Seraphim (restricted): Oannes' Seraphim could dissolve falsehood, cleansing the Symphony of
lies. With a touch, they could cause disguises, camouflage, and other
physical forms of deceit to simply melt away. Living beings touched by
these angels would get a Will roll to resist; if it failed, the pure Truth
would flood through them. They would not be compelled to speak or act, but
they would be unable to lie in any way for hours equal to their check digit
-- silence, or truth, would be their only options. Balseraphs particularly
hated and feared these angels.
Cherubim (restricted): The Cherubim of the Waters could "conduct" their resonance through water
for increased effect. If the subject of their attunement was in contact
with at least a handful of water (or ice or snow, or a large quantity of
fog or steam), they would automatically succeed in resonating, and with a 6
on the check digit. They could also remove resonance with no chance for
dissonance by bathing or washing the subject.
Ofanim (restricted): With a touch, Oannes' Wheels could convert up to 10 gallons/Corporeal Force
of water into steam (a gallon of water makes about 30 cubic yards of
vapor). The Ofanim could see through their own vapors clearly, but all
others were blinded; all Songs, Resonances, Attunements, and attacks not
made at point blank range would be penalized at least -4.
Elohim (restricted): Elohim of the Waters were like calm reflecting pools. They not only could
sense emotions and motivations, but explain them, in such a way as to make
the other see himself objectively and clearly. The emotional equivalent of
Yves' Divine Logic attunement, this could be used in a variety of ways --
to calm, to bring self-understanding, or to deter a hasty and dangerous
action -- depending on the circumstances. Subjects hostile to the angel
would get a Will roll to resist.
Malakim: The Virtues of the Waters were Heaven's shapeshifters. Simply by making a
Will roll, they could alter their vessels as per the Celestial Song of
Form... but with a duration of days times the check digit.
Kyriotates (restricted): If their host was touching a body of water (a small pond or larger), these
Dominations could take celestial form without disturbing the Symphony.
Furthermore, time spent in the water in celestial form would not count
against their time limit for finding another host.
Mercurians: Oannes' Mercurians were charged with helping humans use water; they sailed
ships, ran bathhouses, and helped design irrigation canals. They could
instantly locate leaks or seepage in any structure, and any structure built
by them would be completely leak-proof for years equal to the angel's total
Forces. Further, they could recognize tainted water or drink with a
glance, and remove the taint with a touch.
Aquatic Passage: By stepping into any body of water, the angel could
dissolve his corporeal vessel into it, and move through the water
undetectably at up to the speed of sound in water (roughly 1000 mph). The
angel could thus step into a mountain stream, and emerge an hour later at
the distant sea island. The angel remained aware of his immediate
surroundings while dissolved, and could "recondense" his vessel at any time.
Part the Waters: If the angel desired it, any body of water would part to
allow passage to the angel, and anyone accompanying him. Both "any body"
and "anyone accompanying him" were interpreted liberally -- this attunement
could make a tunnel through a glacier or a dry trail along ocean bottom,
and hundreds of humans could accompany the angel if he willed it. The
passage would collapse when the angel willed it.
Rites (no longer functional, of course)
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