a
fractional power of their former creators, all three of
them.
Dreams: The stones owner's gain a level of
understanding of the Marches. Humans that have them,
even mundane, non-Soldier humans gain Lucid Dreaming
for the duration of their possession of the stone (thus
the stone doesn't actually have to be touching them,
just having it in the same room as the one they sleep
in will do). For angels, the stone also acts as a +2
when invoking Blandine or if actually a servitor of
Dreams, will allow an angel to appear at the bottom of
Blandine's Tower if that angel decides to sleep.
Fear: (Going by instinct and hope here...) The Word of
Fear hasn't been held for 20,000 years, so those in
possession of the dream stones have a glimpse into
power that few others outside of the Superiors are
privy to. Fear isn't Nightmares. Nightmares are
apathetic, they twist apart a person's psyche just for
the hell of it. Fear is different, its a living part
of an individual, a perpetual shadow and stumbling
block. The trick though, is learning that such a block
will allow a person to climb higher if they figure out
how to balance their lives on top of the everpresent
Fear. For Blandine, falling in love with Beleth was a
natural progression of seeing Fear, examining it,
looking for the weakness that would allow you to know
it better, and then comforting the Fear and eventually
letting the Fear know that it is accepted for what it
is. Blandine accepted Beleth and so those who own a
dream stone must accept their own Fear. Thus, every
night that a person who owns a dream stone sleeps, they
engage in a will-war of sorts with the stone. The
individual will find herself on the border between
Nightmares and Dreams, confronting the thing that truly
frightens them. This should probably be more role-
played than based on game mechanics, with the GM
deciding if the dreamer has successfully come to
understand, accept, and surpass their fear. She's not
required to do this the first night, and will not
technically be drawn into Beleth's side if she fails
that first night. She will notice the second night,
however, that she is closer to Nightmares than Dreams.
Eventually the dream will either find herself in
Beleth's territory and still trying to conquer her
Fear, or will finally accomplish the task. When the
Fear is conquered, than several things occur:
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