These Sorcery rituals are used to summon and command
corporeal entities. Generally, use of them on a
regular basis will attract unwelcome attention from
Jordi: however, the Archangel of Animals has been
known to 'overlook' such antics, depending on why the
entities were summoned and/or commanded. Jordi is
sometimes willing to forgive acts of eco-terrorism
and/or 'poetic revenge'.
Summon Beasts
All of these rituals will call any one type of animal.
The sorcerer may choose whether to specify a species,
at a -2 penalty (but see Summon Specific Beast below).
Essentially, every creature affected within a mile
must make a Will roll or converge on the sorcerer's
position. Summoned beasts will not be under the
control of the caster, but will be at a -2 to resist
any immediate Control Beast ritual.
The duration of this ritual is one hour. Animals that
have not yet gotten to the sorcerer may still arrive,
especially if they don't have anything else to do
right now.
Time: 10 minutes. The animals will begin to appear
after the ritual is completed.
Essence: the check digit
Summon Bugs (Summon/1): This can be anything from insects to spiders to worms, or anything else that the average person would call a bug.
Summon Fish (Summon/1): This will include octopuses, crustaceans and squid,
but not sea mammals.
Summon Reptiles (Summon/2): This includes frogs, toads and other amphibians.
Summon Birds (Summon/2): Includes bats, for some reason.
Summon Mammals (Summon/3): Includes sea mammals, but not humans.
Summon Humans (Summon/4?): This one is mythical. Nobody on either side lets
sorcerers successfully research this ritual: Heaven
and Hell retains quite vivid memories of Legion.
Summon Specific Beast (Summon/Special: skill cannot
exceed prerequisite Summon Beast skill): This is actually a large number of rituals, each
designed to Summon a specific species of animal. The
sorcerer must know the general Summon Beast skill
first. This can be further subdivided into sex, age,
and coloration: if the Sorcerer wants Summon Male
Hamsters with one eye, he?ll have to learn Summon
Mammals, Summon Hamsters, and Summon Male Hamsters
first.
Command Beasts
These rituals have as prerequisites the equivalent
Summon Ritual. Each must be learned separately. The
sorcerer has two options when setting up the ritual:
he may choose to either command one beast's actions or
else make himself safe from attacks from that type of
animal. In each case, a contest of Wills is required.
The ritual only works for one hour, and may not be
maintained. For a -2 to the ritual, the sorcerer may
attempt to control a group of one type of beasts
(maximum number equal to the sorcerer's total Forces).
A swarm is equal to one Force, for the purposes of
this discussion: a school of fish and/or a flock of
birds is equal to three.
Time: 1 minute.
Essence: 4
Command Bugs (Command/1: may not be at a higher skill
level than Summon Bugs)
Command Fish (Command/1: may not be at a higher skill
level than Summon Fish)
Command Reptiles (Command/2: may not be at a higher
skill level than Summon Reptiles)
Command Birds (Command/2: may not be at a higher skill
level than Summon Birds)
Command Mammals (Command/3: may not be at a higher
skill level than Summon Mammals)
Again, if there's a Command Human ritual, it's very
well hidden.
Command Specific Beast (Command/Special: skill cannot
exceed prerequisite Command Beast skill): Like the equivalent Summon ritual, the sorcerer must
learn a different ritual for each specific species.
The duration for this ritual is two hours, and may be
maintained for 2 Essence.
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