Corporeal Forces: 1
Strength: 3
Agility: 1
Ethereal Forces: 2
Intelligence: 5
Precision: 3
Celestial Forces: 2
Will: 6
Perception: 2
Skills: Alchemy/1, Enchantment/1, Lying/3, Necromancy/1
Sorcerous Skills: Banish/1, Command/1, Exorcism/1, Focus/1, Summon/2
Rituals: Banish/1, Suggest/1, Exorcise/1, Protective
Ward/1, Sacrifice for Essence/1, Store Essence/1, Summon Random Ethereal Spirit/1, Summon Demonling/1
Features: Unbreakable. Also, all Agrippas start play
with the ability to 'speak' one language at level/3.
A more experienced Agrippa will have an extra 10 to 20
points, usually divided among rituals, skills and
Ethereal Songs. Very few of them will ever have more
than six Forces. Note that Agrippas cannot actually
perform Sorcery - but they can teach any ritual or
skill that they know.
They cannot be bought with character points: Kronos
never makes them servants to the Sorcerers that he
'gifts' them to. It's widely considered (by the
Agrippas, at least) to be the only mercy that the
Prince of Fate exhibits in the situation...
These living artifacts have a long and infamous
history: they are the basis for the legends of evil
magicians' diabolical, malevolent grimoires with an
unholy life of their own. Which is fair enough,
because when it comes down to it, that's precisely
what they are.
An Agrippa starts out existence as a demonling who was
unlucky enough to get within either Hatiphas' or
Kronos' reach at just the wrong moment. Said
demonling is stripped of all 'irrelevant' skills,
force-fed the desired Sorcerous knowledge, bound into
an book and handed off to a neophyte Sorcerer. The
new Agrippa is expected to tutor his new 'master' in
the basics of Sorcery, not to mention encourage - or
induce - the usual behavior patterns that Kronos deems
appropriate, such as megalomania, callousness and a
complete lack of physical and social hygiene.
Very few Agrippas enjoy the experience: these are not
happy little balls of sentient malevolence. They
can't actually use most of their skills, aren't
precisely mobile and have very little in the way of
company. Worse and worse, most Agrippas quickly
realize that, short of absolutely stellar work, the
best that they can hope for is to be eventually broken
up and their Ethereal Forces used to augment the power
of Fate's real Servitors. Unfortunately, there isn't
much that they can do about it, except try to pick up
whatever scraps of power that they can memorize and
hope that they can eventually either justify their
continued existence, intact and unbound - or else find
a secure bolt hole. Most fail: the few that succeed
tend to be some of Kronos' best demons, as they
invariably combine a well-honed ability at
manipulation with a loathing towards humans that make
Servitors of Death look like Novalines...
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