Daily Illuminator Archive for November 2006

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November 1, 2006:
It's the spookiest of holidays, and we celebrated as we have for the past five years (has it really been that long? We've got an Official Tradition on our hands!) -- hanging around the office and playing games. Descent got a workout, as well as an oldie but a goodie, Battle Ball . . . read article

November 2, 2006:
People we're trying to get in touch with! First, royalty payees for whom we don't seem to have a valid e-mail address: Malcolm Dale Neil Frier Caroline Julian Janet Julian David Nilsen Dr . . . read article

November 3, 2006:
Vandalism, the folks at Sprite mods have decided, takes too long. Better to turn an inkjet into an electronic stamp to leave your tags . . . read article

November 4, 2006:
As promised, we've got pictures from this year's Halloween Game Day. Be warned: this is scary, scary stuff . . . read article

November 5, 2006:
I'm having a great time at the Lucca Comics and Games show. It didn't hurt at ALL that Chez Geek (published in Italian by Raven) won the Lucca Games "Best of Show" award for Best Card Game of 2006 . . . read article

November 6, 2006:
Transhuman Space: Changing Times is part rules upgrade, part players' guide, and part campaign design manual, developed for e23. In short, Phil Masters has answered the question, "What do I do with Transhuman Space?" Why do I mention this now? . . . read article

November 7, 2006:
The Fnordcast returns, with our fourth fabulous episode! This time around, we're serving up a heapin' helpin' of Dr . . . read article

November 8, 2006:
These are the latest reprints from Steve Jackson Games, now on the shelves of a game store near you: GURPS Fantasy Create a world that could never be! GURPS Fantasy is the complete toolkit to let you build a campaign of heroic deeds and wondrous magic. It discusses the genre in depth -- with all its subgenres and inspirations (myth, novels, movies, etc.) -- allowing you to handle any kind of fantasy. GURPS Fantasy gives detailed, concrete advice for assembling fantasy settings -- from the basics of the landscape itself, through its inhabitants and cultures, to the details of believable histories and politics . . . read article

November 9, 2006:
We're in the design phase of GURPS Spaceships, and author David Pulver would like your thoughts on the space combat system. The poll is here . . . read article

November 10, 2006:
A lot of theories have been put forth about the Newport Tower in Rhode Island, but maybe it's just a case of interested parties making a tower out of a molehill. Is there really anything new to be uncovered, or is it just the remains of a windmill? . . . read article

November 11, 2006:
We're back from the Lucca Comics & Games show. It's good to be home, despite the rigors of the return flight (United Airlines may be the subject of a rant at some point) . . . and it was, all in all, a wonderful trip . . . read article

November 12, 2006:
The Irish Games Association's charity auctions have become somewhat legendary for racking up fantastic sums for various children's charities in Ireland. In fact, at this year's Gaelcon, the organizers were presented with the Diana Jones Award for Excellence in Gaming . . . read article

November 13, 2006:
Say hello to the newest addition to the Steve Jackson Games staff, Fade Manley. (If the name sounds familiar, you might have run into it before at the bottom of an email from Warehouse 23, or on the cover of SPANC (Space Pirate Amazon Ninja Catgirls).) . . . read article

November 14, 2006:
I really enjoyed The Zombie Survival Guide by Max Brooks. It's clever, and has obvious utility for any RPG with zombies . . . read article

November 15, 2006:
Devir in Brazil has translated GURPS Lite into Portuguese, joining the Korean, Italian, Interlingua, and Lithuanian versions. Devir has been providing translations of our products for years, and we're happy to have them on board for GURPS Fourth Edition . . . read article

November 16, 2006:
We've always suspected a connection between the Secret Masters and the Bricklayers' Guild, but we've finally acquired proof! What might to the unenlightened seem to be an ordinary brick walkway in front of an ordinary commercial establishment reveals itself as holding a secret message to those who look closer . . . read article

November 17, 2006:
Class is in session, kids, and The Diary of Dr. John Dee is required reading . . . read article

November 18, 2006:
Many, many pictures were taken. Here are a couple of the neatest: The Chimera of Arezzo, in the Fiorenze museum of archaeology . . . read article

November 19, 2006:
Jack Williamson, sometimes called the "dean of science fiction," died November 10 at the age of 98. He coined the word "terraforming" and originated the concept of agents from the future traveling into their past to change history . . . read article

November 20, 2006:
Well, my PowerBook was, and most of my brain is in that little titanium case these days. But it turns out that the hinges on that model of PowerBook are prone to failure . . . read article

November 21, 2006:
Thursday, November 23rd is the U.S. holiday Thanksgiving. Around the country, families will be sitting down for traditional turkey meals and counting up their blessings . . . read article

November 22, 2006:
Yesterday, GURPS Ultra-Tech was sent off to the printer -- all two hundred forty pages of guns, gear, and gadgets from the future, illustrated in full color, with descriptions and rules by David Pulver, with Kenneth Peters. I'm looking over the files now, for our traditional preview pages . . . read article

November 23, 2006:
We know what you're drinking . . . Coffee. As illuminations go, few things compare to that mandatory caffeine rush human beings (and some sub-humans and transhumans) require every morning . . . read article

November 24, 2006:
The site's size alone is enough to merit the name Monstrous.com, but it's a bit more literal than that. Monsters from every place and time creep, crawl, and shamble through its pages, and unlike previous entry American Monsters, they don't lock themselves into any one venue . . . read article

November 25, 2006:
Munchkin Impossible is now shipping from our warehouse, to distributors and then to game shops across the world. That's not unusual . . . read article

November 26, 2006:
Ronin Arts is a prolific company (close to 400 right now, but they keep sending me files), and it's taken us a while to get all of their products up for sale, but we now have the complete catalog for Ronin Arts . . . read article

November 27, 2006:
This message is coming weeks late for our friends to the north, and is months off for those readers on the other half of the world, but: It's cold! While Texans rarely get to experience the sort of cold our Canadian brethren are currently feeling, those who don't know how to deal with the low temperatures are in more danger from them. "Winterizing" isn't something you should do after the first freeze . . . read article

November 28, 2006:
Love the bibliographies in GURPS books, but hate the hassle of trying to track down each title? Help is here . . . . . read article

November 29, 2006:
GURPS Martial Arts Inscrutable masters from hidden temples. Special Forces soldiers . . . read article

November 30, 2006:
GURPS Supers is a genre source book for GURPS Fourth Edition written by William Stoddard, scheduled to appear soon as a PDF at e23. The GURPS Supers playtest will be a closed mailing list playtest . . . read article

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