Carmelim: The Harvesters
By WonderGecko
The field is white, all ready to harvest - thrust in your sickle and reap!
"This is never going to work," he confided to me with a sigh. "I've finished
the plan, I've mapped everything out, but I just don't know how we'll ever
have the project completed in two weeks."
I frowned and took the papers from him, flipping through them carefully.
They were complete; very thorough, in fact. That was good of him, and he
shouldn't have been so hopeless as all that. "Wasn't Phyllis working on
something very similar?"
He looked up from studying a paperweight morosely. "I thought she was, but
she never told me she had completed anything-"
"That's all right, really," I interrupted. I couldn't be too cheerful now,
it would only get him excited and he'd waste all that ready Essence in the
exuberance. We had to get the goods in first. "It looks to me like all you
need is a few more people assigned, ah -" I riffled through the papers, and
extended an outline toward him. "- here. And some more equipment. If you
scavenge from her project, you'll have everything you need and we'll be done
with a day to spare."
Having a garden is a wonderful thing, really - but where would you be if you
never brought in the fruits of your labors? Sure, there's something to be
said for letting fields lie fallow - but humanity doesn't like allowing the
crops to rot on the vine.
That's where the Carmelim come in.
Resonance
The Carmelite resonance is for completion, whether it be a literal crop of
fruit ready for harvest, or for a fully complete plan for a merger, or a
human achieving her Destiny (or Fate!). They know, merely by looking at
something (or into the eyes of someone), if it's complete and 'ready for
harvest'. The degree to which they realize this is determined by the CD of
their resonance roll; a failed roll gives the Carmelite no information at
all about the completion or lack thereof of something.
Carmelite Check Digit Results
Each CD gives the Carmelite the information of the CDs below.
- You know that something is complete and ready for harvest - although you
may not know why. (E.g., a person may have reached either his Destiny or
his Fate; the Carmelite will not know which.)
- You know in what way something is 'complete', and what might be
required to 'harvest' it. (E.g., bring in all the fruit, kill someone to
complete his Fate, etc.)
- You know one thing that will be vital to bringing in the harvest,
person, object, or location, and a rough estimate of how long it might take
to bring the harvest in.
- You have a better estimate of how much time a harvest will take, and two
of the nearest things that would be helpful or vital to getting the
harvest in.
- You know most of what the harvest will require and where to find it, as
well as an excellent estimate of how long it will take.
- You know the name and location of ALL the resources required for the
most effective harvest, and exactly how much time the harvest will
take - both with and without the needed resources.
Dissonance
It is dissonant for Carmelim to waste during a harvest. Using resources
inefficiently or failing to bring in as much of the harvest as possible
causes dissonance for these practical angels; the more they waste, the
worse. Carmelim who get a taste for slap-dash jobs tend to spiral down into
Hell's service as the destructive Hirami. These angels tend to be leery of
destruction in the course of their jobs, as massive explosions and gross
property damage tend to consume needed resources.
Whenever a Carmelite expends Essence frivolously (GM discretion - blowing
extra Essence to improve a roll that's not critical could be considered
'frivolous', I suppose.), they take a note of Dissonance. Destruction by
itself is not dissonant for a Carmelite, but destroying a resource they need
or destroying a part of a harvest is.
Manner and Appearance
The Carmelim are very practical angels. Perishingly so. Their resonance
requires it of them, really - to be truly effective at bringing in the
harvest, they can't afford to be flighty creatures. Your average Carmelite
has a steadiness that many a Cherub would approve of--and there are some
individuals who are even more emotionless than Elohim, though that's an
unfair judgment. It's not that Carmelim don't get excited over
anything - they just see it as a frivolous waste of energy. Consequently,
they get along least well with the Ofanim - it would be wrong not to
acknowledge that the Wheels have their place, but Carmelim simply do not
understand how so much energy can be wasted on speed. Their dissonance
conditions mean that the average Carmelite is careful to the point of
neurosis about keeping paperwork and tracking resources - Marc loves these
angels.
Their vessels tend to be the most 'efficient' for the Role. Sometimes, this
means extravagance, if it's needed, but more often than not, Carmiah feel
the most comfortable when they appear as simple farmfolk. (An excellent
example would be the painting 'American Gothic'.)
Reflecting both their resonance and their Superior's Choir, Carmelim
celestial forms are those of rather large, helpful garden insects - ladybugs
are quite common, but so are other useful beetles, bumblebees, etc.
Choir Attunements
Novalis does hand these angels out - they are very useful in service to
Destiny, Trade, and even sometimes War.
Carmelite of Destiny: Carmelim of Destiny generate no disturbance if they
kill a human who has reached his Destiny. (This is not meant to be an
encouragement to them to do the killing, however.) (I need help with this
one. :|)
Carmelite of Flowers: Carmelim of Flowers, as their mistress' Word implies,
are especially in touch with harvests of the vegetable sort--they add their
Ethereal Forces to any CD concerning a resonance roll for crops, and gain an
estimate of how many people's needs the crops might satisfy.
Carmelite of Trade: Carmelim of Trade, on a successful resonance roll, also
receive an estimate of how much a harvest is likely to net--of course, this
tends to be a very vague estimate on a marginal success, compared to an
exact number on an outstanding one.
Carmelite of War: Carmelim of War negate their dissonance condition, so long
as any 'waste' they cause is in pursuit of destroying demons.
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