Corporeal Forces: 5
Strength: 12
Agility: 8
Ethereal Forces: 6
Intelligence: 14
Precision 10
Celestial Forces: 4
Will: 10
Perception: 6
Vessel: Middle aged man/2, middle aged woman/2 (Both have Charisma of +3)
Role: Shaun McGregor: Attorney 4/5, Lisa Hidori: Psychologist 3/3.
Skills: Computer Operation/2, Dodge/4, Knowledge (Law/6,
Psychology/5), Emote/4, Fast-Talk/3, Fighting/2, Savoir-Faire/3,
Seduction/4, Small Weapon (Knife/2)
Songs: Binding/3, Charm (Corporeal/2, Celestial/5), Essence
(Ethereal/4), Motion (Celestial/5), Retribution (Celestial 4), Shields (Corporeal and Ethereal, both 3)
Attunements: Impudite of The Game, Impudite of Fate, Humanity, Knight of
Judgment, Captain of Integrity, Demon of False Witness
Demon of False Witness: Once per day, with a successful Will Roll,
Galsiph can add his Celestial Forces to the target number of anyone who
is bearing false witness for him. Galsiph must have the person charmed
first before using this ability. This bonus applies to how convincing
the testimony that is being given by the person.
The most obvious question that has been asked time and again (and
out of the earshot of Superiors) is: "Why an Impudite?" Basically, the
Word is not something that would fit a Balseraph. Having a Balseraph
openly admit that they promoted falsehood would go against their world
view and would lead to a Servitor failing in his duties. With an
Impudite, they could rely on charm to get the right kind of testimony
without having to worry about a framework of lies falling apart and
jarring their personal Symphony.
Galsiph has the dubious honor of being one of the most openly
loathed Servitors of The Game from Dominic's angels. The mere mention
of his name is enough to make even the more peaceful members of Judgment
reach for weapons. Other demons of The Game grant him grudging respect
and Servitors of other Demon Princes have had need for his services.
He first came to Earth in the middle of the 12th Century. As a
loyal Servitor of The Game, he rooted out treason in his fellow demons
(Whether it was there or not) and served for many years with
distinction. He began to serve in human courts as a lawyer and quickly
learned how easy it could be to dupe people. With the right words in
the right ears, and convincing testimony, you could get even the most
vile of people released from prison. It was his defense of a murderer
in 19th Century France with the testimony of witnesses that had been
paid or threatened to give their testimony that granted him the Word of
False Witness. The Lightbringer had been in the audience and watched
Gelsiph's deft manipulation with considerable interest.
So Galsiph took to these new duties with a passion. He views
himself as the embodiment of the phrase "It's not whether you are
innocent or guilty; just if you have the better lawyer." He mostly
restricts his duties to providing "eyewitnesses" to cases where a
criminal needs to be released (Such as a demonic Servitor or
particularly important Soldier). The testimony he manages to get, the
"proof" that he can provide and his supernatural Charm make it quite
easy to convince a jury of someone's innocence. Of course, the Servitor
or Soldier must agree to assist either Galsiph or The Game at a later
time...
Needless to say, Galsiph's existence is considered one of the worst
atrocities to exist on the Corporeal plane in the eyes of Dominic's
angels. Several Seraphim on Earth began to collaborate on ways to kill
him that would even make an Elohite uncomfortable. Galsiph takes the
threats in stride for now. He has access to a Body Bag and a few loyal
bodyguards to shorten the life of any angels that attempt to kill him
off.
Asmodeus considers Galsiph to be an effective tool in the
courtroom. He has seen the Taker emerge victorious in several trials
that had him matching wits with Dominic's angels. And Galsiph chuckles
as he sees people view courts as nothing more than a source of justice
for those who can afford it.
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