(Cost: 5pt)
These can only be taken by sincerely believing mortals
(which do not, in this context, include Undead and/or
Saints). They can either be bought at the beginning
of play, or else earned through scrupulous roleplaying
(as defined by the GM). No person may have more than
one at any given time, and will lose all benefits if
they do not follow the dictates of their particular
faith (also defined by the GM).
It should be understood that these Attunements are not
suitable for all campaigns: they work under the
assumption that following religious rituals can give
some sort of corporeal benefit. This, of course, is
not necessarily the case. This is hardly a complete
list: any faith may produce a Ritual Attunement (not
just 'divine' religions).
Hajj (Muslim)
The character has performed the pilgrimage to Mecca,
in the proper style and sincerity. The journey has
taught him or her much about the universal message and
appeal of Islam, and has left him or her with a deeper
understanding of the Book. Once the Hajj is complete,
the character ignores all (negative) appearance-based
reaction modifiers of fellow Muslims, and gains a +2
to the CD to any Knowledge roll concerning Islam.
Fellow Muslims will also react at a +2 to the pilgrim,
if they know that he has made the Hajj.
Fasting (Catholic)
This is the pre-Vatican II version, complete with
meatless Fridays and attendance at services for every
single day of Lent, culminating with vigil and prayer
from Good Friday to Easter. By meditating on the
Passion of Christ, the character acquires a certain
amount of serenity and inner peace (translation: +1 to
the CD of a Meditation roll, +2 to Will rolls (but not
Will-based skills), and an extra +1 to any attempt to
possess the character).
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